Droid Engineer Archive

Thread: How to calculate the end result of experimentation

Shmook
Tue Dec 21, 2004 8:32 am
#1

I'm hoping someone can help me with this issue... I've been scrolling through tons of posts and I can't really find an answer to this question. I've seem similar discussions in other professions (chef for instance) but I think my question may be profession specific.


Basically, I'm trying to figure out how the percentage at the end of experimentation can be translated into the end result of the product. I've seen several calculations about how to figure out the maximum percent you can achieve given thequality of resources you have but I want to go the next step and identify what benefitthe experimentation canyield.


For example, if I'm making creature harvest modules I typicall start withexperimentation value of 13%, a quality of -6, and apower of 4. Then once I've experimented, I may end up with 58% to take me to a quality of 4 and a power of 15. Is there any forumla that will take that 58% (which I can calculate based on the specs of my resources) to identify the likely end quality/power of the harvest module?


Thanks, hope this make sense!


Shmook



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GnomeAd
Tue Dec 21, 2004 10:49 am
#2

The percentages work out to min/max of the values. For instance, if you have a module where the minimum is 1 and the maximum is 10 (I know, I took the easy way out with the math ) you would have a 1 at 0% and a 10 at 100%. If your resources resulted in a 84% assembly, you would start at an 8 and would jump up one point per 10%.
Ayno
Tue Dec 21, 2004 7:47 pm
#3

I don't think that info really exists, at least not for everything. I know it exists for combat values (and indirectly HAM for combat capable droids), having done the workmyself,but I haven't seen it for the rest.


To agree with GnomeAd, they do seem to be linear as long as you can figure out the min/max values. A lot of the max values are in the Droid 101 guide, but not many min values.



Ayno - Master Droid Engineer, Ahazi Galaxy
Store located 1555 meters NW of Theed, Naboo (-5876 5368)
Shmook
Wed Dec 22, 2004 12:11 am
#4

OK, I was kinda going that direction but wasn't quite sure... thanks for the comments to both of you! I'll keep laying around with it and see what happens.


Shmook



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Wydoo's Droidworks
781 -5255
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cl0kwerq
Thu Dec 23, 2004 11:25 am
#5


From what I've seen it seems to work out like this with the resources:


Quality of Stats(weighted)/max stat value (always 1000 from what i've seen). So if there's only 1 stat to worry about, you could take that stat as a dircet percentage. Like say we have some 977 CD copper and we're using that in a Droid Storage Compartment.


(1.00 x 977)/1000 = .977


or in other words you could expect with full great successes to get 97% max.


If there are more than 1 stats, then it would look more like this:


[(0.50 x 977) + (0.50 x 866)] / 1000 = .9215 or 92% max, with 50% CD and 50% OQ.


Hope that helps.


Oh, and as per the break points for getting higher ratings there's usually a set amount that will raise the rating, like 5-20% and you'll get another point in whatever rating you're looking for. Oddly enough though, each experimentation point is worth about 7%, until you get to the last 5-10% (just to make it more confusing) at which point its more like 1 experimentation point gives you 1-2%, which is why if you're going to max a line you only want an amazing on the last experimentation for that extra .5-1%.

Message Edited by cl0kwerq on 12-23-2004 10:29 AM



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Kassuff
Mon Dec 27, 2004 12:16 am
#6

Kind of off topic, but I though I'd mention this here first before starting another thread.


The other day a new steel spawned with the highest OQ+CD ever on the server. Thinking about improving on my 106 rated harvest droids, I dropped some harvestors on it right away (well...i was 10 days late) and started sampling. When I had 55 units I built my first creature harvest module.


Now this steel was maybe 1580 combined OQ+CD...about a full 100 points above the next best steel. Previous harvestor modules reached 84% with full experimentation. When I pulled my crafting droid and made the first module I hit 97%. I couldn't belive it! I also couldn't belive I hit "Create Prototype" instead of "Manufacturing Schematic". All the modules I made after that were 88%, or about what I expected.


Did I just hit a random crafting bug, or is their some sort of "success" that rolls right past the limit imposed by material quality? I can hit 109 rated harvest droids using the 88% modules, but if I had a factory run of those 97% modules, I'm sure I could have hit 114 or better.


Why did I not hit "schematic" Why? WHY?


/targetownbutt;/kickhard3;/ui action toolbarSlot11;
Shmook
Mon Dec 27, 2004 9:47 am
#7

My guess is that you were lucky to get that 97%! Of course, the stats of the other resources matter too but I don't think the steel alone could have gotten you that. In fact, assuming 999's for both Alum and Inert and the 990/590 for the steel, I think you should have maxed out at 90% possible... too bad you didn't make a schematic on that one!



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781 -5255
~1000m from Coronet Starport
GnomeAd
Mon Dec 27, 2004 11:18 am
#8






Kassuff wrote:

Kind of off topic, but I though I'd mention this here first before starting another thread.


The other day a new steel spawned with the highest OQ+CD ever on the server. Thinking about improving on my 106 rated harvest droids, I dropped some harvestors on it right away (well...i was 10 days late) and started sampling. When I had 55 units I built my first creature harvest module.


Now this steel was maybe 1580 combined OQ+CD...about a full 100 points above the next best steel. Previous harvestor modules reached 84% with full experimentation. When I pulled my crafting droid and made the first module I hit 97%. I couldn't belive it! I also couldn't belive I hit "Create Prototype" instead of "Manufacturing Schematic". All the modules I made after that were 88%, or about what I expected.


Did I just hit a random crafting bug, or is their some sort of "success" that rolls right past the limit imposed by material quality? I can hit 109 rated harvest droids using the 88% modules, but if I had a factory run of those 97% modules, I'm sure I could have hit 114 or better.


Why did I not hit "schematic" Why? WHY?


/targetownbutt;/kickhard3;/ui action toolbarSlot11;




You probably got an amazing success on the assembly roll, followed by amazing results on the experimentation rolls as well.

cl0kwerq
Mon Dec 27, 2004 11:59 am
#9

I was thinking he might have gotten the fabled critical success, which seems to break down hard resource caps.


Anybody's guess. Maybe the CSR is trying to hit on him



-Corbantis-
-1091 2684 Dantooine, Just outside the Mining Outpost
::TEK:: Industries Receptionist Vendor
tek'rat[master Armorsmith=12 Point=R.I.S.Certified=]
-Flurry-
-1028 2362 Dantooine, Just outside the Mining Outpost
::PS:: Personnell Solutions Vendor(either)
Seik Rell'eef[master Droid Engineer/master Shipwright]
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