Droid Engineer Archive

Thread: New Armor, Weapon and Models for Droid Engineer

Humberto
Mon Jan 03, 2005 5:38 pm
#1

I think the droid engineer profession is not balance with the game and more important with the real world of Star Wars. Droids should be more powerfull, you could find animal pets with 30 of chanllenge rate and the max for a droid is only 18. Some animals pets have armor of 80% on some stats and for a droid is only 40%. This is not balance.


In the real world of Star Wars droids are more resistant than pets (combat droids), and living thinks, so it's armor should be at leats of 80% not 40%, also droids are able to use shield generators, like any character could, like the Droidekas of the movies (Episode 1) or droids in the Stars Wars Rolling Playing Game.


Also why an R unit have more hamm bars than a probot? in the real Star Wars, a single probot have more resistance than R units and could destroy many R unit easily


The damge that could be done by droids is very tiny compared with animals pets, also droids should be able to other kind of damage like stun, fire, etc. like the Assassin Droid that only have weapons integrated, also could take and use other weapons it takes, like blasters.


Also master droid engineer should be that, master droid engineer, because the current master looks like an aprentice in the real world of Star Wars, he/she can't craft many droid models that now exits in game like the Assassin droid, Droideka, Super Combat Droid, a master should be able to craft all the models, maybe could be needed a special schematic obtained in a quest, like the craft apron or the mod. republic blaster.


So, meanwhile this problem isn't fixed we will see more animal pets than droids, that is very bad, because in the real world of Star Wars are more droid pets than animal pets, because droids are supossed to be better than the animals pets, also the people are supossed to live in a great technological era not in the middle age.
Atan
Mon Jan 03, 2005 6:50 pm
#2

All (ok, at least many ) DE's want to be able to build real combat droids. But the problem is the devssaid quitesome time ago the only way to bring these into the game is by creating a new profession for the handling of these, as they would be to big of a free checkerfor just everyone to have.


More than that we have never heard....




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Humberto
Mon Jan 03, 2005 7:02 pm
#3

There is no need of create a new profession who is able to use the droids, droids are supossed to obey it's master,, also could be improved a droids control device to prevent the droids stop to obey, like the used on episode IV to prevent C3PO and R2D2 scape, also to use this device shouldn't need extra training. Also exits protocol droids whom translate languages and help the owners to give orders to the other droids. So you don't need another profession only money to buy a protocol droid.
starji
Tue Jan 04, 2005 12:10 am
#4

Well I don't know about Star Wars being a Mideval game because you can ride animals is very fair. As you will recall stormtroopers were riding dewbacks in New Hope, so evidently it is part of the universe.


I do agree with you that there needs to be a lot of work when it comes to getting Master DE to where it should be. Don't feel so bad though as pretty much ever non-combat profession has the same problem. Just look at the headaches that Image Designers and Entertainers have.
NajaPallida
Tue Jan 04, 2005 9:53 am
#5






starji wrote:

Well I don't know about Star Wars being a Mideval game because you can ride animals is very fair. As you will recall stormtroopers were riding dewbacks in New Hope, so evidently it is part of the universe.


I do agree with you that there needs to be a lot of work when it comes to getting Master DE to where it should be. Don't feel so bad though as pretty much ever non-combat profession has the same problem. Just look at the headaches that Image Designers and Entertainers have.






*Doesn't remember seeing Storm Troopers riding Dewbacks in ANH... at least not the ANH that was released in 1977*



- "I am not your Papa... I am not here to listen to you whine, moan and groan. I am here to teach you one thing and one thing only... 'How to kill the enemy before he kills you'. Gentlemen, this is NO game! Grab your helmets and hit the tarmac! I want you on the flightline and ready to fly in 20 minutes! MOVE!" -
Corran950
Tue Jan 04, 2005 12:40 pm
#6






NajaPallida wrote:





starji wrote:

Well I don't know about Star Wars being a Mideval game because you can ride animals is very fair. As you will recall stormtroopers were riding dewbacks in New Hope, so evidently it is part of the universe.


I do agree with you that there needs to be a lot of work when it comes to getting Master DE to where it should be. Don't feel so bad though as pretty much ever non-combat profession has the same problem. Just look at the headaches that Image Designers and Entertainers have.






*Doesn't remember seeing Storm Troopers riding Dewbacks in ANH... at least not the ANH that was released in 1977*



from what i remember there was a dewback in the distance that a storm trooper was on. It was just a static prop they placed in the background, i check my pre nerf tapes to double check. I'll have to see if i got them at home or at my parents house , im pretty sure i took them with me though.




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starji
Wed Jan 05, 2005 3:25 am
#7

Ok well how about the rebels on Hoth riding Tauntauns in the snow because it was to cold for their snow speeders...that was for sure in the original movie so there can be no doubt about that.


Besides what does it matter if it was in the original 1977 release or not. It's all in the Star Wars cannon now with the release of the "updated" version of the movie.
Stravros
Wed Jan 05, 2005 4:26 am
#8

im pretty sure your right that its mock up one in background unlike special editions.
Drashk
Wed Jan 05, 2005 9:13 am
#9

The original intent of this thread kind of was derailed, so I will outline why higher end combat droids cannot be released at this time and why pets are a valid part of the SWG universe.


I'll start with the issue of pets....


Let us take a look at our own society for the answer to this one, at least American society. Pets are a large part of the 'human' psyche. They offer companionship, assistance, and even support to their owners. We have a relatively small number of domesticated pets here on Earth, when you compare the overall number of creatures located on our single planet. Now, imagine the number of possiblities of domesticated pets that could be found located throughout the Star Wars universe, compared to the number of people in the Star Wars Universe. If anything, the number of animal pets that we see are low, when you consider that each toon in SWG is actually a 'hero' type, or main actor.


As to the issue of not having higher end combat droids....


There must be some kind of cost associated with the use of higher end combat droids. First and foremost, SWG is a game. All games have certain defined rules and regulations as to how they are to be played. Most games have some sort of limiting factor as to how they are to be played, so that no single individual has power over another, without putting forth the effort required to be 'the best'. Unlike board and card games, there are no clear 'winners' in a MMORPG, so even stricted rules and regulations must be put into place to keep any single individual from being 'the best'. If everyone was freely given the ability to use higher end droids, without a balancing mechanism, all combat content in the game would need to be balanced accordingly, so that the use of a combat droid was taken into account. Doing so would make it necessary to increase the difficulty of all creatures, from Kreetle to SBDs, and would have the negative effect of forcing anyone who wished to participate in PvE to use a Droid.


Even if such and extreme did not happen, two other issues would still be present, one of which would be the devaluation of an already exisiting pet class, Creature Handler. By giving out free combat droids, and by free I am refering to the ability to call an X level droid without the expenditure of skill points, XP, or FP, the CH profession would be negatively impacted even more so then they have been in the past. Creature Handler is a combat profession that should be just as viable as a Riflemen, Pistoleer, TKM, Swordsmen, or any of the other combat professions. Hopefully, after the CURB, CH will once again reclaim of its past strength, without again being overbalanced, one way or the other. Allowing for free combat droids would not help to achieve this goal.


The other issue would be that simply giving everyone the ability to call a higher end droid wouldn't change anything. Instead of a Level 19 droid, people would be able to use a Level X droid. Yes, sales would more then likely increase fora short period of time; however once the novelty of higher end combat droids wore off, sales would slump once again, unless the combat droids were made so powerful that the above mentioned negative impact of forcing everyone to use a combat droid happened. Its a perpetuating cycle.



Creature petsare balanced with Droid pets. If anything, the Level 18 Droids are overpowered, when compared to most non-CH pets. Non-Ch pets are limited to Level 10, while Droids are currently limited to Level 19. Only a small slice of BE crafter level 10 non-CH pets are more powerful then a maxed out Adv Combat R3. If you are trying to compare our current combat droids, with CH pets, I have one word for you....STOP. CHs have spent the skill points so that they can use higher end combat pets. High armor resists are only found present on valid higher level creature pets that are BE made. A CH pet with high ham, armor and damage is the weapon of choice for a CH, much like a Scythe is the weapon of choice for many Swordsmen and a Flamethrower is a deadly weapon in the hands of a Commando (deadly to whom is the question though ). CHs have spent their skill points, like everyone else does, so that they can use the weapons that they do.


As for the relationship between each of our current droids...


LEs have the HAM, Probots have the damage, and R-Units are the jack-of-all-trades. Even in the droid world, we see balance. Now that Probots are behaving correctly, a single Probot can out damage most creature pets, even high level pets such as a Rancor. Don't let the 190 max damage fool you. You must look at the other factors in the equation such as the maximum attack speed and the maximum to-hit ratio. A maxed out Probot can hit for an average of 100 -150points of damage per second, with its 190 max damage and .75 max speed. Compare this to a CH pet that does 300 max damage at a max speed of 2.0 that is 20+ levels overthe Probot.


Droid armor has been pre-balanced to fit in with the plans made for the CURB. Until more information is offically released by the DEV team on this matter, this is all that I can say on this issue. Droid armor shouldn't be effected and should be in line with other creatures and pets of the same level. BTW, maximum droid resists are 20%, not the 40% that you are refering to. The 40% listing is a visual error that occurs after the second time you call our droid.


As to not being able to craft more droids....


Even if we could craft more droids, the issue of who can use them still arises. As I pointed out above, higher end combat droids must come with some sort of price tag, whether it be skill point expenditure, XP, or FP. Free use combat droids would be like playing the game Monopoly (tm), but giving all players 2000 dollars extra at the beginning. Sure, you would be able to buy everything faster; however the bank would more then likely run out of money a lot faster as well.





Making SWG more Star Warsy. One droid at a time.
DarkRenown
Wed Jan 05, 2005 9:26 am
#10

Thanks Drashk,


I for one hadn't actually considered the CH as having spent the Skillpoints to be able to use these high level 'pets'. Obvious in hindsight, but thanks for poitning it out to me.


TBH I never really had a problem with comparing the Combat droid to pets. Some people just dont liek workin with droids. Personally, I can;t stand using pets (just my personal choice, I prefer droids).


The only changes to combat droids I would like to see are to increase the variety of damage they can do. I liek the combat probot as it is, I use mine a lot to clear the way when placing harvs, or trying ot get to harvs. I find if I stand near enough, and just keep using the odd repair pack, my probot can kill pretty much anything, quickly.


I woudl like to make droids that do specific damage (Heat, Acid, Stun, Electricity etc) so that you can create a droid that specialises in PVP or types of PVE. I think this would encourage people to take a couple of droids huntign with them, as much as they would several weapons.


I liek the armour as is thanks. As for models, well I spend so much time just making my basic droids, that adding more models wouldn't really help me LOL.


Of course, these are all observations personal to me, and as I am a crafter, not a fighter, these may not reflect how fighters use droids.



Drawde Kraken
Smuggler<

Humberto
Wed Jan 05, 2005 6:07 pm
#11

Maybe could be needed add new combat profesion that fight using droids, but no one is considering this, I heard from http://www.multiplayerstrategies.comyou could master the profession to could have and train the most powerfull animals, then once you well trained well your pets, you could surrender the skills and you still could use the pets (or most of them) then use the skills to another combat profession.


I didn't confirm or test if is possible, but I think is true, because I know you could do something similar with vendors, you master merchant skills, place many vendors and register them to the planetary map. Then you surrender all the merchant skills and you keep all your vendors, the vendors are still registered on the planetary map and have the same limit of itemsfor sale per vendor limit. This works until you don't destroy or modify the vendor, the only think you could do is add, remove items or pay mantainace.


If you compare this, we need new and better droids for combat, even if is needed a new profession, because now is better have pets tho fight than droids, and in the movies and in the Star Wars universe is the oposite, is better and more efficient have droids than animals. Maybe in some cases is better have animals to a very specific actions like mounts in cold places, fight or just pets.


I still think we need more droids, I don't have anything agains animals, animals are great, but is a shame play a futuristic game with all kinds of droids and use only a limited potencial of them. Not only to use them to fight, wich is topic of this forum, even to have droids pets like the C3PO of the movies that could translate many languages and gives advices. Now we only have bored droids, and we don't need protocol droids to translate languages because each character could understand and speak all the languages (more than 6) wich in the real world that is almost imposible, is very rareknow more than2 or 3if you are fighting profession, maybe if you are smuggler or linguist could know more than 3 because is you job, but for all others could be need have a protocol droids.
starji
Wed Jan 05, 2005 9:33 pm
#12

Thanks for getting the thread back on track Drashk. I am afraid I was the victim of my own temper when I felt someone was comming in and saying "X wasn't in the Star Wars Movies, so it should not be in the game." This is a game and I think we make this up as we go along, adding to the overall Star Wars universe, not limiting it. If this wern't true I don't think that Lucas Arts would sign off on allowing a game company to "expand" the Star Wars universe.


Ok that's enough from me on that topic. I want to address something about how I feel droids should fit in with our game. I agree that the Probot is pretty much where it should be. I would however like to see droids be able to do different types of damage, such as acid and such. I think there should be more innate ablities with each chassis as that is what makes them usefull. Such as the MSE droids +10 Det Power. If each chassis dosn't have an innate ablity it's really just a skin for the modules you put in it and in my opinion that dosn't encourage different varieties of droids. I think the Dev's are heading in this direction but the how and exactly when of the implementation remains to be seen.
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