Droid Engineer Archive

Thread: Droid FAQ: Please read before posting droid questions

Xaldain_
Fri Sep 05, 2003 9:15 am
#1

Droid FAQ: Please read before posting droid questions

Last Updated: 09/05/03

Sintrosi, I'd like to have this post stickied, to maybe keep down the newbie questions we constantly receive on this forum.

I will try to update this FAQ regularly, and welcome any comments/suggestions/changes from any of you. Just reply to the post with your input.


General:

Q: Who is our droid engineer coorespondent?
Sintrosi (Sintrosi is a girl, please do not say "him" when referring to her.)

Q: What are our current issues?
Gorantoth is maintaining a list for droid engineer bugs/issues. See his thread (The current version will be "stickied" to the DE Forum)

Q: How many droids can I have at one time?
If you are a DE, you can have 5 droids in your datapad.
If you are not, you can have 3 droids in your datapad.
Either way, you can only have 1 droid "out" at a time.

Q: How much would X droid cost?
Droid prices vary greatly from galaxy to galaxy, planet to planet, and even region to region. Post a message on your server's forum to find general prices in your area.

Q: Can DE's customize droids look?
Not at this time. The "/customizeDroid" command does nothing as (per Dev) it requires a droid customization item that we cannot produce yet.

Q: Why do I not see some of the deeds I should be able to make in the crafting list?
You are trying to craft an item that has a higher complexity than your current setup allows. Basically, the order goes like this:
Generic Crafting Kit
Weapon/Droid/General Crafting Kit
WDGCK + Public Crafting Station
WDCGK + Private Crafting Station

Q: Where can I find resource XXX? I need it to build a certain droid!
Resources differ from galaxy to galaxy. Thus one galaxy may be rich in extrusive ore, yet devoid of link-steel aluminum. Post your question in your server's forum.

Q: What is the best combat droid you can make?
The only combat droids we can make are: DZ70, Advanced DZ70, Probot, Advanced Probot
Both DZ70 droids are a joke. They have ~40 HAM, and will die in 1 (2 if you're lucky) hits from a newbie mob.
Probot: HAM ~800, SPD 2.0, DMG ~50, Armor: Depends on the armor module installed (Holds 1 Armor Module)
Advanced Probot: HAM ~800, SPD 2.0, DMG ~50, Armor: Depends on the armor modules installed (Holds 2 Armor Modules) -- Advanced Probots also allow 2 General Droid Modules.

Droid Usefulness:

Q: How do I use this droid deed?
First, you should use the "TAME" option from the deed's radial menu. This will add the droid to your datapad, and automatically call him for the first time.

Q: How do I program my droid?
From the droid's radial menu, choose "Program", then select the command you want to train (ex: Follow Me). The droid will respond with a "?", meaning it is now listening for the command you want it to learn. /say the command you want it to respond to from this point forward (ex: /say follow). Repeat this process for all the commands you want to train.

Q: How do I name my droid?
Follow the steps from the previous question, but pre-fix each command with the name you want the droid to learn. After training 4 different commands, the droid will "learn" his name and rename himself.
Note: "Converse" style droids currently are not re-nameable. This is on Gorantoth's bug list.

Q: Renaming isn't working, what's wrong?
You are probably trying to use a name that doesn't pass the name filter. Droids use the same naming filter that players do, so at this point you can't use spaces or numbers in the names. (I used "Artoo" rather than "R2")

Q: What are all the droid modules and what do they do?
Crafting Station Modules
All Droid Crafting Station Modules serve as PRIVATE crafting stations. This means that they allow the most complex items to be built in their vicinity. (Check the item complexity on your schematics)
Food/Chemical Crafting Droid Module
Structure Crafting Droid Module
Weapon/Droid/General Crafting Droid Module
Clothing/Armor Crafting Droid Module

Medical Modules
All medical modules will allow you to use woundpacks without the need for a camp or hospital. They also affect the usefulness of the wound/stimpacks used in their vicinity. The Medical Capability Rating (MCR) of the droid is a direct percentage of the item's effectiveness. (Thus a Level 6 would actually BOOST the effectiveness)
Level 1: MCR 35
Level 2: MCR ?
Level 3: MCR ?
Level 4: MCR 65
Level 5: MCR ?
Level 6: MCR 110

Item Storage Modules
Item storage modules allow you to store items in the droid, essentially allowing you to store more items than you normally could. Use the "Access Droid's Inventory" option from the droid's radial menu to store/retreive items.
Level 1: Max Storage: ?
Level 2: Max Storage: ?
Level 3: Max Storage: ?
Level 4: Max Storage: 7
Level 5: Max Storage: ?
Level 6: Max Storage: 10

Data Storage Modules
Data storage modules allow you to store extra crafting schematics, essentially allowing you to store more schematics than you normally could. Use the "Access Droid's Datapad" option from the droid's radial menu to store/retreive items.
Level 1: Max Data: ?
Level 2: Max Data: ?
Level 3: Max Data: ?
Level 4: Max Data: 150
Level 5: Max Data: 150?
Level 6: Max Data: 150

Armor Modules
Armor modules determine the armor rating and resistances of the droid. Armor Modules do not count as general modules -- a droid can only use an armor module if it's schematic calls for one.
Level 1: ?
Level 2: ?
Level 3: ?
Level 4: ?
Level 5: ?
Level 6: Medium Armor, 40% Resists

Droid Repair Module
This module allows your droid to repair the wounds (Black Bar) of another droid. Train your droid the "Repair Other Droid" command to utilize this feature. (Note: There is currently no way to "program" the "repair other droid" command on the "converse" style droids.)

Bounty Hunter Droids:

Q: What is different about BH droids than regular droids?
BH Droids are consumables. This means over time they get "used up" and the BH will need to purchase more of them. These droids are used to raise BH Investigation skills. As of the 09/04/03 patch, BH droids have "charges" so they may be used a fixed number of times before they disappear.

Arakyd Probe Droid: BH Uses these to locate which planet their mark is on.
Seeker Droid: BH Uses these to lead them to their mark once on the correct planet.


Grinding:

Q: What is the best item to grind to reach Novice DE?
The generally accepted "best grind items" are: Bone armor chestplates, Travel Packs

Q: What is the best item to grind after I reach Novice DE?
You will have to grind mouse droids. There is no real way around it because there are no other options at Novice DE.
Your first skill box pick should be blueprints 1. This will allow you to make Seeker Droids for BHs, to start your cash inflow.
From this point, you should make mouse droids and seekers until you get the experience needed for Blueprints 2. BP2 has the item you will be grinding until you reach Master DE, the advanced droid frame unit.

Q: Should I grind up to Master Artisan?
This really depends on your playstyle. About 75% of the droids you will be making later in your DE career will require items from the Master Artisan skill box. An example: The Probot requires a micro sensor suite (MA), which requires both a control unit (MA), and an electonics GP module (MA).

Odwyn
Fri Sep 05, 2003 9:26 am
#2

You forgot the question i get asked 90% of the time:

Wha does "Your Droid's Customzation fases" message mean?



----------------
Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
Warrhawk
Fri Sep 05, 2003 9:39 am
#3

Great compilation Xaldain. I too would like to see this stickied. When we see those questions posted on the forums we can then direct them to this list.



Querkus Warhawk / Master Droid Engineer--Gorath Server

Fine purveyor of Droids since launch
Located on Corellia, in Falcon Crest City in the mall by the shuttleport
BH Droids ALWAYS in stock
And in the CMG Mall outside Naboo -3746,3914

standup_philosopher
Fri Sep 05, 2003 9:46 am
#4

Very well-done FAQ!


I will start referring my more persistent question-askers to this thread.


My only request is that I'd like to see a lot more of the ?? fields filled in on the module functions listed.


The level1 armor I build is 12% light, level 2 is 24%light, and level3 is 40% light. Levels 4 & 5 are still a mystery (I can't build them) and we all know Level 6 is the much-coveted 40% medium.


Anyway, that's just an example.. Maybe we all can pitch in with the stuff we know and help fill in the blanks. Otherwise.. good job! I like being able to send inquisitive folks to a brief FAQ page like this so they get thesatisfaction of doing their own homework.


Cheers,


Mirius Barakiel -ZAM Enterprises- Kaadara,Naboo,Sunrunner




JTL beta: ILIUM - the drunken Ithorian skipper

Mirius Barakiel
MasterDE -ZAM Enterprises- Wildfire Plains, Dantooine, Sunrunner

-------------------------------------------

Success is 90% inspiration, 15% perspiration, and 10% butterscotch ripple..
Stegalin
Fri Sep 05, 2003 9:52 am
#5

I'd like to point out that the medical capability of med modules also take into account the droid...


as in: A MSE with Med 2 has a capability of 55, while a R5 with Med 2 has 65.


Med 3 has a capability of 75 in an R5 and R4, unstacked.


I stacked 2 med 3's in an R4, Advanced model and got 100 capability. that and acrafting station are good sellers.





Pima U'ko
Pimatronic Droids & MA Components
Just 650m South of the Kaadara Star Port on Naboo @ /waypoint 5195 6016
Ahazi Galaxy
Sintrosi
Fri Sep 05, 2003 9:58 am
#6

Good work Xaldain!





Reechani Ohm

Master Droid Engineer (First on Eclipse/Last on Test Center)
Master Artisan
(retired) Droid Engineer Correspondent (Original ... crispy)

Click me!
Xaldain_
Fri Sep 05, 2003 10:04 am
#7

Wow Stegalin, I didn't know that the modules MCR changed according to the droid frame it's in...

I'll have to figure out how to list the different MCRs for the different frames at some point. Anyone care to do this research?

-X-



The 1st 10% of the code takes 90% of the time; the remaining 90% of the code takes the remaining 90% of the time.

Droid_Engineer_Rho
Fri Sep 05, 2003 10:05 am
#8

Well, on the armor, judging by what's been posted and what I've seen, I'd put money on Armor 4 modules being 12% medium and Armor 5s being 24% medium.


That's the most logical progression, right?


light 12%
light 24%
light 40%
med 12%
med 24%
med 40%





Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Xaldain_
Fri Sep 05, 2003 10:10 am
#9

I've added the following question/answer to the "general" section of the FAQ.


Q: What does "Your droid's customization fades a bit more" mean?
Droid customization is not currently supported in the game. We all assume though, that it means at some point we will be able to "customize" (color) droids, and the color will fade according to the customization number attached to the droid.



The 1st 10% of the code takes 90% of the time; the remaining 90% of the code takes the remaining 90% of the time.

Xaldain_
Fri Sep 05, 2003 10:11 am
#10

Rho, I agree that's the most logical progression, but I would like it confirmed before I add it.

-X-



The 1st 10% of the code takes 90% of the time; the remaining 90% of the code takes the remaining 90% of the time.

Droid_Engineer_Rho
Fri Sep 05, 2003 10:11 am
#11

Give me 80 thousand steel and 40 thousand fiberplast, and I'll tell you tonight!



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Xaldain_
Fri Sep 05, 2003 10:14 am
#12

Ok, paying 10k credits to anyone who can deliver 80k steel and 40k fiberplast from chilastra to kauri!

-X-



The 1st 10% of the code takes 90% of the time; the remaining 90% of the code takes the remaining 90% of the time.

Xaldain_
Fri Sep 05, 2003 10:41 am
#13

Added the following Q/A to the General section:

*Q: Can you color my droid?
We can color droid chassis, but not the final droids themselves. This means if you want "decorations" for your house, we can color those. If you want a functional droid, you get the default colors.



The 1st 10% of the code takes 90% of the time; the remaining 90% of the code takes the remaining 90% of the time.

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