Droid Engineer Archive
Thread: Probot bug? Not dealing 1 damage but much more with no combat modules.
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Straker_Atrella
Tue Sep 07, 2004 5:30 am
#1
Ok we all know that Probots have an inherent combat ability that gives them a boost to their combat power. Even with no combat modules, they will still fight, even though they are only doing one damage.
Maybe not.
I don't know if it is recent, or what, but there is some strange Probot behavior now.
I have been selling Probots with 5 Auto Repair modules to new Jedis, so they can tank for them. Probots because they don't want the droid to take their xp. The Probot should only do 1 damage.
However, I have been receiving MULTIPLE reports from different people that this is not the case. If you tell the droid to attack something, it will only do 1 damage. However, if it's in guard mode, or something attacks it, it will do MUCH more. It will hit for what you would expect with 5 combat modules in the 160-180 range.
So either there is a Probot bug, or my Auto-Repair modules are so good, they can attack as well.... 
EvilHomerSimpson
Tue Sep 07, 2004 6:30 am
#3
I use a probot like that to hunt too. It does happen that the probot will sometimes do more than one point of damage. It will do almost as much as an all combat module probot on occasion. I haven't figured out if it is random or not tho.
Micco30
Tue Sep 07, 2004 7:21 am
#4
Hmm that shouldn't be
I'll check tonight to see if I can find out whats up with that, since I have both the auto repair and combat probot models sitting on the shelf.
Yeah, I'm home from work today 
Knocky
Tue Sep 07, 2004 7:47 am
#5
Just checked, mine is only doing 1 point of damage on guard mode against a Vynock.
Drashk
Tue Sep 07, 2004 8:35 am
#6
I have a Adv Probot loaded with 5 Harvester Modules that I am testing out to see if its harvest response time is faster then the R3s that I put on guard duty, after seeing this thread. The first couple of times I was attacked, the droid would only fire off 1 point of damage at a time, however as I was attacked a few more times, the droid began to fire at maximum damage, as if it had 5 110 rated modules loaded in it. I was not able to find any consistant behavior with the droids damage rates. Every couple of attacks, the droid would begin to fire off at the max rating and then return to firing at the 1 point norm.
I talked to TK in game about it and hes going to pass it along to the right peeps on the Correspondents forums.
TheRealTK421
Tue Sep 07, 2004 8:40 am
#7
Ayup....already reported. Don't know about an ETA or anything but they should be aware now.
Drashk wrote:
Every couple of attacks, the droid would begin to fire off at the max rating and then return to firing at the 1 point norm.
I talked to TK in game about it and hes going to pass it along to the right peeps on the Correspondents forums.
Make sure to /bug this sort of stuff and put it into the appropriate "In Live" issues thread...
/bow
Respectfully,
Obo_alCan
Tue Sep 07, 2004 8:45 am
#8
Hmm... would the way they would fix this be to remove the innate attack ability from the Probot and DZ altogether?
1 point damage; a bug or feature?
1 point damage; a bug or feature?
Kellisanth
Tue Sep 07, 2004 10:17 am
#9
I don't know when the bug was either.
I have two probots. One I made for a customer, but it got screwed up in the experimentation thus I kept it (Combat, low HAM and such) ... The second one was a storage/crafting station.
I figured, since I was trying to work up Pistol-IV, to have the crafter Probot go out and take some heat for me (stupid of me, since it has no armour or combat modules) ... It definitely did more than one point of damage, on several occasions.
Now I use the Combat one for combat instead ... Would hate to think it was an exploit.
Curious... Last night, my Combat Droid got incapped by a Fambaa (Fambaa blood? Looks like a coffee maker to me) ... 20pct resist helps, but still... ow...
Hrmm... no loss of vitality even when broken up...
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