Droid Engineer Archive

Thread: Probot bug? Not dealing 1 damage but much more with no combat modules.

Straker_Atrella
Tue Sep 07, 2004 5:30 am
#1

Ok we all know that Probots have an inherent combat ability that gives them a boost to their combat power. Even with no combat modules, they will still fight, even though they are only doing one damage.


Maybe not.


I don't know if it is recent, or what, but there is some strange Probot behavior now.


I have been selling Probots with 5 Auto Repair modules to new Jedis, so they can tank for them. Probots because they don't want the droid to take their xp. The Probot should only do 1 damage.


However, I have been receiving MULTIPLE reports from different people that this is not the case. If you tell the droid to attack something, it will only do 1 damage. However, if it's in guard mode, or something attacks it, it will do MUCH more. It will hit for what you would expect with 5 combat modules in the 160-180 range.


So either there is a Probot bug, or my Auto-Repair modules are so good, they can attack as well....



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Knocky
Tue Sep 07, 2004 5:45 am
#2

LOL, time for a couple of my Jedis to check this for me.
EvilHomerSimpson
Tue Sep 07, 2004 6:30 am
#3

I use a probot like that to hunt too. It does happen that the probot will sometimes do more than one point of damage. It will do almost as much as an all combat module probot on occasion. I haven't figured out if it is random or not tho.



101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Micco30
Tue Sep 07, 2004 7:21 am
#4

Hmm that shouldn't be I'll check tonight to see if I can find out whats up with that, since I have both the auto repair and combat probot models sitting on the shelf.


Yeah, I'm home from work today



Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Knocky
Tue Sep 07, 2004 7:47 am
#5

Just checked, mine is only doing 1 point of damage on guard mode against a Vynock.
Drashk
Tue Sep 07, 2004 8:35 am
#6

I have a Adv Probot loaded with 5 Harvester Modules that I am testing out to see if its harvest response time is faster then the R3s that I put on guard duty, after seeing this thread. The first couple of times I was attacked, the droid would only fire off 1 point of damage at a time, however as I was attacked a few more times, the droid began to fire at maximum damage, as if it had 5 110 rated modules loaded in it. I was not able to find any consistant behavior with the droids damage rates. Every couple of attacks, the droid would begin to fire off at the max rating and then return to firing at the 1 point norm.


I talked to TK in game about it and hes going to pass it along to the right peeps on the Correspondents forums.





Making SWG more Star Warsy. One droid at a time.
TheRealTK421
Tue Sep 07, 2004 8:40 am
#7






Drashk wrote:


Every couple of attacks, the droid would begin to fire off at the max rating and then return to firing at the 1 point norm.


I talked to TK in game about it and hes going to pass it along to the right peeps on the Correspondents forums.




Ayup....already reported. Don't know about an ETA or anything but they should be aware now.

Make sure to /bug this sort of stuff and put it into the appropriate "In Live" issues thread...


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Obo_alCan
Tue Sep 07, 2004 8:45 am
#8

Hmm... would the way they would fix this be to remove the innate attack ability from the Probot and DZ altogether?

1 point damage; a bug or feature?





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Kellisanth
Tue Sep 07, 2004 10:17 am
#9

I don't know when the bug was either.


I have two probots. One I made for a customer, but it got screwed up in the experimentation thus I kept it (Combat, low HAM and such) ... The second one was a storage/crafting station.


I figured, since I was trying to work up Pistol-IV, to have the crafter Probot go out and take some heat for me (stupid of me, since it has no armour or combat modules) ... It definitely did more than one point of damage, on several occasions.


Now I use the Combat one for combat instead ... Would hate to think it was an exploit.


Curious... Last night, my Combat Droid got incapped by a Fambaa (Fambaa blood? Looks like a coffee maker to me) ... 20pct resist helps, but still... ow...


Hrmm... no loss of vitality even when broken up...



Lt Charinida D'Aoyama of the Imperial Inquisition
Master Merchant, Master Droid Engineer, Master Weaponsmith
Custom Droids, Melee, and occasionaly XG Mines/C12.
No Ranged weapons. Well, maybe Scout, E11s and T-21s.
Page 1 of 1
Previous Next