Droid Engineer Archive
Thread: Auto Repair Module vs Droid Repair Module
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HolySpirt
Mon Sep 06, 2004 3:00 pm
#1
I am looking for the difference between these two modules. If someone could take a min to explain I would apprecaite it.
Regards and thanks for your time inadvance.
Regards,
Holiness, Bria Master Art/Arct/Droid
Ogge_the_Lizard
Mon Sep 06, 2004 3:01 pm
#2
Droid repair module heals the wound damage of other droids...
Auto-Repair has a repair pulse of "white" damage..
Healing all grouped droids within a certain radius.
HolySpirt
Mon Sep 06, 2004 3:36 pm
#3
Thanks for the quick response. If i am looking to make a tanking droid. Which model do you recommend? Will the first unit repair itself of just other droids?
Velneth
Mon Sep 06, 2004 4:38 pm
#4
A tank droid benifits from autorepair, preferably several of them with minimal combat ability... (just enough to go in to get the agro).
HolySpirt
Mon Sep 06, 2004 5:34 pm
#5
Great thanks. Is there an instance where you would use droid repair mod?
Velneth
Mon Sep 06, 2004 5:56 pm
#6
Only in a spot where you're trying to repair wound points. Not something that comes up too much in combat, where you're trying to heal damage done...
If a repair unit works in a power droid, that may be a thing to consider, an all in one, healing and powerup.
If a repair unit works in a power droid, that may be a thing to consider, an all in one, healing and powerup.
Ackdel
Mon Sep 06, 2004 7:54 pm
#7
Velneth wrote:
If a repair unit works in a power droid, that may be a thing to consider, an all in one, healing and powerup.
Yup, it does. I keep a droid like that on hand to take care of customers' droids.
Shugard
Mon Sep 06, 2004 9:11 pm
#8
So if i were to add 3 or 4 of the autp repair mods that would be a waste? never tested it when does it cap out?
Thanks
Anigma of Bria
Master Droid Engineer
Master Artisian
Master Merchant
Elioi
Mon Sep 06, 2004 10:26 pm
#9
I've never had it cap out before, and trust me, the more modules you put in the better. I usually put in max allowed while still retaining the ability to fight (this allows me to put in 5 auto repair modules in both Probots and R3's) It really makes the difference in how long a droid will last under assault.
ranger_one
Mon Sep 06, 2004 10:54 pm
#10
Let me try to add about the Tank droids:
There are 3 main types of 'tank' droids which most DEs make.
1. ADV LE Repair Droid (Max 6K HAM)
2. ADV R3 Unit (Max 4.5K HAM)
3. ADV Probot (Max 3.2K HAM)
The max output from an auto-repair unit is 20 pts of HAM every 10 seconds (please correct me if I am wrong). The Auto-repair units DO STACK, meaning you if you have 2 of 20 HAM repair, you can heal 40 HAM every 10 secs.
The number of Auto-repair units you can fit into each droid varies depending on how fast you want them to recover. But do note that it is advisable to put in ONE combat module to ensure that the droid will engage with the mob. Else you will see the droid running away rather than 'tank' for you.
Another point to note, the LE engages a mob in Melee combat, while the Probots engage in only Ranged combat. The R3 has the satisfaction of doing BOTH types of combat (however as of Pub 10, the new R3s seem to have their ranged commands missing)
The real bonus bit about Tank droids is that if you have more than one of them out with your buddies, they heal each other!!
Pretty neat.
Oh and I think you need batteries for the Auto-repairs to work. Oh and don't forget to put in some Lv 6 armor as well to get that 20% resist
So which type will you choose??? Well some players like the probot because of its ranged ability, while others like the LE for its high HAM. It really depends on your gameplay style. Do note that if a mob agros a probot, it tends to move around to keep its range... which might mean you would be running around alot. Not very useful for a melee combatant.
Cheers and hope the above information helps.
There are 3 main types of 'tank' droids which most DEs make.
1. ADV LE Repair Droid (Max 6K HAM)
2. ADV R3 Unit (Max 4.5K HAM)
3. ADV Probot (Max 3.2K HAM)
The max output from an auto-repair unit is 20 pts of HAM every 10 seconds (please correct me if I am wrong). The Auto-repair units DO STACK, meaning you if you have 2 of 20 HAM repair, you can heal 40 HAM every 10 secs.
The number of Auto-repair units you can fit into each droid varies depending on how fast you want them to recover. But do note that it is advisable to put in ONE combat module to ensure that the droid will engage with the mob. Else you will see the droid running away rather than 'tank' for you.
Another point to note, the LE engages a mob in Melee combat, while the Probots engage in only Ranged combat. The R3 has the satisfaction of doing BOTH types of combat (however as of Pub 10, the new R3s seem to have their ranged commands missing)
The real bonus bit about Tank droids is that if you have more than one of them out with your buddies, they heal each other!!
Oh and I think you need batteries for the Auto-repairs to work. Oh and don't forget to put in some Lv 6 armor as well to get that 20% resist
So which type will you choose??? Well some players like the probot because of its ranged ability, while others like the LE for its high HAM. It really depends on your gameplay style. Do note that if a mob agros a probot, it tends to move around to keep its range... which might mean you would be running around alot. Not very useful for a melee combatant.
Cheers and hope the above information helps.
Malitevv
Mon Sep 06, 2004 11:44 pm
#11
I'm not sure what the max actually is per auto-repair module, but I've gotten them above 20.
ranger_one wrote:
The max output from an auto-repair unit is 20 pts of HAM every 10 seconds (please correct me if I am wrong). The Auto-repair units DO STACK, meaning you if you have 2 of 20 HAM repair, you can heal 40 HAM every 10 secs.
Eaca
Tue Sep 07, 2004 4:33 am
#12
I recommend 2 versions of combat droids to stock:
Combatant Tank Droid: Probot with 4-5 auto heal modules (with 5 autoheals it will do 1 damage, with 4 auto heals and a combat it will do somewhere in the range of 95-118 depending on combat rating) Primary customers for these will be combatants who want something to take the damage while they grind combat skills.
Non-Combatant Combat Droid: Probot with 3-4 auto heal modules (always with 1 combat module for the 95-118 damage, 3 auto heal modules if you throw in an item storage unit). The primary customers for this style droid will be pure entertainers/crafters to use for protection in the wild. I recommend these over pure combat droids (all slots filled with combat modules) because while a pure combat droid may finish a single target faster, these types of droids are better off in sustained combat without the need for numerous droid stims, also since entertainers tend to wander in the wild in a group, if multipe people have these the auto heal capabilities stack with each other, allowing for the group to take on bigger targets than if they all had pure combat droids (this type of droid combines to become exponentially better, where as pure combatants are stack to become linearly better)
I recommend Probots over all other chassis types because a probot with 1 combat module and 3 auto heals (and item storage) will do about 100 DPS with a heal rate of 60, while a R3 with4 combat modules, 1 auto heal, and item storage will do about... 100 DPS (140-150 damage but an attack speed of 1.5) with a heal of 20. LE DPS fully maxed out is only like 40, so forget about them 
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