Droid Engineer Archive

Thread: How about some Pit Droids? Wouldn't you like to repair that (Disabled) AV-21 vehicle?

Kilarny
Mon Mar 22, 2004 10:55 am
#1





Would love some feedback on this idea for a new, expendable utility droid:

Edited to add some lovely details and options suggested by other players.


The PIT DROID

(You know, the little twittering things that you hit on the nose to make 'em fold up. Seen in EP1-2)


Purpose:
The Pit Droid would perform vehicle repairs in the field. It would be a disposable droid with a set number of charges based on quality of the droid. Each use would take a vehicle from any damaged state or Disabled and return it to full working order*.

This Droid would sit in the inventory like a bounty hunter droid. When the last charge is used it should disappear (destroy itself).
The secondary purpose of this droid is easily explained. When the game designers state the need for a 'money sink,' e.g. Vehicle Garages, the Droid Engineers watch all the credits going by. They tentatively raise a hand and say, "Uh...can I have some of those credits?" This would give DE something to sell even to people that don't use combat or utility droids.


* In order for this to have meaning the "fix your vehicle for free" bug would need to be fixed. This happened in Publish 8! Yay!


Gameplay:


  • Any character should be able to use this droid to repair their vehicle or somebody else's (without permission?).

  • Repairs should take about 15-60 seconds and be accompanied by the noise and animation of the Pit Droid (most of which you can steal from the movies).

  • Repairing damage with a Pit Droid acts as a mobile Vehicle Garage in terms of cost to the player. This retains the 'money sink' property of vehicle repairs.

  • Wishlist - doing a mobile vehicle repair causes an animation of a delivery droid flying in with the repair parts needed.

  • (Optional) Repairing a vehicle from Disabled reduces the total HP of the vehicle by 2-50%, repairing from damaged reduces the HP total by 1-25%. This will cause people to eventually replace their vehicles, making certain Master Artisans happy.

  • Added 8/2004 - Repairing from Disabled condition only works at a Garage. This prevents field recovery of Disabled vehicles (you can still get stranded).


Materials suggestion:


Pit droid:
250 Non-Ferrous Metal (50% Cond. 50% OQ)

75 Chemical (50% Cond. 50% OQ)

15 Gemstone (50% Cond. 50% OQ)

1x Droid Brain

1x Droid Sensor

1x Manipulator Arm Package


Give 1 charge per 10% quality or so, 11 charges for a 100% droid.

Message Edited by Kilarny on 04-01-2004 08:17 AM


Message Edited by Kilarny on 04-21-2004 08:20 AM


Message Edited by Kilarny on 07-26-2004 12:52 PM

Message Edited by Kilarny on 08-06-2004 09:01 AM

LoupisBlack
Mon Mar 22, 2004 11:10 am
#2

I think this is a cool idea


Kaput
TzalRyShorn
Mon Mar 22, 2004 12:00 pm
#3

Heheheh, absolutley awesome idea






Tzal Ry'Shorn
Inner Sanctum Member
N Skull k Bones N
Master Droid Engineer | Master Artisan | Part-time Smuggler
V1G0
Mon Mar 22, 2004 6:09 pm
#4

I like the idea too, of course I've been periodically suggesting it myself for a while




________________________________________
Yoto Romad
12 Point Master of the Obvious
Are you on the list?


Oss_Wilum
Tue Mar 23, 2004 12:33 am
#5

wouldn't this eliminate the need for garages? It seems like a big hulllabloo was made to get them around, dubious they would institute a replacement. Plus if use a droid was more expensive, and from the suggested resources it seems it would, than just using a garage, no one would use them. plus giving you rmoney to someone else doesn't count as a money sink i don't think, since the money still exists. I don't like this idea, but i am jaded.



-Excellion Khahi-
Dark Jedi

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


"Remember remember the 15th of November
And the NGE treason and plot.
I see no reason why the NGE treason
Should ever be forgot."


Vendor: 6457, 2684 Tatooine

Kilarny
Tue Mar 23, 2004 1:01 am
#6

Thank you kindly gentlemen. Anybody else, comment?


Interested in thoughts also on what such a droid should cost - should it generally be more or less expensive to use a Pit Droid to repair your vehicle?


Personally, I'm thinking that the cost of the Pit Droid should average around the cost to repair your Swoop from 1/2 way down at a Garage.


HabeasCorpus
Tue Mar 23, 2004 4:52 am
#7






Oss_Wilum wrote:

wouldn't this eliminate the need for garages?




the current storing exploit eliminates the need for garages too.








Alytheia Talisvera (TSA), Master Smugger & Master Gunfighter, Tempest
babyblue_d
Tue Mar 23, 2004 5:31 am
#8

To keep garages Usefull and what not make it heal 1/5 the damage or only 100 - 400 pts depending on the Experimentation. this would make it a greatkit for a tight spot .. i know i would keep one on me

And That way the devs can keep a money sink in the game we get a usefull item to sell Its what star wars is about and just plain cool


/sign


TK - Pass this one to corispondent forum please ?




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

Cedig
Tue Mar 23, 2004 6:33 am
#9

This idea sounds awesome.


Another option would be to give them the ability to repair another droid, using the same disposable principle, but not using as much resources or repairing as well as a repair pack?



Droid Engineer / Chef - Farstar
Armorsmith / Master Artisan - Lowca (retired)
Aartan Ridge PA
RotorofCorRng
Tue Mar 23, 2004 6:43 am
#10






babyblue_d wrote:

To keep garages Usefull and what not make it heal 1/5 the damage or only 100 - 400 pts depending on the Experimentation. this would make it a greatkit for a tight spot .. i know i would keep one on me

And That way the devs can keep a money sink in the game we get a usefull item to sell Its what star wars is about and just plain cool


/sign


TK - Pass this one to corispondent forum please ?






Also to ensure garage use, make the "pit droids" not usable within a city limit that has a garage.



Rotor - Will cease to exist May 3rd.
TuskenJedi
Tue Mar 23, 2004 7:14 am
#11

I like this idea. Garages basicallycharge the players per point of damage to a vehicle's condition. Droids, I would imagine, would be a flat cost based on the DE's opinion of his/her labor and material rather than the vehicle's condition. To keep players from running their vehicles into the ground, past the point where the garage costs outweigh a droid's cost (causing droids to make garages implausible), an incentive to keep their vehicles in top condition might prove attractive. Those who render proper upkeep to their vehicles will generally pay cheaper rates in a DIY garage scenario. For those whose vehicles have taken damage in combat far away from a city or have beaten them on long journies, it would behoove them to carry a few pit droids with them to repair their vehicles in the field and get them back up to top runningcondition.


One easily workableincentive to keep vehiclesproperly maintainedwould be to degrade a vehicle's performance (speed)proportionally with its current condition. A swoop bike at 50% condition will run at 50% of its top speed. Decay rates might need to be tweaked a little to make this fact of life a bit more palatable.


Disabled vehicles might be repaired with a number of pit droids or with a pit droid working in combination with a garage.

Handsnake
Tue Mar 23, 2004 11:01 am
#12

My X34 and my bike were destroyed by some terrorist rebel scum last night (though they did purchase items in many of my city's fine shops. Thank you rebel scum!)


So, anyway, after the foofarah and the jokes about people's mothers were told, everyone came out of the cantina to go and use our brand new garage.



Player garages will not fix disabled vehicles.



Yup. Had to use the shuttle bug.


Therefore, this presents an excellent opportunity when the shuttle bug is gone. Pit droids would be able to expend 2 charges to pull a vehicle up to 1/5 from disabled.


That would be a viable item to sell. It would allow player garages to be useful in factioned cities (we always get our bikes destroyed ) as repair, but also allow DE's to sell an actually useful item. Field repairs. Give the things a max of5 charges each.


At 5k a piece, I could sell these all day long. Garages would still be cheaper for regular repairs, and the disabled vehicle problem would be an opportunity for us.






Repub Arnaz
~~MDE/MWS/MArtisan

Lovely Goontown, Naboo
I live in Goontown. I forgot where my house is.
WTB - Pantaloons
babyblue_d
Tue Mar 23, 2004 11:01 pm
#13

bump .. if you like this please add to it or /sign it




Deloo Droid Works
Deloo Pabet, Master Droid Engineer Since 8/03, 2535 6446 Tatooine in the Corprate Sector
\\ 12 Point Master Artisan || 11 Point Droid Engineer || Force Crafter || Master Shipwright //

::UPS What can brown do for you? ::UPS Price Guide::DC Proposal 2.0::

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