Droid Engineer Archive

Thread: Gorantoth's Centralized Droid Issues (10/11/04)Updated

LadyOLovely
Sun Aug 22, 2004 9:34 am
#1


Thank you both.


It would be nice if when yougain bark skills at level 2 Adv. that it would apply to the droid as well as the vendor. Instead of having to wait until level 4 Adv. to do the same thing with a droid.

Lady '



Lady''s Shop
Just 700m from Theed, Naboo
-4771, 3411

Lady' O'Lovely
"Playing Hurt Is Not Fun, I'd Rather Enjoy Life"
Martbar
Tue Aug 24, 2004 10:06 pm
#2

Excellent list. I hope the devs read this and fix these things soon. I am very upset about my Structure-Maintenance droid no longer working and not being able to name my protocol droid much less with a proper droid name like 'R-3PO'.


They also need to get the personality modules working. I want to be able to interact with my droid like in the Star Wars films. I would like to see the droid respond with different sounds or responses for each and every command you give to it and to be able to hear other players interact with their droids.


Another thing they should fix about droid engineer is to make it less dependant on the other crafting professions. I'd like to be able to craft Power Droids without having to go to an architect. It should be like the interaction between tailor and BE: A droid engineer should be able to craft all their stuff on their own, but could get components to make better droids (in terms of abilities) from other professions.
KarlieOkota
Wed Sep 08, 2004 12:51 am
#3

11. Structure Maintenance Module

Level 3 Structure Maintenance Modules vanish from the final build of the R3 Advanced (not sure of other models).

Crated Level 3 Structure Maintenance Modules lose rating (changes to "0", do not function)




OKOTA Engineering
A TCON Engineering Corporation (Wanderhome) subsidiary
Droids * Ships * Buildings * Clothing * Artisan
IDLAB
Thu Sep 09, 2004 2:03 am
#4

I have experienced a similar problem when adding a lvl 3 structure maintenance module to an R3 chassis... The functionality did not become apparent in the find deed.


Is this an issue linked to chassis quality per chance, I wonder if it is random.
Drashk
Thu Sep 09, 2004 2:11 am
#5

I've been trying to reproduce a few of the reported errors with the Structure modules, however have been unable to do so as of yet. I'll keep trying, but in the mean time I'll wait to add this to the issues list until a few more people are able to help narrow down the problem.





Making SWG more Star Warsy. One droid at a time.
wotz
Fri Sep 10, 2004 2:20 pm
#6

I can confirm number 10.2) of the issues per module (medical module) as still being an issue:
Today a customer complained about the fact that he is not able to tend damage/wounds when his droid with Med Module is called. After some stores/calls (thx to this excellent post) the module worked as expected.
The customer was a Master Doctor and claimed to be a former DE, so the chances that he just "didnt get it" are small.

--
wotz - MDE Hammerhead / Tatooine / Naritus
leelatt
Tue Sep 14, 2004 7:55 pm
#7

i found that if u call ur droid in ur house, tell it to stay, then run about 400m away into another house and call that same droid, it will cause an exact duplicate of that droid to appear. i then ran to a 3rd house, and tried, by the time i was done, i had 6 droids out, the 7th droid would not work. and i did get them all to work, so i had 6 R3 droids out, taking onany mobs in the area i sent in a bug report, no response, so now i am posting this here hoping some dev will read this and fix that problem.
Drashk
Tue Sep 14, 2004 8:00 pm
#8




leelatt wrote:

i found that if u call ur droid in ur house, tell it to stay, then run about 400m away into another house and call that same droid, it will cause an exact duplicate of that droid to appear. i then ran to a 3rd house, and tried, by the time i was done, i had 6 droids out, the 7th droid would not work. and i did get them all to work, so i had 6 R3 droids out, taking onany mobs in the area i sent in a bug report, no response, so now i am posting this here hoping some dev will read this and fix that problem.



This would be General issues # 6.





Making SWG more Star Warsy. One droid at a time.
Gorantoth
Wed Sep 15, 2004 10:24 am
#9

That one's been around for a while... but your method of envoking the exploit is one I havn't heard yet.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Keatsnam
Sun Sep 26, 2004 2:50 pm
#10

One consistent bug I've noticed with my stim droids is that the /requeststim command line instruction doesn't seem to work until I use the Request Stimpack radial menu item at least once.
Seshemw
Thu Oct 14, 2004 9:18 am
#11

I'm not a career droid eng, only fiddling. I was looking at the Rseries, and seeing 'combat clusters' but the lables on the slots read general cluster. A general cluster I built wouldn't be recognized by it certainly.
When I looked through All of the droid chassis schematics, I couldn't find any that actually recognized it. If I'm remembering right, it held two crafting stations and a L6 droid memory module, but I could be misremembering (looking at the item doesn't tell me the modules installed in the cluster. Is it supposed to?).



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Drashk
Thu Oct 14, 2004 9:21 am
#12

The R-Series Droid needs a Combat-Capable Socket Cluster. Take a look at the DE 101 Thread for the complete run down.





Making SWG more Star Warsy. One droid at a time.
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