Droid Engineer Archive

Thread: Questions about +110 creature harv droid creation

valenteknik
Fri Apr 30, 2004 6:52 am
#1


First off, I'm new to crafting...be gentle.


Anyhoo, my topic is about the Creature Harvest Modules or just crafting and experimenting in general. I am MDE (newly acquired) so I am experimenting effectiveness to the fullest MDE will allow.


When I make the module, the harvest bonus caps out at +18 with the best resources I could find. However, combining 3 modules into a cluster gave me a bonus of +55 which didn't make sense but 2 +55 clusters gave me +110 harv which does.I then swapped out the inert gas for an oq=950ish one and proceeded down the same route. Same +18 but when combined in a cluster only gave me +54. But 2 of those clusters brought the harv bonus to +109 instead.HUH?


If someone could help me understand that would be great. It makes sense since I switched gas but the math doesn't make sense to me. Does crafting only display a whole number? I was able to experiment effectiveness to 89% both times with 1 point left over.


BTW, the Master Rifleman I made these droids for LOVE them. Just don't go out hunting Bull Rancors what with their AOE dizzy/KD attacks


Oh, and if I havn't sucked up enough...THIS IS THE BEST PROF BOARD IN THE GAME




Valle Teknik
Teras Kasi Soldier
Rikk James
Giant Robo Droidwerkes
"Burn in your golden hell GENMA!!!" -Jubei
Obo_alCan
Fri Apr 30, 2004 7:01 am
#2

As you guessed, the interface will only display the nearest whole number but behind the scenes it's a bit more accurate.


If you really want to find out what numbers it's using you can calculate it by hand using the weightings on the resource qualities.






Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Starphire
Fri Apr 30, 2004 7:04 am
#3

sounsd broken haha..



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
psikobunny
Fri Apr 30, 2004 7:16 am
#4

You get that result most likely because you are using a Combat Capable Socket Module. A well experimented CCSM adds +1 to combat modules, and I have also noticed it adds +1 to many of our new stacking modules.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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