Droid Engineer Archive

Thread: How much should I be paying for a fully optioned Adv.R2 droid?

Soren_dVinn
Sun Aug 17, 2003 11:17 pm
#1

Advanced R2
- food/crafting module
- medical VI module
- armor VI module


How much should I be paying for that? (Scylla server)


How about with the following extra modules (I know they are bugged, buthopefully fixed soon)
- data VI module
- storage VI module


?


Also, it seems that the R3 is a superior droid to the R2 because it requires master level to create.. but so far feedback seems to favour the R2 models for their superior pathing and movement.


Comments appreciated.




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

TarielReforna
Sun Aug 17, 2003 11:52 pm
#2

Firstly, I sell that exact same droid for 20k no problem, thinking of raising prices.


Secondly,the storage and data modules work fine, and are no longer bugged after the large patch of 8-13


If i was to add data, medical, and storage, i would charge an extra 2k, just because of the rare resources required for level VI


Tariel Reforna


EST Superstore, Theed, Naboo,Sunrunner


Almost Master Droid Engineer




Bocev Kre'fey
Test Center Master Ranger
(AKA Ikeesp and Geyymnaccagwic)
Aelorean
Mon Aug 18, 2003 5:45 am
#3

Well, I'd advise a few things. First, you could save some money with buying a lower level armor. I mean, if someone with PvP attacks your droid, it's dead anyway...it doesn't matter...no droid can withstand another PC player for more than one or two shots. In the wild it should be safe as well as most creatures will not attack it (unless you're overt or something I suppose).


Anyway, my point is that you could buy an R2 with two level-4 medical modules (two 4s = a 6), a level 4 armor module and a food crafting station and save yourself money.


I use clusters and totally load up an R2 with just about everything I can think of, and don't see any reason to sell for more than about 15k. It doesn't use that many resources and isn't terribly hard to craft *Shrug*




Aelorean
Chilastra
Jabetha
Mon Aug 18, 2003 6:38 am
#4

Advanced R2 - 20000c
- food/crafting module - FREE
- medical VI module - 6000c
- armor VI module-10000c


TOTAL 36000c


- data VI module 6000c
- storage VI module 8000c


GRAND TOTAL 50000c


People selling these much less than this just haven't had enough encounters with that wonderful phrace 'Critical Failure' yet to realize how much they need to charge.


p.s. You could always have a Master Droid Engineer put all of those modules into an MSE Mouse Droid (yes... just 1 mouse droid can hold them all) and save yourself a good bit of money

Aelorean
Mon Aug 18, 2003 6:51 am
#5

50,000?!?!


Good lord man, what do you spend all your money on? I charge 1/5 of what I see posted in this forum yet I have almost half a million credits stacked up...lol.


Hell, even if you failed 5 times on an R2, 50k would still be an amazing profilt.




Aelorean
Chilastra
TheygotFritz
Mon Aug 18, 2003 7:13 am
#6

Jabetha wrote:


People selling these much less than this just haven't had enough encounters with that wonderful phrace 'Critical Failure' yet to realize how much they need to charge.


-----------------------------------------------------------------------------------------------------------------------------------


You might want to check your crafting tool efficiantcy. I worked hard to get my tools to +6.5 and above.


After i starting using these tools my crit seem much lower.


Oh 15k to low for the factory cost and rare ore need to make R2's...my average cost is 20k for r2.....with med 6 i charge about 25k.

Jabetha
Mon Aug 18, 2003 7:42 am
#7

Well... I only make custom ordered droids. With so much variety available at Master level, it's virtually impossible to pre-make any and just keep them in stock. I actually get very few orders for the higher level droids because I explain to all of my customers that functionality is exactly the same... regardless of the droid type. I do make most of the sub-components ahead of time in factory crates... but even that. I will break down for you the making of this droid and why I think those charges are justified.


Requirements for making this Advanced R2:


280 Chemical


R2 Advanced Droid Chassis


- 210 Chemical

- 1 Advanced Droid Frame Unit (*)
150 Steel
70 Fiberplast


- 1 Advanced Droid Brain
25 Copper
10 Inert Gas
10 Siliclastic Ore
12 Chemical
4 Identical Elect. GP (*)
10 Metal
7 Polymer
3 Low-Grade Ore
3 Copper
3 Inert Gas
4 Identical Elect. Mem (*)
8 Metal
5 Polymer
2 Low-Grade Ore
3 Copper
2 Inert Gas


- 1 Manipulator Arm Package Set (*)
65 Metal
18 Ferrous Metal
15 Chemical
60 Extrusive Ore (slightly rare)


- 1 Advanced Droid Motive System
15 Copper
15 Metal
3 Steel
5 Chemical
5 Low-Grade Ore
1 Control Unit (*)
10 Metal
5 Polymer
5 Low-Grade Ore
3 Copper
3 Inert Gas
5 Polymer


- 1 Droid Sensor Package (*)
10 Steel
4 Copper
2 Low-Grade Ore
5 Chemical
2 Inert Gas
1 Metal


1 Droid Brain (*)


14 Copper
5 Inert Gas
8 Siliclastic Ore
8 Chemical
4 Metal


General Droid Module Socket Cluster


52 Metal
7 Chemical
7 Low-Grade Ore


Food Droid Crafting Station Module


35 Metal
25 Inert Gas
40 Metal


Level 6 Droid Medical Module


25 Duralumin Aluminum (somewhare rare)
20 Metal
1 Elect. GP (*)
(see above)
3 Identical Elect. Memory (*)
(see above)


Level 6 Droid Data Module


25 Beyrllius Copper (very rare)
10 Dioxis Inert Gas (extremely rare)
12 Low-Grade Ore
8 Fiberplast
1 Elect. GP (*)
(see above)
3 Identical Elect. Mem (*)
(see above)


Level 6 Item Storage Module


20 Neutronium Steel (somewhat rare)
12 Lidium Extrusive Ore (extremely rare)
8 Inert Gas
10 Metal
1 Elect. GP (*)
(see above)
3 Identical Elect. Mem (*)
(see above)


Level 6 Droid Armor Module


70 Duralloy Steel (somewhat rare)
20 Ferrous Metal
25 Link-Steel Aluminum (very rare)
10 Fiberplast
1 Composite Armor Segment (made my Armorsmith with Padded Armor capabilities) (*)


* - Made ahead of time in factory crates


Now... considering that if made from scratch you have 13 separate combines each with a chance of failing... you must use at least 17 items which have been made in a factory... you must keep in stock the enormous variety of resources required.... and there is always that chance (around 10%) that you can fail your final combine... it would take around 30 minutes to create this particular Advanced R2 unit. Throw in the time required to actually obtain the various resources... time and expense requried for the necessary factory runs... time and expense required to obtain the Composite Armor Segment... time and expense required to have obtained the ability to craft this droid.... and I honestly think my prices are very in-line with what one can expect to earn otherwise in this game for a simliar amount of time invested.


It is my time and abilities (mostly time)required that I generally cosider when establishing prices for various droids. Not to mention, I am usually earning credits otherwise running missions and such (you really outta get some pets... they are fantastic) and have to interrupt that to craft the droid, then return to my house to place it for sale on my vendor. If you compare the amount of time it takes to earn 50000c otherwise in this game... you'll actually find my prices a little low.

Acinonyx_SW
Mon Aug 18, 2003 7:48 am
#8

My prices are along the same line as Jabetha's with similar thoughts on time invested,factory produced itemsand materials used.


50k isvery reasonable toproduce these droids.




___________________________________________________________________________
Acinonyx Lanoche [Eclipse]
Master Droid Engineer | Marauder | Master Artisan
Rebel Alliance - Staff Sergeant

Arch Mesa Robotics -26 3859 Mos Entha, Tatooine
Droid Outlet 5284 -3756 Moenia, Naboo
AmbassadorFrito
Mon Aug 18, 2003 10:41 am
#9

See, I think we've actually pointed out something that is confusing to our customers as well as among us DE's. We must both of ourselves the following...

1) What does the different between a level 1 thru level 6 module provide for me?

2) For a higher level module, say level 6, is it worth selling/paying for the difference in costs and resources?

I can make an advanced R2 loaded up with low level modules and armor, for some very basic resources. I sell for 20k.

If I COULD make one with level 6 armor, especially the level 6 modules with the resources you listed above, I would sell it for possibly 50k as well! Why? look at all the rare resources you need. MANY other people are out there trying to get the same ones, and some servers may not have had one of those resources yet.

A customer may not understand this, and think the DE charging 50k is trying to rip them off when they go someplace else and can get 20k. Will the customer think the price is worth it?

We will see. If the customer does not, then I would just sell the resources and make more money if I need some credits or profits! Then hang on to enough to do customer orders exactly the way Jabetha is doing.



____________________________________
AF Company 9
I have quit. SOE how did you make the game THIS bad?!
AmbassadorFrito
Mon Aug 18, 2003 10:46 am
#10

One additional comment, just when you think you may be charging too much, well think about this. It seems money is flowing like crazy. They have just added artisan missions, you go out and survey, get 2 at a time of the same resouce. In a few hours work anyone could get one for 50k. Just a thought.



____________________________________
AF Company 9
I have quit. SOE how did you make the game THIS bad?!
Jabetha
Mon Aug 18, 2003 11:18 am
#11

"You might want to check your crafting tool efficiantcy. I worked hard to get my tools to +6.5 and above.


After i starting using these tools my crit seem much lower."


Well... I experimented all of my crafting tools up to 98% and they have a tool effectiveness of 14.49 (exactly what is this supposed to effect anyways?). The only change in critical failure rates I have noticed was several weeks ago when after a patch they seemed to double from around 5% to 10%.

TheygotFritz
Mon Aug 18, 2003 11:22 am
#12

Well I don't seem to have as many crit failure as I use to...so i don't know why you are ....i also use the best quality resources i can. /shrug
Soren_dVinn
Mon Aug 18, 2003 7:39 pm
#13

Thanks for everyone's comments.


I can see Jabetha's point about the time + materials real cost of creating a droid. I'm just thinking that if your average destroy mission on Corellia/Naboo/Rori etc. is ~700 credits... you'd need to do 70 missions to make 50K credits. At approx. 10 min per pair of missions, that's 350 minutes, or6 hours of combat missions to earn 50K


Clearly, your average casual player is going to be hard pressed to buy/maintain armor (30K for chitin?), buy a house (10K for small?), buy two decent weapons (15K each?) etc. as well as save up for such a droid.


So maybe the more basic droids are pitched at this crowd.. and the Adv.R2 that I mentioned above is pitched at the more accomplished crowd. Let's say you join a group that can turn over missions on Dath/Dant... say 10000 credit missions. To get the 100000 credits, a 4-man group would have to each do a mission. Say 10 min per mission, 40 minutes for the group to all do missions and you get 10000. That's4 hours. Of course you get much better weapon/medical/creature/etc XP as a bonus.


So 4 hours of effort to get that droid at 50K is a bit more reasonable... as long as your droid doesnt get destroyed! Or lost in your backpack! Or bugged to death!


On the other hand, an accomplished droid engineer should have economies of scale right? They've set up harvesters, or bought large volumes of required resources, or used factories to mass-produce components to reduce critical failures.


I'm thinking that given the perma-death aspects of droids, bugs, decay... that 50K, while reasonable for the high end player... is going to result in a better profit but a reduced turnover.


Do you want to sell5 droids at 50K and make 250K?
Or do you want to sell 20 droids at 25K and make 500K?


I suppose the answer lies in economies of scale as mentioned above.


Question: somebody mentioned that medical modules "stack"... that two x med IV = 1 x med VI. From memory I recall the med VI has a +110 bonus. Is that a cap? (e.g. you can't stack 2 x med VI's and get higher than 110?


Statement: taking into account the postings of everyone... is there a DE on Scylla that could make me an Adv.R2 as mentioned above?





Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

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