Droid Engineer Archive

Thread: I guess i am not on the same page as everyone

Jandir
Mon Jan 26, 2004 2:41 am
#1

I dont quite get the talk about the droid handler profession what the heck is the point. I can kind of understand a creature handler profession i mean creatures have their own will and all, but Droid handler does not make any since. I mean it is a droid it does not think it does not really have it own will. It is essentualy programed to follow your commands and I dont see it being complicated to controle 1 or more of them you tell it to do something and it does it. You dont scold it because it does not listen it is not programed like a creatre it is a servent. I mean watch the movies the droids are walking around doing their jobs with out having to be wipped in to place by trainers. Essentualy you could tell a droid to go destory your mission 6km away and it would do it. You could sit back in the cantina and let it do the work. I dont get this need that people would need to have speical training to be able to controle a droid, or they would have to be good at it, droids are droids they listen to what you tell them and they do it it is not a complicated process.



OMG PWNED WOOT LEET I AM SO UBER
Droid_Engineer_Rho
Mon Jan 26, 2004 4:23 am
#2

No, you're on exactly the same page as most... Most that is, except for a very few DEs and the developers.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
DaQuilla
Mon Jan 26, 2004 4:45 am
#3

But you have to think about balance issues ... there's a reason you have to pay 106 SP to get MCH and a cl70 pet ...

If you compare the game to the movie ... then why don't we have permadeath, or let people steal and loot, or let people with power and/or money control huge armies and destroy whole planets ... because it simply isn't fun in a game.

Think of it as a restriction placed by the gouvernment, demanding you to have a droid-permit to use a combat-droid ... and all droids have to have a programming code not to function if this permit isn't on the current user



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ResourceMonkey
Mon Jan 26, 2004 4:45 am
#4

Here are the pages that you might be missing - they are from a Dev's perspective:


They are about to release a new 'weapon' into the game. As the majority of players want 'bigger and better' the droids will probably have combat abilities to rival the pets. As such, to allow people to wield such extra power without some sort of balance issue would be unwise. They can't simply let 'everyone' own one as you would have starting level characters able to burn through areas meant for higher level characters only, gain exp at an incredible rate and basically lessen the challenge and overall appeal of the game. Likewise, many players have already found the 'sweet combos' to make the ultimate fighting character. To allow them to just add something like a Rancor pet on top of all of that without any sacrifice to their existing abilities would also unbalance the game.


By creating a Droid Controller profession, you will only be able to get the more powerful droids after you have worked through the lower level stuff to attain the higher skill sets needed as well as remove some of your 'killer combo' points in order to have the profession. This is a decision not just affecting DE's but everyone in the game.


The trouble is that the Devs are rooted into a one track view - to limit power, you have them spend skill points. There are ways to create a system with Droids that doesn't require any certs or skills and yet have it a limiting factor to stop people from Min/Maxing with them.





FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
Darth_Clownshoes
Mon Jan 26, 2004 6:44 am
#5

The thing is, I don't recall DE's (or anyone) ever asking for CL 70 combat droids. Obviously such powerful droids don't fit into the game as it is currently composed, and they don't fit the timeline of the game.


And yet, the devs seem determined to shoehorn them in, and with them, the droid handler/master/whatever profession.


If I were revamping droids for combat, I'd put in *some* stronger droids (CL 20-25 max), but mainly I'd add a greater variety of roles for them. Different weapons, different capability to use special moves, different speeds and accuracies, etc. One problem with probots is not just that they're fairly weak, it's that they're boring. Every probot is the same as every other probot.


More importantly, combat is but a small part of the way that droids need to be worked on. Different chassis need inherent advantages other than merely having more slots for modules. There should exists a greater variety of roles for droids-- not more powerful droids, just a greater variety and some reason for the wide variety of chassis.-
Droid_Engineer_Rho
Mon Jan 26, 2004 6:52 am
#6

The problem, IMO, is the combat-oriented blinkers that the development team seems to be wearing. Do ANY of the developers/designers actually play crafters?



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Eutock
Mon Jan 26, 2004 7:14 am
#7






Darth_Clownshoes wrote:

The thing is, I don't recall DE's (or anyone) ever asking for CL 70 combat droids. Obviously such powerful droids don't fit into the game as it is currently composed, and they don't fit the timeline of the game.







In terms of CL70 droids fitting into the timeline of the game, I think SOE threw out any continuity hopes when they implemented the Jedi system. If I remember some of the EU stories correctly, there's probably a few ragtag Jedi scattered throughout the galaxy, but certainly not thousands. Moreover, if this game was going to be true to the timeline, most sentients would be either in willing support of the Empire, neutral, or in some way aiding the Rebels. In this game, instead of efforts being placed towards the GCW, most players are grinding holos to become Jedi.


Given that continuity is nota priority for this game, and given that combat droids are going to be implemented, I'd rather want to see powerful combat droids that can either rival or surpass the abilities of creature pets. Maybe I have an alterier motive in wanting to stomp out the galactic petting zoo this game still is, and if that is the case, so be it. Even if continuity is gone, at least we can get rid of the zoo factor.




Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

Eutock
Mon Jan 26, 2004 7:41 am
#8







Droid_Engineer_Rho wrote:
The problem, IMO, is the combat-oriented blinkers that the development team seems to be wearing. Do ANY of the developers/designers actually play crafters?






I have a working paradigm on how SOE views crafting:


This game revolves around combat. A profession is either directly involved in combat, or in the support of combat. There are no "crafting" professions, only professions that support combat to varying degrees.


Further, the combat-support professions can be subdivided into a first tier and second tier system. Most support professions are first tier, meaning they have at least a somewhat direct role in supporting combat. Examples are making weapons and armor, and healing.


The second tier is composed of professions that support the first tier professions. This would include making crafting stations and medical droids. Clearly this is the realm of the droid engineer. One could make a case that we are first tier in support of bounty hunters.


Also important to note is that first tier professions are much higher in the order precedence for SOE, in terms of modifications and bug fixes.


So, given this outlook, I think what SOE is trying to do is move DE from a largely second tier profession to a mostly first tier support profession. In their view, this is the best way to give the attention needed to the droid engineering profession that has been so sorely requested over the past half year.





Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

Pluto9Moon
Mon Jan 26, 2004 8:03 am
#9



Jandir wrote:
I mean watch the movies the droids are walking around doing their jobs with out having to be wipped in to place by trainers. Essentualy you could tell a droid to go destory your mission 6km away and it would do it. You could sit back in the cantina and let it do the work. I dont get this need that people would need to have speical training to be able to controle a droid, or they would have to be good at it, droids are droids they listen to what you tell them and they do it it is not a complicated process.





Lets visit this a second. You tell a droid to do something and it cannot be bothered with other things. Such as telling a droid to go 6K away to destroy a lair. Are you also going to tell it to attack everything along the way? Will it attack Junta, Kunga and Mokk alike? You are stating that there are not sentient but are only programmed to follow orders. Will the Droid not defend itself until it gets to the lair. Will it make a strait line, will it avoid objects. Someone somewhere must tell it. Shy of learning combat insignia even modern military may not recognize every allied force on a battlefield so there exists a chain of command. A droid handler is that chain of command. Otherwise take droideka and all other combat droids off the table as they are controlled by a mothership and not any handler or engineer.

Utility bots for everyone and DE's can pull out 50 utility bots.

Go ahead gimme one star.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Arcid
Mon Jan 26, 2004 8:33 am
#10






Pluto9Moon wrote:





Jandir wrote:

I mean watch the movies the droids are walking around doing their jobs with out having to be wipped in to place by trainers. Essentualy you could tell a droid to go destory your mission 6km away and it would do it. You could sit back in the cantina and let it do the work. I dont get this need that people would need to have speical training to be able to controle a droid, or they would have to be good at it, droids are droids they listen to what you tell them and they do it it is not a complicated process.








Lets visit this a second. You tell a droid to do something and it cannot be bothered with other things. Such as telling a droid to go 6K away to destroy a lair. Are you also going to tell it to attack everything along the way?


Depends on what he says. If he says "Go to the lair and destroy it" rather than "Go to the lair, destroy it, and attack everything on the way"


Will it attack Junta, Kunga and Mokk alike?


Again, depends on the command.


You are stating that there are not sentient but are only programmed to follow orders. Will the Droid not defend itself until it gets to the lair.


Self defence Protocols, installed by the Droid Engineer.


Will it make a strait line, will it avoid objects.


Pathing Algorith, again installed by the Droid Engineer


Someone somewhere must tell it. Shy of learning combat insignia even modern military may not recognize every allied force on a battlefield so there exists a chain of command.


Have to recognise every insignia eh, Amazing what you can do withoptic sensors and a database.


A droid handler is that chain of command. Otherwise take droideka and all other combat droids off the table as they are controlled by a mothership and not any handler or engineer.


No, the chain of command required is for someone to say "Go to this waypoint, destroy the lair and return to me" and then head off to the cantina for a pint (That brings up the problem of alcohol and "Drunk in charge of a combat droid" charges)

Utility bots for everyone and DE's can pull out 50 utility bots.

Go ahead gimme one star.







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