Droid Engineer Archive

Thread: Do you sell anything?

Othdrakk
Fri Sep 02, 2005 2:01 am
#1

ive been playing almost sience launch.

I started out as a business man & a chef, i made lots of money and i enjoyed it alot.

Now ive had a jedi and a second toon for a while, and im about to make my alt toon a crafter.

as i only want it as a "part time" job, dont have so much time to put into it anymore, so armor & weaponsmith feels kinda out of the question.


Ive almost excluded architect, they dont seem to sell much, after reading up in their forums.

So, now im standing at a point where im kinda choosing between Chef or droid engineer. I dont plan to make lotsa money out of it, i simply like having a shop "with customers". I got too much money as it is, so what im looking for is a profession where something actually happens.


Should i exclude DE aswell?




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CohibaMonCal
Fri Sep 02, 2005 5:08 am
#2

Well personally speaking DE is a nice profession for me - you get customers that want custonm made droids and there is always the stable sellers of the BH droids and flight/astromechs. Lots of nice sustomer interaction etc so yeah I'd say go for DE!



Dr Cohiba Aurora - PhD, IDEA
Master Droid Engineer Extraordinaire
Mayor of RiverRun - Talus (Ahazi) and Rebel Ace Pilot
Custom Orders always welcome

Marlin Aurora
IDEA co-founder
Test Centre
Othdrakk
Fri Sep 02, 2005 5:17 am
#3






CohibaMonCal wrote:
Well personally speaking DE is a nice profession for me - you get customers that want custonm made droids and there is always the stable sellers of the BH droids and flight/astromechs. Lots of nice sustomer interaction etc so yeah I'd say go for DE!






K, i will try it out, making custom made droids sounds fun


should i invest in some experiment CA's? is it needed?





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Skizzik-
Fri Sep 02, 2005 1:28 pm
#4






Othdrakk wrote:





CohibaMonCal wrote:
Well personally speaking DE is a nice profession for me - you get customers that want custonm made droids and there is always the stable sellers of the BH droids and flight/astromechs. Lots of nice sustomer interaction etc so yeah I'd say go for DE!






K, i will try it out, making custom made droids sounds fun


should i invest in some experiment CA's? is it needed?






There aren't many things we make that need to be experimented. They are nice to have for the things that do need to be quality, but i find myself maxing experimentation before i even use my extra 2 pts.



Skizzik
Master Pistoleer, Master Creature Handler
Skizzoski
Master Droid Engineer, Master Weaponsmith
*********************SkizzCorp********************
In the city of Noresta, on the planet of Dantooine
WP -2747, -228, Loot Furniture and Droid Specialist
Clicky Maker
"Life is very short and there's no time for fussing and fighting, my friend." -The Beatles

Kejid
Fri Sep 02, 2005 1:29 pm
#5

The CAs are really needed but they can be useful on a couple of modules. If you have the money I'd say get them, they should be pretty cheap as far as CAs go.



Kejid T'Kel
Master Creature Handler | Master Droid Engineer | Master Artisan
What does your droid have to say?

Jetpacks crafted = 0 | Mando crafted = 0
And darn proud of it! I'm a Droid Engineer not a Jetpack Monkey.
Skizzik-
Fri Sep 02, 2005 7:25 pm
#6






Kejid wrote:
The CAs aren't really needed but they can be useful on a couple of modules. If you have the money I'd say get them, they should be pretty cheap as far as CAs go.






I think that is what you meant.



Skizzik
Master Pistoleer, Master Creature Handler
Skizzoski
Master Droid Engineer, Master Weaponsmith
*********************SkizzCorp********************
In the city of Noresta, on the planet of Dantooine
WP -2747, -228, Loot Furniture and Droid Specialist
Clicky Maker
"Life is very short and there's no time for fussing and fighting, my friend." -The Beatles

Kejid
Fri Sep 02, 2005 8:20 pm
#7

Thank you Skizzik-, that is what I meant to say. Hope I didn't confuse you Othdrakk.


Ok,I got my spell check; when will they invent stupid check so I don't do something like this again? Wait ... if I used stupid check I would never be able to send anything again.




Kejid T'Kel
Master Creature Handler | Master Droid Engineer | Master Artisan
What does your droid have to say?

Jetpacks crafted = 0 | Mando crafted = 0
And darn proud of it! I'm a Droid Engineer not a Jetpack Monkey.
Droidmaster14321
Fri Sep 02, 2005 10:45 pm
#8

bh droids



J'aan Kast-----Ockackara
hMedic--Tailor@
NEI
I was medic before it was cool
MickGrey
Sat Sep 03, 2005 10:00 am
#9

Here's my 2 cents. Take or leave it as you will.

In my view, there are really 3 classifications of product that we sell:

1. Consumables: droid batteries, repair kits, BH seekers, BH probes, and bomb droids.

2. End-template droids: these are droids for the experienced player who has completed his template (for now) and knows exactly what he wants. This droid will likely be an Advanced R3 and will be loaded with the best modules you can make. The droid will not likely be replaced and you will probably never interact with this customer again, unless he decides to get a backup droid for item storage or because he's regriding to a new template.

3. Grinding droids: these range from what I'll call "entry level droids" for the first-time droid owner, to droids fitted with low-to-mid level data modules for pilots grinding their way up.

Category 1 (consumables):

A Bounty Hunter will tell you that a DE makes a lot of money in category 1. The problem is these droids are commodity items: you have to sell a lot of units at low profit margins (compared against other crafting professions). If you want to get into the BH droid business, you'll need 3-4 factories running constantly in order to keep up with demand. You'll also be competing against other bulk manufacturers who don't care as much about profit. Since there's no differentiation in the final product in this case, the BHs will gravitate to the lowest seller. If that's not you, you're stuck with slow sales. If that is you, you're very busy but not getting a whole lot in return for your effort.

Category 2 (end-template droids):

These droids are very rewarding to make just because making these kind of droids is fun. It's also nice when it is a custom order because you get the reaction of a happy customer.

If your customer is an experienced player who knows the value of what he's getting, you can charge in the neighborhood of 100k credits. If you mine your own resources this is a nice little profit. The problem here is this is a one-time-only sale. The droid will not decay or be destroyed (unless SOE introduces a new droid nerf), so don't expect to make gazillions of credits with this method.

Category 3 (grinding droids):

This category is surprisingly where I'm making the most money these days. What I do is load up an Advanced R4 or Advanced LE Repair. I load the Adv R4 with 1 mid-level data module for piloting and 2 level-4 item storage modules. The Adv LE gets 2 combat, 1 auto-repair, and a sarcastic personality chip. Both types of droids also get level 4 armor (I see no point in investing in armor segments to get to level 5 or 6). I then do a factory run of these droids and throw individual units on the Theed bazaar at 20k a pop. These sell quite well!

Using the above methods, I make enough money to pay maintainence on all my structures and grow my bank reserves a little bit. It is a comfortable living but doesn't earn enough so I could go out right away and drop 8 million for a Firespray.

Knowing all this, I advise you to consider your financial goals AND be sure to read the Issues thread stickied in this forum. If you love droids and can deal with the numerous bugs/issues, then welcome to our ranks. But if you're just looking to make money and don't like bugs, then DE isn't for you.



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

Othdrakk
Sun Sep 04, 2005 6:35 am
#10






MickGrey wrote:
Here's my 2 cents. Take or leave it as you will.

In my view, there are really 3 classifications of product that we sell:

1. Consumables: droid batteries, repair kits, BH seekers, BH probes, and bomb droids.

2. End-template droids: these are droids for the experienced player who has completed his template (for now) and knows exactly what he wants. This droid will likely be an Advanced R3 and will be loaded with the best modules you can make. The droid will not likely be replaced and you will probably never interact with this customer again, unless he decides to get a backup droid for item storage or because he's regriding to a new template.

3. Grinding droids: these range from what I'll call "entry level droids" for the first-time droid owner, to droids fitted with low-to-mid level data modules for pilots grinding their way up.

Category 1 (consumables):

A Bounty Hunter will tell you that a DE makes a lot of money in category 1. The problem is these droids are commodity items: you have to sell a lot of units at low profit margins (compared against other crafting professions). If you want to get into the BH droid business, you'll need 3-4 factories running constantly in order to keep up with demand. You'll also be competing against other bulk manufacturers who don't care as much about profit. Since there's no differentiation in the final product in this case, the BHs will gravitate to the lowest seller. If that's not you, you're stuck with slow sales. If that is you, you're very busy but not getting a whole lot in return for your effort.

Category 2 (end-template droids):

These droids are very rewarding to make just because making these kind of droids is fun. It's also nice when it is a custom order because you get the reaction of a happy customer.

If your customer is an experienced player who knows the value of what he's getting, you can charge in the neighborhood of 100k credits. If you mine your own resources this is a nice little profit. The problem here is this is a one-time-only sale. The droid will not decay or be destroyed (unless SOE introduces a new droid nerf), so don't expect to make gazillions of credits with this method.

Category 3 (grinding droids):

This category is surprisingly where I'm making the most money these days. What I do is load up an Advanced R4 or Advanced LE Repair. I load the Adv R4 with 1 mid-level data module for piloting and 2 level-4 item storage modules. The Adv LE gets 2 combat, 1 auto-repair, and a sarcastic personality chip. Both types of droids also get level 4 armor (I see no point in investing in armor segments to get to level 5 or 6). I then do a factory run of these droids and throw individual units on the Theed bazaar at 20k a pop. These sell quite well!

Using the above methods, I make enough money to pay maintainence on all my structures and grow my bank reserves a little bit. It is a comfortable living but doesn't earn enough so I could go out right away and drop 8 million for a Firespray.

Knowing all this, I advise you to consider your financial goals AND be sure to read the Issues thread stickied in this forum. If you love droids and can deal with the numerous bugs/issues, then welcome to our ranks. But if you're just looking to make money and don't like bugs, then DE isn't for you.





thanks...

and no, i dont need more money




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Squygxicus
Sun Sep 04, 2005 8:58 am
#11

I think your original analysis of not going WS or AS unless you have the full time to devote to it is right on.


One thing that will help is that there are a lot of droids you can make that dont need uber resources. That gives you the option to mine most of your stuff on one planet. Combat modules, storage modules anddata modules do not need 12 pts of experimentation or uber resources. Same with the BH droids.


My main is a DE, but he's on an underpopulated server, most of my fellow guildies are gone and I have limited time to play. I have two houses down, two factories and I use the rest for popping down harvesters on whatever spawn happens to be close. Im usually running either EMM or GP on one of my factories full time, which leaves the other for modules or chassis. Once every two or three days is enough for me to log on and load vendors. In the last few months I've put together about 8 million on this. I know you are not into money, but it shows that its doable and feasible.


MickGrey's analysis is right on as well IMHO. I would add one more category. End template droids, without the special build requests. Get a couple figured out, and build em and put em up on the vendor. Make sure you describe them well and they will sell.
Chaz_uk
Sun Sep 04, 2005 9:55 am
#12


I'm selling BH droids at a very reasonable mark-up.I increased the price pro-rata when the crate & charges increased when a lot of other DE's didn't & I'm still doing a full run of each every 10-12 days or so.


R5 advanced with a 10 item storage & data module across all pilot ranges are selling well & I can't keep combat Probot (1 combat module + 4 21 auto-repair) droids in stock long enough & I've bumped up the price 3 times! They're now selling at only 15K less than a fully loaded R3 advanced combat droid ( 1 combat module + 5 21 auto-repair) so have stopped making those as that now seems pointless if ppl are buying the Probots (plus that sits a little better with me, Astromechs shouldn't be combat droids IMHO).


Still doing a few custom orders to keep things interesting but as has been said, it's the factory runs of sub-components (mainly EGP's & EMM's) that make DE 'hard work'.


I've been DE since launch & have just dropped MA, the dom arts line, SW& a lot of my Merch skills to do a little combat to keep my interest in the game - droids have so little going for them in this game at the moment that I must admit I'm starting to lose interest in SWG - it's becoming more & more diluted.


Anyway, going off track a bit there! Basically there's enough that sells to keep you going without getting swamped as long as you price yourself accordingly, and if you don't need credits quickly there's no reason to cut your throat trying to compete with others - if you keep regular stock it will shift.

Message Edited by Chaz_uk on 09-04-2005 05:58 PM

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