Droid Engineer Archive
Thread: Help understanding medical modules
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Mooko
Thu May 06, 2004 1:43 pm
#1
Hi pretty new to DE and this thing is puzzling me.
I was making a medic/entertainer R3adv for a guildie, 4 medic modules at 8 medical capabiliy each and 2 effects modules, I told her medic capability would be 32 8x4 i figured. When i put all the ingredients together it came up with a medical rating of 115 i was quite suprised. So i made a mouse droid with one module with the rating of 8, when it came out of the hopper it had a rating of 85.
Is this a bug or is it mean't to happen im mighty confused?
Tarne_Monter
Thu May 06, 2004 2:29 pm
#2
The 55-110 at the end refers to what percentage of a hospital it operates at.
the 1-12(at least around 12) doesn't refer to anything usefull. I think it's basically that 1 refers to a final medical rating of 55, and 10 refers to a medical rating of 110, and 12 doesn't do anything more since the final rating is maxed out at 110.
the 1-12(at least around 12) doesn't refer to anything usefull. I think it's basically that 1 refers to a final medical rating of 55, and 10 refers to a medical rating of 110, and 12 doesn't do anything more since the final rating is maxed out at 110.
RaccaBoo
Thu May 06, 2004 2:56 pm
#3
If he got 115 med rating and you say it maxes at 110 what the heck does that mean? Means that 110 is the highest functioning and anything over it is the same as a 110 rating?
Elova
Thu May 06, 2004 3:04 pm
#4
yes... my R3s get 630 combat but max is 600 so basicly they get 30 free heh.. a lil tip lvl 6 you only need 1 module if you dont use lvl 6s use 2 lvl 4s
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