Droid Engineer Archive

Thread: Droid repair kits finally moving off the shelves but....

Sunfire1
Wed May 05, 2004 8:16 pm
#1

Sunfire1
Wed May 05, 2004 8:20 pm
#2

Finally my crates of repair packs are selling off my vendor (of course now there is no Malab silicastic around, oh well). But still, Even with the best resources I can find, and the best parts I can make, 1800 Repair is the best I can hope for.


Since they nearly tripled the HAM of our droids in publish 8, they really need to at least double the Power of our repair kits. Especially since they heal all 3 HAM bars at the same time, regardless of which bars really need Repair and which are just scratches and can wait.
AudioOrgana
Wed May 05, 2004 9:43 pm
#3






Sunfire1 wrote:

Finally my crates of repair packs are selling off my vendor (of course now there is no Malab silicastic around, oh well). But still, Even with the best resources I can find, and the best parts I can make, 1800 Repair is the best I can hope for.


Since they nearly tripled the HAM of our droids in publish 8, they really need to at least double the Power of our repair kits. Especially since they heal all 3 HAM bars at the same time, regardless of which bars really need Repair and which are just scratches and can wait.







I agree in their current strength the repair kits just don't cut it. When they first came out, we were complaining that they were TOO powerful, but with the unexpected second boost in HAM they really need to give these a look - with the named resources and high qualities needed, making these things has become a mini-game in it's own right. Not a bad thing at all, but not worth it for the limited potential of the kits.


AO

Kaldeth
Thu May 06, 2004 1:11 am
#4



I think the repair kits are on par. I have some repair-Cs with 1406 in heals and 26 uses. For an item that require no skill to use that is pretty good. Even with the new boost in droid HAM.


IF they are making changes to these I would suggest more focus on changing their specific resource use then the power it gives.



********************************
Member of The Power Empire (TPE)

"Droid Invasion? More like Droid Evasion"
Rogue1970
Thu May 06, 2004 5:45 am
#5






TheRealTK421 wrote:

I'm thinking this is one of those issues that could be sneaked in...or that's just wishful thinking.


This could be 19 Answers fodder and maybe we should try to work up some examples of where the numbers really should be for the different stim levels.

I'd think a single D should be able to get an LE for like 4k or more, for example. So, what we have now isn't going to work.


/bow

Respectfully,







That sounds reasonable to me - max the As at 1k, Bs at 2k, Cs at 3k, and Ds at 4k with advanced components.



YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
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SkyeDarkangel
Thu May 06, 2004 6:41 am
#6


Actually, if I remember correctly, our Droid Stims are right in line with the nasty resource and power of Pet Stims made by BEs. I know our PA BE always wanted really good Fish meat, guess it was necessary in Pet Stim D's. At least we don't have to deal with harvestables... THOSE are really expensive.

Message Edited by SkyeDarkangel on 05-06-2004 09:41 AM



.-----------------------------------------------------.
| Skye Blueriver: |
| Master Droid Engineer & Master Weaponsmith |
| Lost City on Naboo, Lowca : Vendors at 3660 5667 |
'-----------------------------------------------------'

LonelyGhost
Thu May 06, 2004 11:26 am
#7

I think they fit in pretty good. Master Docs can heal for around 1500 a pop with a stim B, right? It sounds pretty good to let *anyone* use these stims as is. Maybe they can give DE only a special MultiStim that heals ham and wounds at the same time.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
TheRealTK421
Thu May 06, 2004 12:24 pm
#8

I'm thinking this is one of those issues that could be sneaked in...or that's just wishful thinking.


This could be 19 Answers fodder and maybe we should try to work up some examples of where the numbers really should be for the different stim levels.

I'd think a single D should be able to get an LE for like 4k or more, for example. So, what we have now isn't going to work.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


aldure
Fri May 07, 2004 11:48 am
#9

Actually, medic heals heal the max to all hams, while ours is devided between them, a 1200 ham is only good for 1200, a med heal heals each ham that much



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