Droid Engineer Archive
Thread: Hi, new DE for fun here. Need some advice on the effects from experimenting and quality.
Please read the stickies at the top of DE forum, or search for "experimentation" in this forum using the handy search feature at the bottom of the page.
Thereis actually at least one thread on page one about this already.
It is a very complicated topic and most people who have the correct answers get really tired of repeating the same information over and over again so it's just best to read what has already been written on the topic.
AO
Message Edited by AudioOrgana on 05-26-2004 10:10 AM
- Combat module
- Harvesting module
- detonation module (from my experience, gas stats is more important than metal, but that's just me)
- Stimpack dispencer module
- Auto-repair module
- Droid repair/reconstruction kit and sub-component
- survey droid (not sure)
- Final deed (for HAM)
- Structure maintenance (not sure but if it work as intended, don't bother and if it's bugged wait for the fix)
- Customization kit (charge number)
That's pretty much it for what's sure.
Missing from the above List:
Trapping module
Lvl6 Item Storage, Data, Medical, and Armor also require a minimum rating to give their max bonus. If your materials are not the best, experiment these modules up.
I can't tell you what those minimums are, since I always experiment, and never fall below them. Simple truth is, it doesn't cost you anything to experiment, except a few seconds, so why not do it. As for acquiring named resource, I always try to make sure I have all of it in stock since the big advantage of the high end components is maximum benefit in minimum space.
RyushiYoshi wrote:
Now, from reading around, PRESUMEABLY (<-----for all those "no-proof" people) alot of the DE components aren't affected by quality.
/emote leans in from the Corr. boards...
Pallida wrote:
It's ok.. you can say my name.. I won't become upset
It's a trap!!! ( /struggle ).....It's a trap!!!
/bow
Respectfully,
TheRealTK421 wrote:
It's a trap!!! ( /struggle ).....It's a trap!!!
Gavvot wrote:
To make is short, let's put the list on what everybody agree experimentation does matter :
- Combat module
- Harvesting module
- detonation module (from my experience, gas stats is more important than metal, but that's just me)
- Stimpack dispencer module
- Auto-repair module
- Droid repair/reconstruction kit and sub-component
- survey droid (not sure)
- Final deed (for HAM)
- Structure maintenance (not sure but if it work as intended, don't bother and if it's bugged wait for the fix)
- Customization kit (charge number)
That's pretty much it for what's sure.
From my experience, the survey droids have more charges based on resource quality/exper. Also the structure maintenance mods need at least decent resources or experimentation to reach the cap for a level 3 mod.