Droid Engineer Archive

Thread: storage droid?

diepa
Thu Jun 03, 2004 8:12 am
#1

what is max you can store in one? I am not a droid eng, just a potential customer. I thought the max storage was 50 items, however I was told on trade boards that max storage is only 10. Any info will be appreciated.
AudioOrgana
Thu Jun 03, 2004 8:14 am
#2

Max on any one droid is 10.


Since you can have a total of 5 droids in your datapad, however, if each one has item storage you can have a TOTAL of 50 items.


AO


Azmodon
Thu Jun 03, 2004 4:27 pm
#3

I then have a follow up question, which is mostly for the Devs and the DE class representative to the Devs, and that is, why have 6 lvls of Droid Storage Modules, if the max storage capacity is 10, regaurdless of which module you use? This seems like a waste. Also, whats the use in haveing a Binary Load Lifter, if it cant have a larger storage space, is that not what they are ment for, to CARRY large loads?

It also seems like a waste of haveing a storage capacity rateing. I have made indavidual modules with a rateing of 9, and put 3 of them into a load lifter and got a rateing of 25. If the amount of storage wont increase with a higher rateing, then why even put this info in to the system?

I would really like to hear an explanation for this.



Vendor: Naboo
-3747 4779
Toon names:

Argzzmordon / Gwenavier
AudioOrgana
Thu Jun 03, 2004 4:37 pm
#4








Azmodon wrote:
I then have a follow up question, which is mostly for the Devs and the DE class representative to the Devs, and that is, why have 6 lvls of Droid Storage Modules, if the max storage capacity is 10, regaurdless of which module you use? This seems like a waste.


The individual modules are reflective of the DE's level. If you only put a level 1 in a droid, you get 1 item storage. A level 6 gives you 10. A level 6 is better than a level 1 - not sure what your problem is with this.


Also, whats the use in haveing a Binary Load Lifter, if it cant have a larger storage space, is that not what they are ment for, to CARRY large loads?


Agreed. We've asked about this since beta.

It also seems like a waste of haveing a storage capacity rateing. I have made indavidual modules with a rateing of 9, and put 3 of them into a load lifter and got a rateing of 25. If the amount of storage wont increase with a higher rateing, then why even put this info in to the system?


The answer is simple - item storage does not stack, and never has. Some of our modules stack, some do not.


With storage, you need to understand what a game-making/breaking issue how many items a person can store. The storage DOES increase with a higher rating - although I have never had occasion to do it, you can experiment on lower-level storage modules to make them better and hold more (act like a higher rated module). However, there is a hard-cap of 10 - Level 6's don't benefit from experimentation but the rest do.

I would really like to hear an explanation for this.


That's about as clear as you are going to get it - it's something you learn as you work up the DE tree. It's never occoured to me to stack them because it's always been a given that they cap out at 10. It would seem a by-product of the new module systems that the storage rating appears to increase, but it doesn't.


It's a simple answer - 10 is the max, no matter what. Period.


AO







Azmodon
Fri Jun 04, 2004 1:43 pm
#5

I guess what I was asking was more of a rehtorical question for the Devs then actually a question seeking knowledge.

I understand the hard cap of 10, and I understand the resoning behind limiting the space as well. It just seems to be a waste of data to have more then lets say 3 or 4 lvls of storage, if you can work them up to hld the cap of 10. You also save credits and resources by not makeing lvl 5 and 6 storage compartments, since theres no need for them.

Only reason I experimented with the storage was because of the Detonation droids. See, when I noticed the threed stateing about the bonus that MSEs get to Detno mods, I became curiouse and started wondering, do Load Lifters get a simalir bonus? These droids are monsterous, take up LARGE amounts of resource (700 units in 1 case), and would be worth the trouble to make, if you could store more in them. It would be like a portable storage facility for crafters if you could, lord knows I need as much storage as I can get, doing both DE and WS.

Thats when I noticed that the storage rateing went to 25 after doing this, so I figured cool, it will work. Imagine my surprise though when I seen it still only gave 10 units of cargo space.

Maybe our class liason should consider makeing this recomendation, I know I could make a pretty penny by selling these droids.



Vendor: Naboo
-3747 4779
Toon names:

Argzzmordon / Gwenavier
Azmodon
Fri Jun 04, 2004 1:51 pm
#6

Oh, just noticed you asked about my problam with the module lvls. Heres my problam, if I can make a lvl 4 module thats as effective as a lvl 6, why have a lvl 6? Lvl 6 uses 4 components and specific resources, Lvl 4 does not. I placed 2 lvl 4s into a guild members ADV R3, and got a storage capacity of 10. To me its a waste of time even considering makeing a Lvl 6, if expermentation does not increase capacity any.

Theres a good old saying when it comes to doing anything, in short its knowen as KISS or Keep It Simple Stupid. Thats what the developers need to do.



Vendor: Naboo
-3747 4779
Toon names:

Argzzmordon / Gwenavier
Buzz1096
Fri Jun 04, 2004 2:34 pm
#7

I guess another way to explain it is that the lvl 6 module caps you, guaranteed. Putting in 2 lvl 4s may do the same but you've used 2 module slots to do it instead of 1. In other words, a customer pays lots more to buy an R3 instead of an R2 chassis becuase it has 6 slots instead of just 5, but then opts to put in 2 lvl 4 mods to get max storage instead of 1 lvl 6 mod. Kinda stupid right? For DEs its getting as much as possible into the limited number of droid module slots thats important and if you can do the job taking up only 1 slot instead of 2 then it's worth it...as pointless as the whole phony mod lvl / rating system may seem.



Drege Duece
Master Smuggler
Master Doc
Generally Stoopid for Speccing this way...
Malitevv
Fri Jun 04, 2004 5:50 pm
#8






Azmodon wrote:
Oh, just noticed you asked about my problam with the module lvls. Heres my problam, if I can make a lvl 4 module thats as effective as a lvl 6, why have a lvl 6? Lvl 6 uses 4 components and specific resources, Lvl 4 does not. I placed 2 lvl 4s into a guild members ADV R3, and got a storage capacity of 10. To me its a waste of time even considering makeing a Lvl 6, if expermentation does not increase capacity any.

Theres a good old saying when it comes to doing anything, in short its knowen as KISS or Keep It Simple Stupid. Thats what the developers need to do.






You cannot make a level 4 module that is effective as a level 6. It takes two level 4 modules to do it, as you say. But that's a big difference. If you put two level 4's in an Adv R3 to get the max storage rating, that means those modules are taking up 1/3rd of the droids module space, only leaving room for 4 more modules. If you put one level 6 in, it only takes up one module slot, and that leaves room for 5 additional modules. That's a big difference. The benefits of using the level 6 should be obvious.


Consider a combat droid with item storage. If you use level 4's for the storage, then the R3's combat rating is going to max out at 440. If you use a level 6 for the storage, then the R3's combat rating is going to max out at 550.




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