Droid Engineer Archive
Thread: storage droid?
Max on any one droid is 10.
Since you can have a total of 5 droids in your datapad, however, if each one has item storage you can have a TOTAL of 50 items.
AO
It also seems like a waste of haveing a storage capacity rateing. I have made indavidual modules with a rateing of 9, and put 3 of them into a load lifter and got a rateing of 25. If the amount of storage wont increase with a higher rateing, then why even put this info in to the system?
I would really like to hear an explanation for this.
Azmodon wrote:
I then have a follow up question, which is mostly for the Devs and the DE class representative to the Devs, and that is, why have 6 lvls of Droid Storage Modules, if the max storage capacity is 10, regaurdless of which module you use? This seems like a waste.
The individual modules are reflective of the DE's level. If you only put a level 1 in a droid, you get 1 item storage. A level 6 gives you 10. A level 6 is better than a level 1 - not sure what your problem is with this.
Also, whats the use in haveing a Binary Load Lifter, if it cant have a larger storage space, is that not what they are ment for, to CARRY large loads?
Agreed. We've asked about this since beta.
It also seems like a waste of haveing a storage capacity rateing. I have made indavidual modules with a rateing of 9, and put 3 of them into a load lifter and got a rateing of 25. If the amount of storage wont increase with a higher rateing, then why even put this info in to the system?
The answer is simple - item storage does not stack, and never has. Some of our modules stack, some do not.
With storage, you need to understand what a game-making/breaking issue how many items a person can store. The storage DOES increase with a higher rating - although I have never had occasion to do it, you can experiment on lower-level storage modules to make them better and hold more (act like a higher rated module). However, there is a hard-cap of 10 - Level 6's don't benefit from experimentation but the rest do.
I would really like to hear an explanation for this.
That's about as clear as you are going to get it - it's something you learn as you work up the DE tree. It's never occoured to me to stack them because it's always been a given that they cap out at 10. It would seem a by-product of the new module systems that the storage rating appears to increase, but it doesn't.
It's a simple answer - 10 is the max, no matter what. Period.
AO
I understand the hard cap of 10, and I understand the resoning behind limiting the space as well. It just seems to be a waste of data to have more then lets say 3 or 4 lvls of storage, if you can work them up to hld the cap of 10. You also save credits and resources by not makeing lvl 5 and 6 storage compartments, since theres no need for them.
Only reason I experimented with the storage was because of the Detonation droids. See, when I noticed the threed stateing about the bonus that MSEs get to Detno mods, I became curiouse and started wondering, do Load Lifters get a simalir bonus? These droids are monsterous, take up LARGE amounts of resource (700 units in 1 case), and would be worth the trouble to make, if you could store more in them. It would be like a portable storage facility for crafters if you could, lord knows I need as much storage as I can get, doing both DE and WS.
Thats when I noticed that the storage rateing went to 25 after doing this, so I figured cool, it will work. Imagine my surprise though when I seen it still only gave 10 units of cargo space.
Maybe our class liason should consider makeing this recomendation, I know I could make a pretty penny by selling these droids.
Theres a good old saying when it comes to doing anything, in short its knowen as KISS or Keep It Simple Stupid. Thats what the developers need to do.
Azmodon wrote:
Oh, just noticed you asked about my problam with the module lvls. Heres my problam, if I can make a lvl 4 module thats as effective as a lvl 6, why have a lvl 6? Lvl 6 uses 4 components and specific resources, Lvl 4 does not. I placed 2 lvl 4s into a guild members ADV R3, and got a storage capacity of 10. To me its a waste of time even considering makeing a Lvl 6, if expermentation does not increase capacity any.
Theres a good old saying when it comes to doing anything, in short its knowen as KISS or Keep It Simple Stupid. Thats what the developers need to do.
You cannot make a level 4 module that is effective as a level 6. It takes two level 4 modules to do it, as you say. But that's a big difference. If you put two level 4's in an Adv R3 to get the max storage rating, that means those modules are taking up 1/3rd of the droids module space, only leaving room for 4 more modules. If you put one level 6 in, it only takes up one module slot, and that leaves room for 5 additional modules. That's a big difference. The benefits of using the level 6 should be obvious.
Consider a combat droid with item storage. If you use level 4's for the storage, then the R3's combat rating is going to max out at 440. If you use a level 6 for the storage, then the R3's combat rating is going to max out at 550.