Droid Engineer Archive

Thread: Make binary load lifter a resource backpack

EpocAmid
Fri Oct 24, 2003 8:58 pm
#1

The biggest problem artisans have is housing space and 99% of that problem is the myriad of resources we have to have. So simple solution is to make a binary load lifter act like a resource backpack -- let it store 100 resources (and only resources) and let it act like a crafting station's hopper so you can access it from the crafting kit (but a binary load lifter shouldn't have a crafting station built in)

Everybody's happy. Load lifters have a great use (and a logical use because all those tons of resources have to be HEAVY) Crafters get their houses back so they can actually decorate a little, droid engineers have a great new market.
Colbe
Fri Oct 24, 2003 9:45 pm
#2

Great idea. I don't think this is the only thing BLLs should be able to do, but great idea nonetheless.



--
Colbe

Master Droid Engineer | Master Artisan | Novice Teras Kasi Artist | 3-0-0-2 Merchant | 3-2-3-2 Scout (The Holocron made me do it)
Located in Syn City, Naboo.
Visit Colbe Droid Corporation at http://swg.ath.cx!
LonelyGhost
Sun Apr 11, 2004 1:54 pm
#3

/bump for an idea that will helpt o make the BLL useful!



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
ZeroRyouko
Sun Apr 11, 2004 3:46 pm
#4

Great idea, I'd buy oneif ithad a use like that.
Micco30
Sun Apr 11, 2004 6:49 pm
#5

Nice idea! Keep em coming!



Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Akkori
Mon Apr 12, 2004 8:23 am
#6

Hmmm... I guess some of those old posts still have good ideas in them! Who would've thought? I would love to see the BLL usefull finally. This is a great way to do it.



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
KzinKiller
Mon Apr 12, 2004 9:30 am
#7

Look at the history of code revisions in the game ... the devs have reduced personal storage capacity at every opportunity to reduce the strain on the Little Database That Couldn't .... no chance they are going to create an open-ended database multiplier like craftable droids that can hold 100, 50, or even 25 items.


Despite it being a great idea and sorely needed because of other design factors in the game.






*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Page 1 of 1
Previous Next