Droid Engineer Archive
Thread: Which skills to take early?
Right now I'm 1-0-0-2, and I'm about to start banging out some more advanced frames, so I was wondering what anyone would afvise for the next skill. I was thinking fill out 2-2-2-2 and the go up blueprints until 4 and work on the rest after that. Although refinement is pointless ATM, are they planning on increasing the effects of experimentation? Otherwise I'll just work on the other trees and leave that one alone until I'm 4-4-0-4. Any tips/input is appreciated
Andriko Starwalker
Anchorhead, Tatooine, Ahazi
Novice DE/Novice Rifleman/Master Artisan
I am at 1-0-1-1 at this time. I did this in the hope of getting the +5 experimentation, but I only still have 1 exp to use, and the level 1 droid armor modules for the adv mousies.
I intend to go straight across each level like this, starting with blueprints each time.