Droid Engineer Archive
Thread: Question on the med mods?
im just relaying what i have read in other droid guides (this is uncomfirmed) but we belive the "medical capability rating" on a droid is the % effetivness of that of being in an actual hospital.. For example i make a droid with 55 skill you are now able to heal with a bonus 55% of what bonus you would have if you were actually in a hospital in town.
please correct me if im wrong
you are wrong, it's not a bonus unless it is over 100
at 100, you are operating at your normal potential in a hospital
at 55, you are operating at 55% of your potential
at 110 (level 6 medical module) you get a 10% bonus to your heals
...or so the docs who tested the modules after the patch tell me. any droid with less that a 100 med rating gives crap healing results, but still lets you heal wounds in the field. from what I understand, it does INDEED reduce the effectiveness of your stimpacks if you are using one this low rated
I sold a R5 with a medic 2 module to a medic and he told me the he got a nice bonus from using it.
I don't have any medical skills, so I can't comment on this.
yea thats what i ment, i just dident say it right, thx for helping me clarify
CorranAntilles wrote:
you are wrong, it's not a bonus unless it is over 100
at 100, you are operating at your normal potential in a hospital
at 55, you are operating at 55% of your potential
at 110 (level 6 medical module) you get a 10% bonus to your heals
hey, no problem
had a feeling that was what you meant while I was typing it, but figured i'd try to lay it out just in case, you know?
Thank you.
Wow, I thought the medical center was the best place to heal...I guess next to Bones is my best place. I will start breaking him out even when in the med center I guess.
Plus the worship chip makes me feel good about myself after being sent back to the cloning center from some mean beastie.![]()