Droid Engineer Archive

Thread: Couple of new ideas for DE furture changes(warning it's fricking long!)

Natosan123
Sun Aug 31, 2003 6:54 am
#1

Hopefuly those ideas havent being post yet, too lazy to read through all the postsand if you are too lazy too just scam the title then you would ge the idea.


Replace Droid Perm-Death with SimilarPet Vitality System


enough said we all know this theory of crazy old mafia paying 1 millions dollars for a bag of flour doesnt work in reality. it demeaning our droid thus, force us to sell less in quanity and price. consequently effectively making DE more of liability rather than benefical utility.


Droid Stims/Vitaliy medpacks


When SOE agrees that dorid should be able to damage through bleeding (unless the droid got damage from overheating cause leaking coolant fluidbut that's another story)this eliminate organic elements that associated with cybrog. Accordinally any organic forms of healing should not able to heal droids (dont think a stimpack would do any good on droid when it compose of nothing organic) therefore the function of healing mechanic pet would transferto DEfor that we are their creator at the first place.Henceforth a droid stim create by DE would be most appropriate you can called it"ReplaceableDroid Parts" or something like that.Futhermore since droid program is consider to be the mind pool of droid and every DEwith andecent amount of comperhension of droid programing should able to reboot the program. Thus, Droid will be the only creature that is able to be mind-heal through a cousmableandnamed it "Backup Hardrive" or "Droid Rebooting Files " or anything along that line. finally if the notion of replace perm-death with vitality loss were to approved a droid vitality would be great called it "Nano-patch" or something of that sort. this system would greatly increase the values of droid and increase DE's ability to sell more items. also when using those those stimpacks UXP could be grant to allows DE have at least one form of UXP. Furthremore if possible granting DE xp directly when useddroid stim (sharingthe same forumla as medic stim healed amount/4) woudl greatlybenefit DEby allowingother method of xpingbesides grinding. (maybe add a few healing bouns from DEassembly/experimentation or when repair droid is around).


Assigning Unique(Specialized)Abilties to Existed Droids


The main difference between a DE and a BE, a CH is that DE have the ability to put utility on mobility. because DE is not just a one faceted profession that concentrate on only oneobjective but a multiple facetedJacks of all trade.DE gave up the ability to create powerful combat-orienated pet in exchange for the ability to install wide range of utilies onto our droid. however, most ofutilities design for DEwere broken. Thus, DE is losing its advantages while retaining its disvantage.hence some tuning describe below could breath the life into DE again and creates some major cash sink.


Binary Loader currently is an useless pile of pixels, but we can assign a role to this big hunk of junk that would grealty benefit every one and create a new cash sink at the same time. Judging from its appearnce we would consider the function of this droid is to tranporting item of great wieght.therefore it could be an item storeage droid with greater limit on # of storeage or an freighter train that transports raw materials from your harvesters. I wouldthink the latter one would be the more popular choice cause personally i hate running acround 6 cities for the entire night just to collect hopper resources. So how do we get the droid to work?,do we really want the droid to physically go out and maybe perm-die to a desert demon? of course not (that wouldcounter the point ofhaving this droid)here is one of method that could work, when you go to your harvesters whileyou are within the vicinity of Binary loader droid a new radial menu wouldenable theharvester to be registeras one of droid "pick-up" destination for a 30% increase in structure maintanence to balance thing out (peraph some sorts ofarchitect building power up" freighter unloading mechanism"?that only last until you redeed the building which allows more money to flows into architect). Then every time You want to craft but dont want to waste time go to the harvester simply just call out your binary loader droid and the inventory of binary load would be consider the sum of all your hopper (including power to avoid all the fuss) Hence you can access all your hopper at anywhere and anytime. more importantly you gain the ability spend more time playing, less time traveling. as far as the advance model goes maybe reduce the maintanence fee?


MSE droid wasfirst seein The New Hopeas maintanence droids thatruns around the death star. therefore it would only be logical that MSE serve the same purpose at SWG.it will utilize the same system as in the Binary Loader section, you will need to pay 30% extra maintanence fee (name of power up->"maintainece monitoring computer"?)to register the harvesters/generators as one of repair route listed on MSE droid. A new radial menu list under MSE'sradial menu will allows you tochose to paid any of specifc harvesters listedandfor any of specific amount ofmaintanence.advance model follow the same rule as Binary loader's rule.


Treadwell Power droid, a literal walking wastebasket, supposely it will power other dorids (heals droid mind wound?)and structures. But where the hell did the power droid get his power source? internal fusion?we dont know. but i propose anexternal power source replicate the MSE droid function (name the power up "power outlid"?)described above except youplace power instead of creds. when all requirements are meet power will be transported to all the harvesters or specific one you designated. advance model follows same rule above.


DZ70 droid, a slick looking (by my standard:biggrin bounty huntercoolnessmetalic sphere and sometimes plays dead when battery was not feed. Judging from its mobile design framework and its stealthy miniature volume, the function is greatly relate to scouting. therefore it could be the best candiate for the housing of survey droid? advance model allows survey capability of survery two maybe? or let this droid to report the status of all of your harvesters to work in conjunction with all the droid improvements listed above.


Protocol droid ahh one of my personal favorite and the only humanoid droid in the DE schematics. since protocol droid are widely know for their ability to perform day to day minor chore and their proficiency atmanipulation oflanguages. accordingly protocol dorid should able to excel at poilitcian/squad leader type of feats. i propse a few change that will allows DE to be a Combat orienated through the use of droid if chose to. one ability is allows the installation of vendor barks onto protocl droid and allows it to stand in designated location to advertise even when your character are offline. thus, advertise your wares and craft to the general public. another utility suggest was incropearte anadditionaloptional module slot for adroidcommand module(replace the giant satellithat control thousands ofbattle in epsideo 2 when they invade naboo, and of course with decrease in size the number of droids control will have to go down too)onto the protocol. thus,when the protocol droid is activatedit allowsmutiple droids to be activated at the same according the # of droid technique boxes you accquired (the commanding unit doesnt count towrad that limit) additionally the commanding module will give certain droids only bounsto all those units under its command. the strength of bouns is determine by the level of module.


and lastly the idea of combat module


COMBATMODULE (or you can called offesnive which ever the Devs think is better:robotvery-happy


Since all droid ofa types has the exactly samedamage values and those values usually (opps,i meant always since all of them are the same)are pretty lame for such a high tech machinery, mylawn mowerwould probably woulddone moredamage if it were in swg. DE's prime why not introduce a new module thatvariesdroid's attack ability?.Each level ofcombat modules will have a base value of bounsof ar/damage/accuracy/speed that can be tune through experimentation (hopefully). lower level module required only DE made compoments andtop tierattack module might?required weaopnsmith compomnent to mirror the logic of high levelarmor module required armorsmith ( A mod#6 require composite segment). Futhermoreenable thecombat module to have an optional slot beside the regular ingrident (Devs can decided what's a fair amount needs to create) thatenablea crafted weapon to be "installed" onto the droid, Thus, determine thetypes of attack( melee,range), armor pierce value, amount of bouns damageadded tothe base value,firing speed,type ofaccuracy bouns at various ranges(rifle beingaccurate at range but horrid at melee,melee vice versa)and maybeevenweapon defensive bouns( melee gives good melee protection,rifle offer range protection and the defensive bouns stacks with regualr armor module) that the droid will obtain. as for the penalty of "over-installation" vitality limit will decrease making it more prone to breakage. since the more complex parts a machine had the more likely that the machine would break. and it acts as a way to balance the power of combat module and encourage the buying of droid healing products.


Hechforththe usefulness of combat droid can be increase which effectivelly allows the standard of "reasonable price of probot" to raise, experimentation points for de will finally have a meaning, ciculation of cash will flow through buying other profession's product. More ever DE can have a option of not purchasing


Here is some thing extra but not neccessary,enable the installation of an attack module onto a non-aggresive droid type (Wootz C3PO can finally be program to rips some one's head off:c3pothrough the means ofa modules cluster, and allows the droid to be able to perform offensively with minor damge output. butthe attack module'soptional weapon slot willmust be filled, sincethose droid dont have any weaponary to begin with, more importantly the bouns provide on thosedroid will be reduce to prevent the possibilty of an uility droid have better combat capabilitythan aprobot (although a probe bot technically is not a combat droid,since its namehinted its primary function isprobing/exploring instead of combating)


although this change might leadinto an potenial (and an obvious)expliot if the cluster modules bug is not fix (infinite damage through infinite stacking)but it might be able to be prevent by puting a hard cap ontype ofchasiss using. which can also promote the use of advancechassis for higher limit ofdamage rather than just for the extra module slots, thisconcept could alsobe improvise onto the armor module, ie a probotcan havehigher defense cap when equiped with armor mod 6 in comparsionto a MSE droid with same module.


so what do you guys think?

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