Droid Engineer Archive

Thread: Possible DE additions

VitchCarnabe
Mon Nov 24, 2003 10:41 am
#1

ok on Kettemoor the other night we had a DE conference, here are some Ideas that came out of it.....


1. Decoy droids confuse NPC/monster reducing there hits on the player


example: Droid produces holgram of operater causing the target to see multiple attackers


2. Entertainment Droids no where near as effective as a player but in a pinch works just fine


example: has hologram recording of entertainer to enable mind healing when entertainer is not


present. Recordings could even be made by the entertainers to keep them in the loop.


Better the recording the better the healing.


3. Survey Droids set the resource, set the % of the deposit the the little guy go, stores 3 waypoints


takes an hour to scan the planet, also could program to find where harvesters could be


placed. Oh and to make the survey skill still viable the droids survey time is dependant


survey level.


Example: Master Artisan = 30 min to scan


Survey 4 = 1 hour Survey 3 = 2 hours


Cant use the droid at Survey 2 or 1


4. Combat droids...... ummm Iam not beating that dead horse, we all know we need those



The first 3 are completely support droids and would make the DE profession very useful.


Oh and please do not flame me, just some thoughts hope we can pass on to devs

Puck_Starfire
Mon Nov 24, 2003 12:52 pm
#2

My Top 5:


1. Assassin Droids. Everyone is talking about the Droidekas. Bah! Gimme an Assassin Droid anyday.


2. Survey Droids. Prolly won't happen but would be a nice addition.


3. MSE "Bomber" Droids. This came up somewhere and I think this would be an awesome idea.


4. Droids that do what they are meant to do. This means no probots with medical modules. Probots fight. Surgical Droids heal. R2 units store data and fix things. Protocol... interpreters and human relations. Right now all Droids can do the same exact thing and that just in not right in Star Wars.


Okay...that's only 4

VitchCarnabe
Mon Nov 24, 2003 2:54 pm
#3

ok on Kettemoor the other night we had a DE conference, here are some Ideas that came out of it.....


1. Decoy droids confuse NPC/monster reducing there hits on the player


example: Droid produces holgram of operater causing the target to see multiple attackers


2. Entertainment Droids no where near as effective as a player but in a pinch works just fine


example: has hologram recording of entertainer to enable mind healing when entertainer is not


present. Recordings could even be made by the entertainers to keep them in the loop.


Better the recording the better the healing.


3. Survey Droids set the resource, set the % of the deposit the the little guy go, stores 3 waypoints


takes an hour to scan the planet, also could program to find where harvesters could be


placed. Oh and to make the survey skill still viable the droids survey time is dependant


survey level.


Example: Master Artisan = 30 min to scan


Survey 4 = 1 hour Survey 3 = 2 hours


Cant use the droid at Survey 2 or 1


4. Combat droids...... ummm Iam not beating that dead horse, we all know we need those



The first 3 are completely support droids and would make the DE profession very useful.


Oh and please do not flame me, just some thoughts hope we can pass on to devs

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