Droid Engineer Archive
Thread: TC patch log
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JediKnightMark
Wed Mar 03, 2004 11:25 pm
#1
Aside from the obvious topic of conversation (combat droids: r3 or Probot, etc) I'd just like to take he time to bring to everyone's attention some nice (theoretical) progress I saw while reviewing the TC patch log for publish 7 and the hotfix(es) that followed it. I apologize in advance for any typos; my keyboard is very close to mandatory retirement but still has to wrap some things up before it signs off....
- Droids: Added a couple of new resource attributes to be tracked during seeker droid (both types) crafting, to fix a 0% durability issue preventing players from changing an attribute during crafting.
While this isn't necessarily a help, it sure is nice to see that a bug... ANY bug has been dealt with. Well, it makes me feel better, at least. - Droids: Fixed an issue that caused you to be unable to experiment on your droid pet's HAM bars
Another bonus that is largely insignificant given the state of our proffesion, but shows the devs really are listening to our bug reports. - Droids: Change the scaling on the super battle droid
Um yeah, now if only we could build one lol. This caught me by suprise and I almost starting getting my hopes up, but then of course I remembered I wasa DE. Hope has no place here lol - Droids: Fixed the sound effect for the heavy melee attack using an r2 unit.
It's the little things, people. Maybe they'll fix the fact that a r2 can make a "heavy melee attack" next...
Anyways, progress is progress. It also looks like they're putting a lot of time into tweaking and balancing out droid combat effectiveness etc. Lets hope that when it hits Live that it'll be worth the wait....and that it will lead to better things in the near future.
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