Droid Engineer Archive
Thread: Talk is cheap
Yes, it's nice to see a dev apoligize for our neglected state, but our profession is beyond pathetic. You would have thought we would have gotten this before they screwed up a patch and made us more than useless. We deserved this a long time ago.
They are looking at our bigger problems? How hard is it to revert back to pre-nerf probots? Anyone can have a Sand Beetle or Cowardly Gurreck, why can't they give us a bone and allow us to have the pre-nerf probot back? The CH's get the mounts next patch, give us a stinking bone and give us a better combat pet than a diseased bocatt! Make MSE droids and the lower level R2's hold nothing more than lvl 1 and 2 modules, make basic surgical droids hold no more than 85 Medicals.....SOMETHING! Really, how hard is this to understand??? We are the joke of the community and I only stick with it because a droid is what makes SWG a different world.
Bottom line, believe it when you see it. We will get a patch to fix something that should have been tested beforehand tomorrow, but it will be4 months or more before we see anything REAL going to our class. Painting useless droids is a nice snack, but they need to give us a real meal before we all starve and die.
Everyone says fix Probots, Bah, Probots are for probing, surveillance, not combat.
Fix the profession, fix the modules, fix the useless BLL's and Protocols, remove the abomination of being able to stuff everything into a MSE droid.
THEN add Real combat droids, new models, new designs, Probots are not supposed to Uber combat droids, go read up on the Star Wars sites about droids .
Probots are the simple fix. They were in the game before, put them in again. CH's have better non-CH battle pets to sell to ANYONE, give us the equal droid for the time being. Something to keep us fed and alive until a true battle droid can be created.
Note that the Probot issue is just part of my post. I recognize the rest of the MAJOR problems we got. I'm not even a master, but I can make just as good of probots as as a MDE can for crying out load. I can make a MAX medical droid JUST like an MDE can. I can put MAX armor on any droid with two slots....the only thing I can't do is make a advanced BLL or advance protocol droid, which are both uselss anyway. That leaves the advanced R3's for the MDE to make...what a bargain!!!
Give us SOMETHING to sell to compete with the first tier CH and make a MDE worthwhile. Not that hard to figure out. CH's can tame and sell non-CH pets at what skill level? 1, plus they are 3 times better than a probot. DE's can make a useless base probot at what? Blueprint 2 (or is it 3, I forget) and they royally stink!
you know naillar you right... huh... no guys really.... if they leave like it is then we should be getting some new ones... hopefully ones that destroy... you know destroyers.... the evil d word that nobody likes us to wish for
Akiva Ifis DE 4 2 2 4 Chilastra
I would think that reverting to the prenerf probot would be too much. But i remember when they substituted the blasters and armor with nerf footballlike foam, they took away 80% of its effectiveness. All they needed to do was lower its base hpts by 50% and they would be in line with CH pets.
The probot is about useless. Not only are there non-creature handler pets out there better then it, the droid cant be healed in combat and requires droid batteries. If the consiquence for not feeding your pet was that you couldnt use it at all, there would be a million flames, even though its easier to come by food out in the wilderness then droid batteries.
Personally i would be able to accept a slow deterating but weaker probot, if animals perminatly died. Not that i'm screaming nerf, it is a game after all andperma-death is not fun. It would fit in the balance though. Animal pets do lose vitality at least, but they have special abilitys. What does a probot have? Range... yea. Unless you are in PvP vs a meleer, range is not an advantage. Most PvE situations require some sort of pet to "Tank". Otherwise you and your probot are dead.
I dont see why you cant add special abilities to your bots, through personality chips.. Like a combat chip that allows for some small bonus or a special ability or maybe a change in the damage type.
They could add components that require an armor crafter so that DEs could improve the rating of armor on your one combat droid... Wait you do have that option but the droid chassis is maxed at armor 4, so anything above it doesnt work.
Maybe they could add a place for shield generators. But they would only last one fight so its a bad idea.
Seriously though they could add an advanced component that can be made by weapon smiths that would improve the probots damage, at the very least.
They could allow experementation on droids, but that would require alot of work on thier part. Each droid would be unique and vary in stats, which could be the straw that breaks the databases back
Here we are, almost a month later, and still no "clarity on our direction"
"We are hard at work wrapping up publish 7, but don't want you to think you are being ignored. I am not prepared to answer any of the questions at the moment, but we will work with your new coorespondent to get some clarity on our direction." - JustG, 3-11-04
If all of the SWG team's development attentionresults inan armor nerf, a reduction in droid utility, and sparkling lights and smoke modules, I pity whatever game they work on next.
"You have all of our development attention now." - JustG, 2-12-04
'Nuff said.
"Yes, talk is cheap." - JustG, 11-25-03