Droid Engineer Archive
Thread: Novice DE looking to learn the ropes
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Vepu
Sat Mar 20, 2004 3:09 am
#1
greetings all!
I have been lurking in the forums all nite and have reaffirmed my assumtions that DE is in just as bad need if not worse need of bug fixing than BH and Jedi.
None the less my Guild is in bad need of a DE and I am that
Now let me cut to the chase,
I am assuming that Drashk is our Coor?
Does anyone have any tibits of advice for the novice DE to assist in theri grind?
Thanks in advance
Vepu
xXSpookyXx
Sat Mar 20, 2004 5:11 am
#2
I'm about 20 minutes of grinding away from DE =) Just wanted to say hi to the fellow DE's and get in on some of that advice heh.
Mafukie
Sat Mar 20, 2004 5:51 am
#3
Heres the chart I followed ( I did not create this, I found it in a post on swgcraft.com )
--------------
droid engineer
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(Novice Droid Engineer - Deed for MSE Droid to Advanced Droid Blueprints)
*44k metal
*13k chemical
(Advanced Droid Blueprints - Advanced Droid Frame Unit to Master)
*364k steel
*170k fiberplast
CaixCatab
Sat Mar 20, 2004 6:32 am
#4
Mafukie got the main points right about the grind. The hard part is getting all the resources ![]()
But no, Drashk isn't our current correspondent, that would be TheRealTK421. Have fun, and welcome to the profession, boards but not batteries, included ![]()
Vepu
Sat Apr 03, 2004 3:01 am
#5
Thx all
currently aquiring all the steel and fiberplast I can get my lil sneaky bothan hands on
Micco30
Sat Apr 03, 2004 6:16 am
#6
Vepu wrote:
I am assuming that Drashk is our Coor?
Nope TK is now our Correspondent. Drashk had to step down for real life reasons.
Does anyone have any tibits of advice for the novice DE to assist in theri grind?
Ahhh yes, the wonderful "grind" :-) What I did was start with self harvested resources. I placed a few personal harvs to get some of the resources I needed, then just started grinding little by little. I started with MSE Droids (no modules, since it is pretty pointless) and when I got to Blueprints 2I switched to Advanced Droid Frames. The key, in my opinion, is to use macros to make this as easy as possible. I created four weapon/droid crafting tools and placed them in four consecutive slots on my hotkey row. Then I used a macro to link them together for grinding. Therefore, the only thing I had to do was click a few (hundred plus) times to put the resource in the schematic. It will save you literally HOURS of aggravation if you macro all your crafting tools together. Remember that you can't as far as I know (without violating the EULA) macro the resources into the schematic, so it will still require some time and effort to get there.
Anyway, hope these tips helped. If you have any questions, feel free
Vepu
Sat Apr 03, 2004 6:40 am
#7
never been a big fan of macros (Im a FPS player and most macros are kept secret as to allow the makers of the alias to have the advantage over those who have no clue how to make one or even if its being used)
I prefer to use game mechanics as they are but the other information is appreciated
again Thx all
Alacrity
Sat Apr 03, 2004 4:54 pm
#8
Looking to learn the ropes, eh?
Well, when you find a good rope, tie it into a noose and... do what comes naturally.
Well, when you find a good rope, tie it into a noose and... do what comes naturally.
Shian_Tavkin
Sat Apr 03, 2004 8:49 pm
#9
Alacrity wrote:
Looking to learn the ropes, eh?
Well, when you find a good rope, tie it into a noose and... do what comes naturally.
Many a true word spoken in jest..but its not jest is it, its horrible reality lol
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