Droid Engineer Archive
Thread: Perceptions of a new DE.
Droid engineers, however, have it the worst of any craftingprofession in the game. This profession has the potential, as I indicated above, to be the most exciting, fascinating crafting profession. Droids can/could do just about anything, especially alleviate the more monotonous aspects of the game (increase surveying range, repair weapons, etc.)
Tailors =Everyone wears clothing and wants to look impressive.Architects = Required by crafting professions, cities, guilds, or general players in need of houses or other structures.
Weapon smiths = Required by combat professions.
Armorsmiths = Almost every member of a combat profession possess armor of some type.
Chefs = After the revamp, the Chef profession is extremely useful (especially brandy for the wealthier combatants).
Bio-engineers = Both Creature Handlers and Chefs require BE-crafted goods.
Artisan = Yes, even the basic Artisan has goods that the community requires, especially vehicles and goods needed by the elite crafting professions.
But, no. Droid Engineers have some of the most complicated assemblies in the crafting world, require more specific resources, and dedicate some of the most time to the creation of their products than the rest. Yet, despite all of the trouble required to put out an MDE droid, they end up being some of the most useless products in the game. The irony is both laughable and sickening at once.
I, in some way, think that DE, as hugely Star Warsy as it IS, esp compared to Chef (no insults to chefs, I like you guys n' gals, but movie-wise we saw more droids on-screen than Chefs (wasn't Dex, Obi'wan's friend that identified the Kaminoan dart, a chef? So one HAS been seen on the big screen!). I'm thinking because droids are such a HUGE part of the Star Wars universe, that I'd rather have them take longer and get it right (which, admittedly, most or all DE feel hasn't happened yet). And yes, it has been 8 months or so since launch, but I think in alot of ways Chef probably would have been easier for them to re-vamp than DE, anyway. They had to pick SOMEWHERE to start.
Now, I do hope to see more bug-fixes get fixed on a more regular basis, as seemed to used to be the case last summer into fall, than it seems happens now, but as someone else said baby steps forward are at least progress forward.
Myself, I'm excited for all the possibilities the Space Expansion might bring (I'm not counting on much in the way of new utility or uses for droids or droid components to actually BE in the SE, but), as I can think of quite a few ways droids could have added utility in a SWG universe that includes space and spaceflight. Course, we can all think of ways (and so many have) of ways droids could have added utility in the current ground-based SWG universe. I guess I just have a bit of optimism that devs somehow collect the good ideas, even if they haven't posted much in our forums.
But, that's a ways off, as is most probably any implementation of any huge or ground-breaking or grand additions or changes to the DE profession. But I hope I can think up some thoughtful and detailed ideas, and contribute to the DE community, and I apologize if my optimism offends anyone.
Iree
Well, the most obvious Space Expansion use for droids is astromech droids... (makes me wonder why R2-5s are even in the game since their primary purpose hasn't been added yet... though who wants to make droids without R2? :smileyvery-happy![]()
In any case, you're probably right. It is better for them to take longer to develop a superior result, even if it takes a year (although its sad to see disillusioned veteran DEs dropping the profession).
Optimism is never wrong... Sometimes it can be a false hope, though.
AvalinSabine wrote:
Well, the most obvious Space Expansion use for droids is astromech droids... (makes me wonder why R2-5s are even in the game since their primary purpose hasn't been added yet... though who wants to make droids without R2? :smileyvery-happy
In any case, you're probably right. It is better for them to take longer to develop a superior result, even if it takes a year (although its sad to see disillusioned veteran DEs dropping the profession).
Optimism is never wrong... Sometimes it can be a false hope, though.
With the way the developers dislike any profession needing a product we make, and the general way the developers disregard anything that has to do with star wars (creatures over pets... etc) I wouldnt put too much faith in the developers to even require a droid to be needed for fighters... or anything dealing with the space expansion!
Lets face the music... these guys would be very happy if we all disappeared and they could tend to the professions they feel are important to the game
Message Edited by Aeneus on 04-03-2004 10:51 PM