Droid Engineer Archive
Thread: some help with combat droids
I've noticed this a few times, I group my CL 1 character with a CL 30 droid and the droid gets canned. I ungroup it, fix it up and send it back in and it takes a small scratch.
But yeah the combat droids are pretty rubbish, armour values and combat module values (apparently) have no bearing anymore as to how the droid performs. This is pretty sad
Best thing to do atm is use one combat module, some armour modules then stuff all the other slots up with auto-repair modules.
Message Edited by Catman-Does on 09-15-2005 01:56 PM
at first, as you did pre cu, i grouped my droid and it got it's blow-off valve kicked. >__<
sent him, a LE Repair Droid with a slang chip named Tyson (in my head, since the naming thing is borked on him) at a random cl22 npc spawn and next thing I realize is that when he finally incaps my droid he's gonna come after me! lol
but on a good note, with my jedi and another buddy of mine last night, we went up against the katarn (which is rather difficult for two peeps both being melee) and we both pulled out our rusty old had-since-preCU-so-DE's-don't-get-repeat-business probots and they really made a significant difference in the fight until they finally sucuumbed to the 30+m area attacks(wha??) of the ol' double braketed cl87 katarn.
got our badge though! =]