Droid Engineer Archive
Thread: Critical Failures, and You
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Jomina
Tue Oct 26, 2004 10:00 pm
#1
wanted to get some feedback from the other DEs here, on what your experiences have been in these pre-JTL days
Ive been a master DE for some time now, and always hand make all my droids; I would make parts in the factories to the best experimentation and materials when needed... used both a 42 point craft table, and a nice Supercrafter droid I made...
Never have i seen so many critical failures in my career, especially on Final Assemblies
here's an example...
Today I logged in, and immediately began doing my crafting run to replace sold droids on my vendors.
I decided to put together a few R3 packages, and here's the stats as i remember them all...
Attempted 10 R3 chassis Had 2 critical failures in the assembly of the final chassis
Attempted 3 of my best selling medical combinations Out of the 3, 1 failed on the final assembly
Attempted 4 Combat R3s, 2 of them full combat, 2 of them AutoRepair combos.
Of those, 1 was a failure on final assembly.
The last R3 was to be a full entertainer package, with the 6 entertainer effects....
you guessed it.. critical failure on the final assembly
----
This isnt counting the HORRID rate of LOW experimentation results, moderate fails, critical fails, on the experimentations..
These were done at my 42 point crafting station, except for the final, entertainer one, which was done with my droid at a completely different location on another planet.
Also of note: a lot of the parts were from factory crates, which i have been using forever now, made many droids from the same sets of crates. So who knows what the rate of failure on the individual parts would be? I did notice a good amount more fails on the combat cluster modules i had been making to go into the R3s, so I am assuming it would likely have been the same.
I have never seen this many failures, EVER, in my DE career, i mean the rate was just HUGE (my math is horrid, and I know that i didnt describe it all as well as i should have, but i was rather upset by it all as you can imagine, and trying to remember everything that i can heh), and im sure theres someone out there who'd know the approx percentage of failures i had there
But anyhow.. just looking for some feedback here.. Ive noticed that over the past week or so, theres been an increasing amount of this fail rate occurring, and I am curious as to if theres a code going wrong, with all the JTL patches and coding coming in to the game
What are your thoughts? Have YOU seen this type of thing as well?
Ive been a master DE for some time now, and always hand make all my droids; I would make parts in the factories to the best experimentation and materials when needed... used both a 42 point craft table, and a nice Supercrafter droid I made...
Never have i seen so many critical failures in my career, especially on Final Assemblies
here's an example...
Today I logged in, and immediately began doing my crafting run to replace sold droids on my vendors.
I decided to put together a few R3 packages, and here's the stats as i remember them all...
Attempted 10 R3 chassis Had 2 critical failures in the assembly of the final chassis
Attempted 3 of my best selling medical combinations Out of the 3, 1 failed on the final assembly
Attempted 4 Combat R3s, 2 of them full combat, 2 of them AutoRepair combos.
Of those, 1 was a failure on final assembly.
The last R3 was to be a full entertainer package, with the 6 entertainer effects....
you guessed it.. critical failure on the final assembly
----
This isnt counting the HORRID rate of LOW experimentation results, moderate fails, critical fails, on the experimentations..
These were done at my 42 point crafting station, except for the final, entertainer one, which was done with my droid at a completely different location on another planet.
Also of note: a lot of the parts were from factory crates, which i have been using forever now, made many droids from the same sets of crates. So who knows what the rate of failure on the individual parts would be? I did notice a good amount more fails on the combat cluster modules i had been making to go into the R3s, so I am assuming it would likely have been the same.
I have never seen this many failures, EVER, in my DE career, i mean the rate was just HUGE (my math is horrid, and I know that i didnt describe it all as well as i should have, but i was rather upset by it all as you can imagine, and trying to remember everything that i can heh), and im sure theres someone out there who'd know the approx percentage of failures i had there
But anyhow.. just looking for some feedback here.. Ive noticed that over the past week or so, theres been an increasing amount of this fail rate occurring, and I am curious as to if theres a code going wrong, with all the JTL patches and coding coming in to the game
What are your thoughts? Have YOU seen this type of thing as well?
Ackdel
Tue Oct 26, 2004 10:41 pm
#2
I don't have enough data to give a statistical analysis or anything, even if I remembered much of my college statistics classes. However, over the past couple days I've crafted a ton of stuff, and have had about 2 critical fails, which falls within the norm for me.
Drashk
Tue Oct 26, 2004 10:50 pm
#3
It sounds like you may have been hit with one of the completely random and completely unpredictible 'Statistic Nerf Bats'. Its one of those things that happens to everyone, from time to time. It usually requires that you just walk away from the game for a bit and log out.
What it comes down to is that the random numbers generator got stuck on stupid. It happens to even some of the best random number generators. Its what I consider a case of having a 'Crafters Bad Day'.
Jomina
Tue Oct 26, 2004 10:58 pm
#4
haha 
Well thats what my hopes are, i just wanted to see if anyone else was experiencing the same.. I know from many past MMO experiences that when an expansion is released, there are all KINDS of things that happen to areas of the game that would seem untouched.
Im just settling in to do some more work tonight, and ill see if its any different now.
Thanks for the reply, much appreciated
Well thats what my hopes are, i just wanted to see if anyone else was experiencing the same.. I know from many past MMO experiences that when an expansion is released, there are all KINDS of things that happen to areas of the game that would seem untouched.
Im just settling in to do some more work tonight, and ill see if its any different now.
Thanks for the reply, much appreciated
Jjiaah
Tue Oct 26, 2004 11:35 pm
#5
If ya look lower on the front page, and on the next page, you'll find a couple of threads relating to this. However, they specifically are regarding Data Modules which several people are experiencing this same "nerf bat" at the same time that hasn't changed regardless of logging out or waiting etc.
One of them is Crafting Droid Data Module Questions though it seems to not be getting much attention. (not sure why this is... either other people aren't experiencing it - which I know for a fact others are - or it's just not concidered an "issue")
Message Edited by Jjiaah on 10-26-2004 11:35 PM
Message Edited by Jjiaah on 10-26-2004 11:36 PM
Drashk
Tue Oct 26, 2004 11:42 pm
#6
Take a look at my lastest post on the Centralized Droid Issues Thread. It's one of those...I'm working on it Issues.
Jjiaah wrote:
If ya look lower on the front page, and on the next page, you'll find a couple of threads relating to this. However, they specifically are regarding Data Modules which several people are experiencing this same "nerf bat" at the same time that hasn't changed regardless of logging out or waiting etc.
One of them is Crafting Droid Data Module Questions though it seems to not be getting much attention. (not sure why this is... either other people aren't experiencing it - which I know for a fact others are - or it's just not concidered an "issue")
Jomina
Tue Oct 26, 2004 11:48 pm
#7
Aye I saw that thread, but I thought i would amke this a seperate one, since it was occurring on nearly everything, not just the data modules hehe
Seems to be better tonight so i do think that Drashk was right on his "Crafter Hell Day" theory
Seems to be better tonight so i do think that Drashk was right on his "Crafter Hell Day" theory
Jjiaah
Wed Oct 27, 2004 3:56 am
#8
Drashk wrote:
Take a look at my lastest post on the Centralized Droid Issues Thread. It's one of those...I'm working on it Issues.
Jjiaah wrote:
If ya look lower on the front page, and on the next page, you'll find a couple of threads relating to this. However, they specifically are regarding Data Modules which several people are experiencing this same "nerf bat" at the same time that hasn't changed regardless of logging out or waiting etc.
One of them is Crafting Droid Data Module Questions though it seems to not be getting much attention. (not sure why this is... either other people aren't experiencing it - which I know for a fact others are - or it's just not concidered an "issue")
Thank ya Drashk
Doc16743
Wed Oct 27, 2004 6:20 am
#9
For what it's worth, I had the same problem. Dumped the crafting tools I had been using - 15.00's, and replaced them with brand new 14.58's. Much better! Back to a "reasonable" failure rate.
Coincidence? The crafting tools don't show wear like aromr or wepaons, so there isn't a way to test this theory correctly, but you might try it!
babyblue_d
Wed Oct 27, 2004 6:33 am
#10
Drashk wrote:
What it comes down to is that the random numbers generator got stuck on stupid. It happens to even some of the best random number generators. Its what I consider a case of having a 'Crafters Bad Day'.
one of the thingsI wasshown in my "intro to progameing logic" class was that radom number generators dont realy exist. the class was told to each progam a random#gen and set upa programto keep track of theoutput. then a class compaired notes.everyones gen was slided to a diffrent set of "favored numbers" and stayed away from others,even though we all progamed them same.
It was a Very interseting learning experiment.
miklaorm
Wed Oct 27, 2004 6:46 am
#11
Not sure if you all have noticed but it seems that BF does indeed affect my critical failures...
For what it's worth, I can't create more than 10 Heavy BER13 Harvestors without getting at least one critical fail. I know it's not DE related but perhaps crafting is crafting when it comes to those statistics.
For what it's worth, I can't create more than 10 Heavy BER13 Harvestors without getting at least one critical fail. I know it's not DE related but perhaps crafting is crafting when it comes to those statistics.
Gorantoth
Wed Oct 27, 2004 12:36 pm
#12
Mmmmmm... stats yummy.Random number generators can be a royal pain at times. Sometimes you just have to give up and wait it out.
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