Droid Engineer Archive
Thread: level 4 data storage modules making level 5 astromechs?
Are you saying that because I experimented on them, it raised the astromech level? I experiment on everything usually, but I guess I can stop if its causing a problem
All I want to know is h ow to produce a droid of a given Astromech rating, with the maximum number of Data storage points so that my pilot friends can put some programs in. My first attempt utilized a Data II and Data I module and produced a droid that appears to have insufficient space to load anything.
As well, how does one properly load the various programs into the astromech? I have seen the Program Droid interface available from the radial menu when the droid is stored, but the only thing appearing there is the Mutie program, and it won't load (mind you I am still a Novice Pilot and thats probably why I imagine).
Any help appreciated.
Sneev wrote:
Are you saying that because I experimented on them, it raised the astromech level?
That's exactly what I'm saying. Just don't experiment on it and All will be Well in the World.
Thanks for the help folks and the great chart. Let me see if I understand this then, as this will be the fourth attempt to get my friend a droid that he can use, and its starting to add up heh:
Target: make a droid rated at Astromech II
So I make a droid of any R# type and put in it a single level 2 Data module and *do not* engineer it. This will produce an Astromech II rated droid. Similiarly using a level 3 data module produces a level 3 astromech droid etc.
Questions:
* Does adding additional data modules provide benefit? Ie will it let the user store more programs? or is one module sufficient.
* Are there any other modules that provide benefit to an Astromech droid, ie repair modules etc?
* To program it when completed, he needs "Unprogrammed Droid Chips" (or whatever they are called) and *he* programs them, then converts them to his datapad, and from there can use them on the Droid Astromech programing interface? OR He buys premade chips with the program burnt already onto the chip and uses those?
Snipped from Droid Engineering 101:
In this section, I will cover how modules stack up with each other and the formulas that are used to discover what the rating mean to the base consumer.
Part 1 - Level Based Module
Stacking
Droid Armor, Item Storage, Data Storage, and Medical Modules can be stacked to produce the same rating as a Level 6 module. The following is a chart of how all stackable modules relate to each other
Module Stack MedicalItem Data Armor
Level Rating Rating Rating StorageStorage Resists
| 1 | 1 - 2 | --- | 55 | 1 | 20 | 4% |
| 2 | 3 - 4 | 3 | 65 | 2 | 40 | 8% |
| 3 | 5 - 6 | 5 | 75 | 4 | 70 | 12% |
| 4 | 7 - 8 | 7 | 85 | 6 | 110 | 15% |
| 5 | 9 - 10 | 9 | 100 | 8 | 125 | 18% |
| 6 | 11 + | 11 | 110 | 10 | 150 | 20% |
Two highly experimented Level 3 modules, with a rating of 6, can achieve the same rating as a Level 6 module. The Stacking rating is the target number that you are trying to achieve, when stacking 2 or more modules.
The Structure Maintenance Module, though level based, does not have the ability to stack. Here is a chart on the modules progression
Module # of
Level Rating Structures
1 1 - 5 3
2 6 - 11 6
3 12 - 14 9
- 15 10