Droid Engineer Archive
Thread: BEs Making Non-CH Pets With 5k HAM, 300 dmg and 40% Resists
So much for the non-CH creature nerf:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=976581
But, hey, we can still make 810 HAM probots with 70-80 dmg and 40% armor that constantly need recharging, thatcan't be healedand that won't follow you anywhere. Np.
Maybe it should just be "G" rather than "SWG".
Alacrity wrote:
Anecdotal evidence. Have you seen one of these "uber" creatures? If true, it's probably a bug.
I agree. I wanna hear it from the BE's mouth. Any BEs out there wanna tell it to the DEs like it is?
I have a non ch pet that is BE made. lvl 8 1800 ham, 70-80 dam 4% resists. made 3 days ago
Ilock the annoyed MDE
Cool. Thanks. Anyone else have an helpful info about post-patch BE pet attributes? It would be nice to see how they compare to post-patch probots.
IsaacPalinander wrote:
/end whine
I have seen a few BE crafted non-CH pets that are rather uber, but not that uber. Keep in mind that the BE crafting system is still in need of work.The experiementation results are still rather inconsistant still, from all of the reports that I have heard.I didn't start seeing the non-CH pets on TC until after the publish hit live.
My guess is that the BE system still needs a lot of tweaking especially in the area of CL management based on HAM, damage, and resists.
Drashk wrote:
I have seen a few BE crafted non-CH pets that are rather uber, but not that uber. Keep in mind that the BE crafting system is still in need of work.The experiementation results are still rather inconsistant still, from all of the reports that I have heard.I didn't start seeing the non-CH pets on TC until after the publish hit live.
My guess is that the BE system still needs a lot of tweaking especially in the area of CL management based on HAM, damage, and resists.
On that front, my pre-patch probot refuses to be called. Do I need to trade him in to the pet terminal?