Droid Engineer Archive
Thread: I guess they already took out the new experimentation ???
Gribnitz wrote:
I can't get a 100% today. Yesterday it wasn't too hard to get to 100% with decent resources and 10 exp points. That new experimentation worked out well for DE's. I guess it had to go.
Yes, it was hotfixed out this morning.
It worked out well any time you only wanted to experiment on a single line, but was dramatically worse if you wanted to experiment on more than one line.
I made a number of schematics, though, so that I'd still have access to the good stuff. I can make 100% Droid Storage Compartments, 100% Combat Modules, and 100% crafting tools (15.0!) of all types.
Gribnitz wrote:
I can't get a 100% today. Yesterday it wasn't too hard to get to 100% with decent resources and 10 exp points. That new experimentation worked out well for DE's. I guess it had to go.
I had the opposite experience. I think it has to do with your server and resources, to be honest.
The best cond/OQ combination to spawn on mine lately iscopperlike 900+ cond, and 750+ OQ. We have had 1000cond, but it has crappy OQ. I tried lots of combinations of 950+ OQ and the 1000cond, and nothing worked as well as the combat modules as just the original 900+Cond/750+OQ copper.
In this case, I got slightly better results (about 3-4 points) than I got yesterday. I have 5K droid brains sitting in factories and made schematics yesterday, and the ones I'm using to run combat modules on is the one I created today.
The crafting changes would have been wonderful had they been implemented in beta, but changing such fundamental things would have done the opposite of what they were trying to accomplish - the economy would have gone deeper into the hole and not the other way around.
Audio
AudioOrgana wrote:
Gribnitz wrote:
I can't get a 100% today. Yesterday it wasn't too hard to get to 100% with decent resources and 10 exp points. That new experimentation worked out well for DE's. I guess it had to go.
I had the opposite experience. I think it has to do with your server and resources, to be honest.
The best cond/OQ combination to spawn on mine lately iscopperlike 900+ cond, and 750+ OQ. We have had 1000cond, but it has crappy OQ. I tried lots of combinations of 950+ OQ and the 1000cond, and nothing worked as well as the combat modules as just the original 900+Cond/750+OQ copper.
In this case, I got slightly better results (about 3-4 points) than I got yesterday. I have 5K droid brains sitting in factories and made schematics yesterday, and the ones I'm using to run combat modules on is the one I created today.
The crafting changes would have been wonderful had they been implemented in beta, but changing such fundamental things would have done the opposite of what they were trying to accomplish - the economy would have gone deeper into the hole and not the other way around.
Kollos wrote:
I made a number of schematics, though, so that I'd still have access to the good stuff. I can make 100% Droid Storage Compartments, 100% Combat Modules, and 100% crafting tools (15.0!) of all types.
Bah, I didn't even think to do this. I logged on, made a couple droids, ran 400 100% combat modules and logged off and went to bed. I wasn't even thinking of the storage compartment boosts. We will never see 100% one of those again.
(man, I hate the default color they are using in the forum texts now. Do they want me to go blind squinting to read it ? )
You can change the forum color by going into your profile and go under options