Droid Engineer Archive

Thread: Do Combat CLUSTERS impact Combat Modules?

Sodan-droiddreamer
Tue Mar 16, 2004 5:06 pm
#1

See subject? Do combat clusters impact the final rating? I think the answert is no.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
JediKnightMark
Tue Mar 16, 2004 5:14 pm
#2

Already answered. Combat modules are the only thing that effect combat rating. Every other component effects mechanism quality, OQ on the final deed's chemicals determines HAM rating (with experimentation).

Message Edited by JediKnightMark on 03-16-2004 07:16 PM



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Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

TheRealTK421
Tue Mar 16, 2004 5:15 pm
#3






Sodan-droiddreamer wrote:


I think the answert is no.





Correct. It's a straight-up sum


3 Combat modules at "110" rating (each) should yield a Combat-capable Socket module that has a rating of 330.

That's how it is supposed to work...(for now, anyway).


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Gorantoth
Wed Mar 17, 2004 9:08 pm
#4

Tested and verified... that's how it works.



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Keeper of the Centralized Droid Issues threads (retired)
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