Droid Engineer Archive

Thread: Module Idea Discussion

Rihtan
Wed Nov 10, 2004 12:35 pm
#1

Here is a list of all the modules and intrinsic abilities that droids possess broken down by profession.


    Generic:


    1. Auto-Repair Module
    2. Droid Armor Module
    3. Droid Combat Module
    4. Droid Data Module
    5. Droid Item Storage Module
    6. Droid Personality Chip
    7. Droid Repair Module
    8. Droid Structure Maintenance
    9. Power Droid
    10. Stimpack Dispenser Module (Only Medics with Pharmacology IV can load)




    Crafting:

    1. Droid Crafting Station Module


    1. Artisan:

      1. Interplanetary Survey Droid


      1. Architect:
      2. Armorsmith:
      3. Chef:
      4. Droid Engineer:
      5. Merchant:

        1. Merchant Barker Module

      6. Shipwright:
      7. Tailor:
      8. Weaponsmith:

    2. Entertainer:

      1. Dancer:

        1. Effects Module(6)

      2. Image Designer:
      3. Musician:


        1. Effects Module(6)
        2. Playback Module



    3. Medic:


      1. Droid Medical Module
      2. Stimpack Dispenser Module



      1. Doctor:



    Combat:


    1. Brawler:

      1. Fencer:
      2. Pikeman:
      3. Swordsman:
      4. Tera Kasi Artist:

    2. Marksman:

      1. Carbineer:
      2. Pistoleer:
      3. Rifleman:

    3. Scout:


      1. Creature Harvest Module
      2. Scout Trap Projectile Unit



      1. Creature Handler:
      2. Ranger:



    Hybrids:

    1. Marksman/Brawler:

      1. Commando:
      2. Smuggler:


        1. Detonation Module



    2. Marksman/Medic:

      1. Combat Medic:

    3. Marksman/Scout:

      1. Bounty Hunter:


        1. Arakyd Probe Droid
        2. Detonation Module
        3. Seeker Droid


      2. Squad Leader:

    4. Medic/Scout:

      1. Bio-Engineer:




    Politician:



    Pilot:



    1. Flight Computer:
    2. Unprogrammed Droid Command Modules:



I'd first like to ask for any corrections or additions.


Next I would like to ask for suggestions for new modules. Please list:

  • Name - What its called.
  • Usable by - Where you think they would fit int he profession list.
  • Purpose - General idea of what it would do. Please try to keep it to one line.
  • Details (optional) More details


    Example:

  • Name: Hairdressing module
  • Usable by: Image Designer
  • Purpose: This module would allow the droid to function as a ID booth.
  • Details: This module would halve the time it takes to do modifications to other players outside of the ID tent.
  • ShirkiRed
    Thu Nov 11, 2004 12:03 pm
    #2


  • Name: Droid Crafting Bonus Module
  • Usable by: Specific Crafters (A module for each crafting profession)
  • Purpose: This module gives the crafter a bonus to experimentation/assembly.
  • Details: This module wouldincrease the chance of acrafter (using a droid crafting station or a private crafting station) to have great or amazing success. This could possibly be a loot drop module, require a loot drop component to make, or require a quest limited use schematic to make. The module could be an alternative to skill tapes, meaning the skill would still modifier would still cap at 125 (or what ever the current cap is). I see this as a method to make droids more valuable to crafters.
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