Droid Engineer Archive
Thread: So I was watching Dune the other day....
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Wirebiter
Wed Nov 10, 2004 5:55 pm
#1
When the part in the movie came up about worms. The actors were talking about the spice worms and how they use the "thumpers" I believe it was, to summon the worms (or was it repel them, crap can't remember) and I had an idea. This may have been brought up before, so please stop me if it has........................okay then, well this DE made "thumper" could be placed in the ground by any profession, preferably combat retarded ones, and it would lower the agro level of all creatures near by (radius depending on experimention levels of course). It would be a one time use or limited charge type item (think survey droid experimentation type). This would help characters place harvesters near creature spawns and not get eaten in the process. Now it would not completely nullify agros, but the high end models would be able to make a noticable differance. It could even be tweeked to require a free lot in order to place it (although I don't like this idea, but hey, I'm willing to compromise
)
I don't know, I just was kind of bored and decided to post something I thought of.
/respect
P.s. Spongebob kicks a$$
I don't know, I just was kind of bored and decided to post something I thought of.
/respect
P.s. Spongebob kicks a$$
Message Edited by Wirebiter on 11-10-2004 05:29 PM
Stravros
Wed Nov 10, 2004 7:08 pm
#2
not bad idea they got animation for harvs when they placed to do something simular on an item but then you run into lot issue, and if they made it placeable anywhere could run into the fill the land with thumpers prob that some clown would do.
Lordnexuss
Wed Nov 10, 2004 7:38 pm
#3
Ok so what if we gave them an effectiveness rating that at 100% experimentation would only allow the "Thumper" to work effectively for say 5-10 minutes. Also add a restriction on placing one at any time.
Kirana-Ti
Naritus
Insurrection
Kirana-Ti
Naritus
Insurrection
Wirebiter
Wed Nov 10, 2004 8:27 pm
#4
Lordnexuss wrote:
Ok so what if we gave them an effectiveness rating that at 100% experimentation would only allow the "Thumper" to work effectively for say 5-10 minutes. Also add a restriction on placing one at any time.
Kirana-Ti
Naritus
Insurrection
Yeah, thats a good idea. A time limit. Would make dropping your harvesters or getting out to your factory and back as fast as possible, very worth while. One at a time would be a good idea as well.
I think new players, especially n00b crafters would get the most out of it.
The time limit could be experimental, I'm thinking.
I really don't see a glaring need for something like this, but its just something that could be added for a little in-game flavor.
/shrug
Straker_Atrella
Wed Nov 10, 2004 10:04 pm
#5
Honestly I agree. The game seems to lack a little bit of "technical sophistication," that you would expect from a period such as that. I know that in the movies some places were pretty backwards, but I think it would be pretty cool to have some more technology that helped in a non-combat sort of way.
Even some type of explosive burst that could scare animals or an idea like your thumper. Seems kind of silly that my toon can create Starships with Hyrperspace and droids that can think, but I can't scare away a couple of little cow looking dogs (Hurtons.)
gardengoth
Thu Nov 11, 2004 10:33 am
#6
Well...wouldn't ranger camo kits fulfil this need? I know the ranger needs to apply it, and maybe it'd result in anaddictive "buff" market for rangers - the answer would be to find 20SP to get /maskscent into your skill set.
Perhaps mastering the sublime art of using a tank droid/pet to distract all the aggro?
I guess that as a pretty big fan of both Dune and Star Wars I'm not all that keen to see one bleed into the other. The thumpers in Dune in fact attract sandworms because they'redrawn to the source of any rhythmic vibration, with a mind to destroy (read: "eat") it. Smoke, noise or pheromone bombs might work better in the SW universe, but once again I believe these are the remit of the scout professions.
I think that to provide an anyone-can-use-it way of avoiding aggro kind of robs scouts and rangers of part of their skill-set. Having done a fair amount of paid surveyingI quite like the idea of rangers being hired to camo' people up and /rescue them, and scouts to accompany and use traps to help protect the owner of the extractors - or even just "heavies" to kill off anything that gets in the way. Gets a bit of the "MM" back into "MMORPG".
Wirebiter
Thu Nov 11, 2004 1:19 pm
#7
Straker_Atrella wrote:Honestly I agree. The game seems to lack a little bit of "technical sophistication," that you would expect from a period such as that. I know that in the movies some places were pretty backwards, but I think it would be pretty cool to have some more technology that helped in a non-combat sort of way.Even some type of explosive burst that could scare animals or an idea like your thumper. Seems kind of silly that my toon can create Starships with Hyrperspace and droids that can think, but I can't scare away a couple of little cow looking dogs (Hurtons.)
Exxxxxxxxactly!
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