Droid Engineer Archive
Thread: Droid Futures
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Nazgill
Mon Jun 06, 2005 3:14 am
#1
A Message from a dedicated and fanatical Droid Engineer.
To All my fellow Droid Engineers out there, to the Dev’s or CSR’s who go through the forums and to anyone else interested in being a DE.
I’ve been a DE since early game launch, and I have always loved the profession.
And I don’t actually come here to complain but to ask both advise and offer some things I hope people will agree with and find interesting.
I pride myself on using the absolute finest resources in making even the most basic of subcomponent. However I do notice on a regular basis that even if I don’t, and don’t even experiment on the item it does not affect the overall base output of the component I am making. Would it be possible and practical to incorporate the same basic requirements you get for resources for subcomponents too? If I make subcomponents to a quality or effectiveness level of over 90% or even if I sacrifice some experimentation for one group to another, would it be beneficial to recognise that effort and workmanship in the base construction level of the component its being used in… possibly raising it above the 30% level in the main component allowing us to experiment in more areas and thus increase the potential of the droids?
The main area of use for this…. I believe would be in the use of Combat Droids. Where the use of exceptionally high resources and subcomponents throughout the build of a droid will drastically alter the output and not keep them to a basic standard regardless of what is used in them. Instead of a 2k (ish) HAM Combat droid you can break the 3k or 4k mark in initial construction -before- experimentation and thus increase it. And where things such as layered armour modules actually increase the armour rating of the droids and provide positive actual defence against attack that a player would expect using the same armour modules in armour we would wear.
How about the actual experimentation in Data Modules for Astromechs. Increasing the reaction time to droid commands, and resetting so you can do it again. Being an Imperial I don’t get much chance to test Astro’s in ships so if anyone has information if this is already in place and what is best to experiment on in order to increase the speed of the droids, please let me know.
On to a Different area now.
Storage Compartments Cap. I know there has been a lot of debate and request to remove the cap. I personally don’t think this should happen on a broad scale.
Wouldn’t it be more prudent to add in a new module and make it for BLL only? If you alter the schematic for the BLL to include a BLL only component slot you could create a new module for a 50 item limit BLL Carry Pad Module. If you allow 2 of them in an Advanced BLL I am certain you would see lots more BLL’s in circulation.
Considering the complexity of this particular droid with the un-holy number of components and subcomponents and resources to make this particular droid it would be a welcomed pay off to both the customers and the Engineers who make them….. Which are far and few between.
Modules.
I have a few suggestions or possibilities in this area.
Modules are fixed into a droid, where some would be permanent fixtures it is possible that some type of fixtures could be removable. If a socket was made available on droids that could include either a device similar to storage or data pad, where modules could be added or removed it would allow for module decay. Almost every aspect of the game allows for items to have a usage limit or item decay on use or death etc.
You could make entertainer droid modules…including the resource and subcomponent aspect discussed earlier… and experiment on uses also in the main experimentation phase… requiring the effects modules to be replaced... potentially with a much wider selection that is currently available.
Or even Astromech Droids Data Modules could be worn down over time or damaged in ship destructions etc and require replacement…allowing your lovable droid and increased life span as you get better at pilot you only have to replace one component... Not the entire droid.
If this sounds unfeasible for the general populace how about making a tool that will allow people to perform this action. Or even make it a Master DE only option?
General Question and Confusion.
In making “Boom Bots” I try to make the best. I can get an Advanced MSE upto 39 Det Power and R3 droids upto 58. But this seems a little unfair.
I use 2 97% effective Detonation Modules in the AMSE.
But I use 6 in the R3. Is this because of the Cap on Det power?
If so.. under the same logic… when I use 2 Det Modules in an R5 for example why do I get a Det power of 19 or less? Shouldn’t it be the same as an AMSE? Is there anyone else who has done some experimentation in this area? I have made every droid currently available to an MDE and there seems to be little or no continuity in the DET power in relation to the number of Detonation Modules used in the construction.
If someone could come back to this thread with their own findings or conclusions I would be extremely thankful for your efforts. Maybe this is an unknown or unseen oversight or maybe its deliberate, I don’t know and I wont cast accusations I would rather just like to work with people and then potentially SOE on these issues.
Oh… whilst I’m on the subject of Droids can anybody suggest…. Within reason any potential droid schematics and a valid reason and instance in the SW Timeline where this droid would prove a practical and positive improvement?
Thank you for your time everyone.
Nazgill
Mon Jun 06, 2005 3:33 am
#2
in addendum to this.
the use of "Boom Bots" in combat scenarios. to better assist our Elite Profession customers.... ie the Bounty Hunters, Commando's and Smugglers, would it be beneficial to remove the droid call out timer restriction to being "non combative" and change it so that droids can be pulled out in combat, still with an adequate delay, so that they can be used more effectivley?
I currently see this process somehow bypassed by these professions by insisting on crated droids. Allowing them to take a droid and ready it, thus calling it straight out into play.
Straker_Atrella
Tue Jun 07, 2005 12:40 am
#3
Mse's get a bonus of 10 points per module to detonation power.
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