Droid Engineer Archive

Thread: First lowered HAM, now no regen... Whats next?

RasalTheWise
Fri May 27, 2005 1:29 pm
#1

Gosh, you mean our repair kits might actually sell now? What a novel idea.

Just kidding. Seriously, this is how it should be. Droids shouldn't repair themselves. Only with the assistance of auto repair modules or repair kits.

However, I concur that the health reduction is a sore spot for sales. I know the devs are looking into it, so we'll see what happens with that.




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LetoSan
Fri May 27, 2005 3:34 pm
#2

Has anyone tried putting the auto repair modules in a Repair droid that is grouped with the combat droid? (lol, I know, one person can't have two droids out, an argument MDE have been for some time) I seem to remember that they had some sort of "healing radius" for their repair ability in the same vein as the power droid is supposed to power droids around it.


I always felt that droids should be a bit more specialized. Only med droids give a bonus when med modules are in them, everything else just allows med use outside of a med center (maybe even at a small penalty). Only repair droids can use the auto repair modules to repair other droids, and only power droids use power cores to power nearby droids. Only protocol droids can be merchant barkers, only combat droids can be combat droids (I know, shocking isn't it ) Astromech droids were the only ones I felt should be even slightly flexible in the sense that R2 seemed to do everything for Luke, even if he was not the best at it.
OkanoDroids
Fri May 27, 2005 3:42 pm
#3






LetoSan wrote:

Has anyone tried putting the auto repair modules in a Repair droid that is grouped with the combat droid? (lol, I know, one person can't have two droids out, an argument MDE have been for some time) I seem to remember that they had some sort of "healing radius" for their repair ability in the same vein as the power droid is supposed to power droids around it.


I always felt that droids should be a bit more specialized. Only med droids give a bonus when med modules are in them, everything else just allows med use outside of a med center (maybe even at a small penalty). Only repair droids can use the auto repair modules to repair other droids, and only power droids use power cores to power nearby droids. Only protocol droids can be merchant barkers, only combat droids can be combat droids (I know, shocking isn't it ) Astromech droids were the only ones I felt should be even slightly flexible in the sense that R2 seemed to do everything for Luke, even if he was not the best at it.






  • Yes. Someone has


  • Droids equipped with Auto-Repair modules will repair damage to other droids in their group.


  • Power droids don't automatically heal droids that are nearby... You have to target another droid and issue the command to charge the droid.



Okano
Droids by Okano

Engineer, one of nine moronic professions
Account expires February 4, 2006
Aerous
Fri May 27, 2005 3:56 pm
#4


You know what i've been playing the SWG-fanboi for the past five days trying to stir positive sentiment about the game to popular fansite forums.


I stuck by my guns and repeatedly told people it was not that hard to solo with the CU.


The latest patch has changed all that. It's not just the regeneration ability of droids taken away but it's the increased damage output of any hostiles now. Those of you saying "this is as intended" should get it together. You're shooting yourselves in the foot. "Increased damage output but kept overall damage the same this was done to help melee classes" what kind of double talk idiocy is that. What flimsy f*cking excuse is that.


At least if the regenerative ability of droid was where it was before they might stand a chance against the mobs I come up against. They were GREAT for pulling single targets away from lairs. Now they are just a novelty. Repair modules? I have an LE droid and the repair module does JACK%^$ to help.


Droids were for me a great tool to help ranged classes get the most out of their game. I must have been an idiot for defending SOE. Now i'm just as disgruntled as the people I was arguing against in the fansite forums.


To top it off I'M NOT EVEN A DROID ENGINEER.


Meanwhile the devs are bunching up their skirts over stupid issues like jedi's BH and stopping shot.


Man what the hell is going on.



"The crystal is the heart of the blade. The heart is the crystal of the Jedi.
The Jedi is the crystal of the Force. The Force is the blade of the heart.
All are intertwined: The crystal, The blade, The Jedi.
You are one. "-
Luminara Unduli


"You are puppets of tradition pretending to be important. The coming Golden Age has no place for you." Ulic Qel-Droma
RasalTheWise
Fri May 27, 2005 4:10 pm
#5


Aerous wrote:

At least if the regenerative ability of droid was where it was before they might stand a chance against the mobs I come up against. They were GREAT for pulling single targets away from lairs. Now they are just a novelty. Repair modules? I have an LE droid and the repair module does JACK %^$ to help.



Allow me to retort. The former regenerative ability of a droid didn't heal damage nearly fast enough to be effective while it was being attacked. And a well-designed repair kit can repair 1700+ health every ten seconds. Hello! 1700! That's the majority of its health. And the auto-repair modules just give the droid healing capability equal to or better than pets now. Not to mention the cumulative benefits of multiple droids in a group.


To top it off I'M NOT EVEN A DROID ENGINEER.



That much is obvious.




Rasal's Ye Ol' Droid Shoppe

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Jenden
Fri May 27, 2005 4:56 pm
#6

I'm pushing to get auto-repair rates bumped up a bit. The biggest problem with always needing repair kits is that its one more thing for people to carry around in their inventory (and therefore one more "annoyance factor" with droids. Not saying people shouldn't have to use auto-repair kits, but it shouldn't be the only possible way to get your droid fixed up in a reasonable amount of time (especially if repairing itself is all the droid can do).



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Owner, Operator, and Founder of DarkStar Inc.
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MachXXV
Sat May 28, 2005 12:27 am
#7

I HATE to complain. But this seems like another nudge towards the useless bin. Its bad enough that droids already low HAM was lowered, but the regen was a saving grace. Now thats gone. Repair modules? basically pointless, even even you stuff your probot full of them, the amount of healing and duration between heals does not even compensate for the damage of any creature. An incapped droid would take close to an hour to heal itself with its own modules. How can it make sense that a creature of flesh and blood would have double, triple,or more health of an advanced metal machine? and why would the spit or paw of that critter to far more damage than a blaster?


My top of the line probot can barely manage to take out the vermin running around my shop. And im 1km out of theed, not in the wilds of dantooine...


sorry for ranting but i had to vent my frustrations. I have faith in the game overall in that the devs work to improve and fix things, but DE historically been largely ignored. It doesnt seem to me that it would be a large undertaking to up the effectiveness of a repair module for instance - its likely as simple as changing a single value somewhere.


I'm going to stay DE for as long as i play the game, but its really sad when i look at my list of schematics and realize that the majority are either usless or have next to no demand amongst the playerbase becuase the utility is not worth the effort of handling the droid.



MachXXV - Eclipse
Master Shipwright, Master Droid Engineer, Merchant
AudioOrgana
Sat May 28, 2005 3:23 am
#8

In their own sick, twisted way, I think they THINK they were trying to help us.

"Those DE's still whining about not having decay and repeat sales? Just cripple the combat droids so they have to sell tons and tons of repair kits. That's what they want, right?"

When, in fact, a) it becomes more of a bother than anything else and people stop using droids, and b) we are droid engineers, and making a living selling repair kits isn't exactly what we wanted.

Personally I'm tired as heck of having a repair/customization/whatever tool around for everything. I've got a backpack that's 1/2 full of that crap.

Repair kits are not a way to sustain a profession. I just wish droids would die once in awhile.

AO
Aerous
Sat May 28, 2005 7:26 am
#9

QFE:



Allow me to retort. The former regenerative ability of a droid didn't heal damage nearly fast enough to be effective while it was being attacked.



Save your condescending attitude. You are a fool if you think any recent changes are a good thing for you and your profession. Combat repair modules eh? That is your solution. You think it's obvious that i'm not an engineer well it's WOEFULLY CLEAR that you never used these droids before in combat YES THEY DID HEAL DAMAGE ENOUGH. I know, I used them, hence your talking without any facts to back you up.



Fact is this, I was going to spend 65k (an outrageous sum) on a combat droid put out there by a greedy engineer, and while I don't know you i'll venture to say thay they arenot to far removed from yourself in terms of personality.



Now i will not be buying another droid ever. Keep on heaping accolades on the latest changes. You're just making yourself look more like an imbecile.



That's the last i'll say on the matter, good luck.






"The crystal is the heart of the blade. The heart is the crystal of the Jedi.
The Jedi is the crystal of the Force. The Force is the blade of the heart.
All are intertwined: The crystal, The blade, The Jedi.
You are one. "-
Luminara Unduli


"You are puppets of tradition pretending to be important. The coming Golden Age has no place for you." Ulic Qel-Droma
Corran950
Sat May 28, 2005 8:38 am
#10

another note i like to make is that bacta healing "spells" as of 05/28/05 still work on droids. soall people need to do is take novice medic and pump their droids back up to full health.



Corran Tristen
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RasalTheWise
Sat May 28, 2005 10:45 am
#11



Aerous wrote:
QFE:

Allow me to retort. The former regenerative ability of a droid didn't heal damage nearly fast enough to be effective while it was being attacked.

Save your condescending attitude. You are a fool if you think any recent changes are a good thing for you and your profession. Combat repair modules eh? That is your solution. You think it's obvious that i'm not an engineer well it's WOEFULLY CLEAR that you never used these droids before in combat YES THEY DID HEAL DAMAGE ENOUGH. I know, I used them, hence your talking without any facts to back you up.

Fact is this, I was going to spend 65k (an outrageous sum) on a combat droid put out there by a greedy engineer, and while I don't know you i'll venture to say thay they are not to far removed from yourself in terms of personality.

Now i will not be buying another droid ever. Keep on heaping accolades on the latest changes. You're just making yourself look more like an imbecile.

That's the last i'll say on the matter, good luck.





Aw, yer breakin' my heart. I didn't heap on facts to back my argument, that is true. Can't say that you did either. Point is, droids are not as worthless as you play them out to be, and that rubbed me the wrong way. Let's leave it at that.

And yes, I've used them in combat (as well as the repair kits) plenty of times. The combo works quite well.




Rasal's Ye Ol' Droid Shoppe

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Straker_Atrella
Sat May 28, 2005 9:26 pm
#12

Ok this is good for Droids, seriously, if you don't think so you are not looking at the big picture.


Our goal as Droid Engineers should be to make everybody want to have 5 droids in their datapad. You want specialized droids for different uses. You DON'T want one Droid that does everything. With the old regen rates, you basically made it so Auto-Repair modules, Stim Packs, and other Tank versions were useless. Due to the old really fast repair rates, basically every single Droid was a Tank droid, there was no reason to sell anything but pure combat droids.


Now with the current repair rates people are faced with choices. All damage, fast healing, or a combination of both.


To those saying that droids are now worthless, you are very wrong. First Armor works now, so Droids take less damage. Second, I make Droid stims with 1800+ healing with 40 charges. By using those Stims, a droid can tank far better then one with the fast regen rate.


This is good.



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RemoMoxey
Sat May 28, 2005 9:38 pm
#13






Straker_Atrella wrote:

Ok this is good for Droids, seriously, if you don't think so you are not looking at the big picture.


Our goal as Droid Engineers should be to make everybody want to have 5 droids in their datapad. You want specialized droids for different uses. You DON'T want one Droid that does everything. With the old regen rates, you basically made it so Auto-Repair modules, Stim Packs, and other Tank versions were useless. Due to the old really fast repair rates, basically every single Droid was a Tank droid, there was no reason to sell anything but pure combat droids.


Now with the current repair rates people are faced with choices. All damage, fast healing, or a combination of both.


To those saying that droids are now worthless, you are very wrong. First Armor works now, so Droids take less damage. Second, I make Droid stims with 1800+ healing with 40 charges. By using those Stims, a droid can tank far better then one with the fast regen rate.


This is good.






I hate to say it, but droids are useless now.....BUT so are pets.....and TKMs.....and all other so called "tanks" in the game. They CONTINUE to nerf pets/droids and don't bother fixing the hate system. Simple fact is mobs go after the highest damage dealer. As a master rifleman I have watched mobs run right past a TKM using taunt to hit me. I had to pick up some BH and Pistoleer for the defenses.


Come and join the ranks of the ELITE Riflemen......we tank for TKMs.





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