Droid Engineer Archive

Thread: Screwiness with combat droids

ArthurDentOnBria
Tue Jun 07, 2005 10:02 am
#1


I noticed some *real* strangeness this morning. Let me back up...


noob DE here, still feeling my way around. I made a friend of mine a probot droid around a week ago. It had 2 combat modules, 1 auto-repair module, a medic module, a storage module, and 2 armor plates. She is around a level 15 combatant I believe, my toon is around level 70. We took the droid out and basically just had it attack various things to see how tough it was. I believe the droid was grouped with us.


The droid absolutely owned anything under level 20, and could kill things without our intervention (barely) up to around level 25 or so.


I was kind of excited by this revelation and felt that such a droid could be a huge deal to crafters, since many of us mill around our factories with our crafting droid out and encouter aggro pests that we'd like to have eliminated from time to time.


So I made myself a probot, similar configuration, 2 combat modules, 1 auto-repair, storage, and equipment crafting module. Reading that armor did nothing here, I left that off this time.


This morning I tried the droid out. I had it attack a level 8 rawl (I am level 5, and I did not have it grouped). It gotpwned by the rawl! For some reason the droid was only damaging the rawl about 60 points a shot, and it was getting hit for 75 or so, I couldn't believe it. So after I repaired the droid, I turned the auto-repair module on, then I had it re-attack the rawl (I wanted revenge at least) this time it did much better, for some reason doing a lot more damage to the rawl (no idea why).


I had to head off to work before testing this further, but all of this was pretty disturbing. Ugh. Any clue what might be happening here? Could it be that the armor *is* actually working? Or perhaps droid damage got nerfed this past week? Or perhaps there is something screwy in the way I actually crafted this droid relative to the last one (like perhaps putting both combat modules in the same cluster one time and in different clusters the other time). I honestly have no clue what's going on.

Message Edited by ArthurDentOnBria on 06-07-2005 10:05 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Obo_alCan
Tue Jun 07, 2005 10:48 am
#2

Age old problem where a combat droids damage output would shift to some strange value. You'll notice that the droid will start make creature spitting sounds instead of a blaster when it is acting up.

It's the reason why I won't sell 5 auto-repair "Tanking" probots anymore, whose feature was they would only do one point of damage, because they start doing full damage every now and then.

BTW, what were the damage stats with just two modules?





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
ArthurDentOnBria
Tue Jun 07, 2005 11:08 am
#3

I believe one was 99 and one was 100, something like that. I was surprised I was able to make them that high, as I wasn't even using "godly" stuff.




Obo_alCan wrote:
BTW, what were the damage stats with just two modules?







ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Straker_Atrella
Tue Jun 07, 2005 3:30 pm
#4

Yea as Obo said, Probots act funky at times. Also after the CU we have had complaints of odd experiances such as yourself. Some people say that it has something to do with the owners level, even though it shouldn't.


I have never had either Problem, my Obliterator bodyguard doesn't suffer from either malady. They have been bugged a lot, but are hard to track down.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Akkori
Tue Jun 07, 2005 5:10 pm
#5

Maybe one day the devs will leave jedi alone for a couple days and look at the rest of the game... /grumble



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
11710
Tue Jun 07, 2005 7:44 pm
#6

yeah i got a complaint just the other day from a guy who was upset that his droid with 5 combat moduales was doing 1-5 damage lol He wanted to return it i had to explain that it get funky sometimes and he said i was a newb and an idiot... LOL



Lobus
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OkanoDroids
Tue Jun 07, 2005 11:49 pm
#7


Is it possible that it did so well in the first encounter was because it wasbeing used bya level 15 player who was grouped with a level 70 player?


The first encounter, it owned creatures up to level 25. It's being used by a player who is grouped with a level 70 player, giving the level 15 player a...bonus...err...enhanced combat level. (Didn't know what to call it)


In the second encounter, it's being used by a level 5 player...it gets owned by a rawl.


So, I'm thinking that maybe grouping with the droid or not grouping with the droid has no effect on it's level. Maybe it's purely based on the user's level, which can be influenced by being grouped with a much higher level character. It would be interesting to seehow a level 5 player's Probot would do if he/shegroups with a level 80 player before going out on a harvestor run.


Possible?




Okano
Droids by Okano

Engineer, one of nine moronic professions
Account expires February 4, 2006
Obo_alCan
Wed Jun 08, 2005 3:09 am
#8


OkanoDroids wrote:

Possible?





Possible, but I don't think that is what is happening. I've had the same droid with the same character attacking the same type of targets and the damage output would shift from one fight to the next.

In fact it could start off doing 191 damage every 0.75 seconds like it is supposed to, with lovely blaster sounds, but then in the middle of that same fight switch to like 70 damage every 1.5 seconds and start spitting.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
ArthurDentOnBria
Wed Jun 08, 2005 8:33 am
#9




I'll test it some more. I have 2 computers so I can run such a test. I tried my level 5 character grouping with the probot again this morning and again it got demolished by a low level creature (a level 12 gualama). The gualama hit it for 300+ while the probot did only 120 or so. So I'm guessing that the owner certainly does influence how the droid fights. It's very discouraging actually, I was hoping this was not the case.


Note that when the droid was grouped with my level 70 character, the droid sure wasn't fighting like level 70, more like level 25 or so. So perhaps it is capped.






OkanoDroids wrote:



Is it possible that it did so well in the first encounter was because it wasbeing used bya level 15 player who was grouped with a level 70 player?


The first encounter, it owned creatures up to level 25. It's being used by a player who is grouped with a level 70 player, giving the level 15 player a...bonus...err...enhanced combat level. (Didn't know what to call it)


In the second encounter, it's being used by a level 5 player...it gets owned by a rawl.


So, I'm thinking that maybe grouping with the droid or not grouping with the droid has no effect on it's level. Maybe it's purely based on the user's level, which can be influenced by being grouped with a much higher level character. It would be interesting to seehow a level 5 player's Probot would do if he/shegroups with a level 80 player before going out on a harvestor run.


Possible?







Message Edited by ArthurDentOnBria on 06-08-2005 08:34 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Straker_Atrella
Wed Jun 08, 2005 4:54 pm
#10

This is odd, I tested identical Droids grouped with a level 80 and grouped with my level 7 DE, and they both performed the same. I'll do some more testing. Grouping with the droid is not suppossed to make any changes to the pet at all.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
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