Droid Engineer Archive
Thread: HISTORY OF DROID ENGINEERING: The Story so far
-X-
Since there was alot of combat-related commentary, and none of the conversant droids are combatant, we've lost alot of the chips' clearly-intended use - regardless of what whoever is currently maintaining the codebase thinks.
(because Lord knows that if you are capable of maintaining a multi-starsystem spanning Empire it is easier for everyone to learn to understand some artificial language than it is to just program the droids properly)
I was thrilled the other day when my old Probot Rommel spoke just after calling him from the datapad. Sure make the game more fun when he says stuff like "How may I serve you today?" ![]()
1. Probot nerfed.
2. Crafting stations broken for 1 week.
3. Droid permadeath put in.
4. Medical modules fixed.
5. Droid armour half working.
6. Droid permadeath removed.
7. Data module exploits removed.
first, before the probot nerf.... Data module exploits were removed (waypoints)
Lastly, MORE data module exploits removed (pets)
Still to come.... Absolute removal of Data modules or they will give pets and/or waypoints back to Data modules.
Don't forget the removal of personality chips from all non-humanoid droids....
Did the surgical and repair droids work at one time? if so, where would taking these droids uses away fit it?