Droid Engineer Archive

Thread: What stacks and what doesnt?

ReynoldsTheWrapper
Sat Sep 13, 2003 8:13 pm
#1

How do the meds stack, data, storage and armor? can you use multiple?




Ham Sandwich - Bria
Master of Droid Sex
First resident of Dantooine
Ultima Inc Guild
CyprianCarthage
Sat Sep 13, 2003 8:56 pm
#2

They all stack. You don't need to stack data because even low level data modules are enough data for most people.


Here is some medical module stack numbers:


1 med level 3: 75%


2 med level 3: 100%


1 med level 4: 85%


2 med level 4: 110% (maximum, equivalent to 1 level 6, as are all level 2 modules stacked)


1 med level 5: 100% (stacking level 5 and 6 gives 110% so pointless, go with 2 level 4's)


Armor (not much data on stacking):


1 armor level 1: Light, 12%


1 armor level 2: Light 24%


1 armor level 3: Light 40%


1 armor level 4 = Medium, 15%


2 armor level 4 = Medium, 40% (maximum)


Item storage:


1 item level 4: 6 (I think)


2 item level 4: 10




"May you sleep well, and dream of Droideka" -- Traditional Droid Engineer blessing

Cyprian Carthage
Master Droid Engineer in Coronet City (Naritus)
Droid Shop SE of town: 676, -5385
Blah247
Sat Sep 13, 2003 9:03 pm
#3

So there's no point to have level 6 modules?



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CyprianCarthage
Sat Sep 13, 2003 9:06 pm
#4

Only good thing about level 6 modules are they only take one slot versustwo with stacked modules.


However, since you can just stack General Droid Socket Module clusters, it doesn't really matter that much.




"May you sleep well, and dream of Droideka" -- Traditional Droid Engineer blessing

Cyprian Carthage
Master Droid Engineer in Coronet City (Naritus)
Droid Shop SE of town: 676, -5385
Kurt_Mendel
Sat Sep 13, 2003 9:23 pm
#5

"Nesting" of clusters and their placement in socket slots (versus their proper placement in package slots) is more than likely unintended. No one with a conscience should sell a droid configured like this, because if and when it's fixed the droid's functionality will break and your customer will wind up with an expensive paperweight.


A level 6 module does have substantial benefits over 2 level 4s, particularly the medical modules. The most common config I sell is a Food/Chemical crafting station plus a medical module. In a Protocol or standard 2-1B, there are only 2 module slots. So for my most commonly sold config, I can't offer Medical 6 functionality unless I use a Medical 6 module.

Kamaru
Sat Sep 13, 2003 10:00 pm
#6

BTW 3 Level 3 armors is Medium with 25 Percent resists


(I know becuase Lv 3 is the best I can make, and I have made 4 ADV Probots with way)

ranaki
Sun Sep 14, 2003 1:51 am
#7

Btw


1 Lvl 3 Armour + 1 Lvl4 = Medium 40% resists



The 40% resists work ... I am sure that all armour is AR0

ReynoldsTheWrapper
Sun Sep 14, 2003 9:00 am
#8

What do you charge for your base droids? and then add on more money for each module?



Ham Sandwich - Bria
Master of Droid Sex
First resident of Dantooine
Ultima Inc Guild
SpecialJ
Sun Sep 14, 2003 9:35 am
#9

3 x Level 2 Medical Modules = 100% Medical rating


Just tried this on an R4 Advanced earlier and it worked.




Jelan Voors
Droid Engineer, Master Artisan
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