Droid Engineer Archive

Thread: Advice on R3 Bomb droid..?

DaunteDelfuego
Tue Aug 09, 2005 9:00 am
#1

Do you use 6 detonation modules, or do you add some combat modules instead? Also, is there any value to adding armor? Finally, do they still require composite segments for the armor?


Thanks in advance for any advice on making these...



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Corran950
Tue Aug 09, 2005 9:27 am
#2


The appeal for R3 bomb droids is the fact they can hold the most (6) modules. The theretical max for one is 60 Points with perfect resourses, the max forAdv. MSE droids are 40.By placing any other module in the droid your reducing the amount of damage posible with the droid.


As far as armor their is nothing wrong putting one in there. If the target notices the droid before it goes off they could destroy it which stops the timer.


Edit: Composing thoughts more clearly


Message Edited by Corran950 on 08-09-2005 12:24 PM



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Aerec_Krouse
Tue Aug 09, 2005 9:30 am
#3

3 detonation modules in a combat capable cluster. 2 clusters to an R3

I always put at least 1 armour module in, although I get the battle armour segments for free so I don't have that expense. I'm not sure how well Bomb Droids are working as a "non first strike" attack atm, so I'm not sure how much of a benefit armour is. Would be quite interesting to test whether an incapped droid can still explode (the medical mods still work so who knows) - think I'll try that tonight with an mse





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RasalTheWise
Tue Aug 09, 2005 9:41 am
#4


DaunteDelfuego wrote:
Do you use 6 detonation modules, or do you add some combat modules instead? Also, is there any value to adding armor? Finally, do they still require composite segments for the armor?
Thanks in advance for any advice on making these...



So just for clarification:

1) I recommend no other service/combat modules be installed in a bomb droid. Adding anything other than detonation modules will only decreases it's detonation power, since they stack.
2) There might be value in putting in armor, but that's debatable. Doing so might make it survive a hit or two from the target, but a properly deployed droid won't give the target a chance to hit it.
3) You can use two L4 armor modules, which don't require armor segments (to my knowledge).




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Sodan-droiddreamer
Tue Aug 09, 2005 11:10 am
#5

My advice on bomd droids as an actual user is to make sure your bomd droid has 3,000+ HAM. As soon as the detonation command is triggered, the droid becomes attackable. The timer takes 10 seconds to go off, which is plenty of time for smart players to destroy a droid with 10 HAM.


Two lvl 4 armors (I believe) or one lvl 6 armor will give the MSE droid 3000 HAM, not sure if the R3 has that HAM by default. If it does not, then 6 detonation mods plus the equivalent of lvl 6 armor.




Sodan Droiddreamer (GEGN)
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Cphopp
Tue Aug 09, 2005 1:09 pm
#6

takes 4 seconds to detonate....and it NOT attacable unless you've already attacked your mark



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Sodan-droiddreamer
Tue Aug 09, 2005 1:45 pm
#7






Cphopp wrote:
takes 4 seconds to detonate....and it NOT attacable unless you've already attacked your mark




Have you actually used a bomb droid? Check the combat logs. From the time it anounces the countdown has begun to the explosion is 10 seconds. I've tested this extensively for top secret purposes.




Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
RasalTheWise
Tue Aug 09, 2005 5:02 pm
#8

I think it does 10 seconds, but it visibly ticks the final four or three seconds...




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Sodan-droiddreamer
Tue Aug 09, 2005 8:15 pm
#9






RasalTheWise wrote:
I think it does 10 seconds, but it visibly ticks the final four or three seconds...



Correct. The combat log is, I believe, the more accurate way to count the countdown.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
1StarNinja
Wed Aug 10, 2005 12:17 am
#10






Sodan-droiddreamer wrote:

My advice on bomd droids as an actual user is to make sure your bomd droid has 3,000+ HAM. As soon as the detonation command is triggered, the droid becomes attackable (if you have attacked the player first, otherwise they are unattackable until it explodes and by that time there's nothing left of that droid to attack). The timer takes 10 3 seconds to go off, which is plenty of time for smart players to destroy a droid with 10 HAM.


Two lvl 4 armors (I believe) or one lvl 6 armor will give the MSE droid 3000 HAM, not sure if the R3 has that HAM by default. If it does not, then 6 detonation mods plus the equivalent of lvl 6 armor.










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Sodan-droiddreamer
Wed Aug 10, 2005 12:22 am
#11






1StarNinja wrote:





Sodan-droiddreamer wrote:

My advice on bomd droids as an actual user is to make sure your bomd droid has 3,000+ HAM. As soon as the detonation command is triggered, the droid becomes attackable (if you have attacked the player first, otherwise they are unattackable until it explodes and by that time there's nothing left of that droid to attack). The timer takes 10 3 seconds to go off, which is plenty of time for smart players to destroy a droid with 10 HAM.


Two lvl 4 armors (I believe) or one lvl 6 armor will give the MSE droid 3000 HAM, not sure if the R3 has that HAM by default. If it does not, then 6 detonation mods plus the equivalent of lvl 6 armor.











Have you tested this? I have not. Mostly because there's plenty of mischief you can do in 10 seconds.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
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