Droid Engineer Archive

Thread: Pub 21 Droid bug workaround...for some modules at least

Fragpuppie
Thu Aug 11, 2005 7:23 am
#1

Hey there....not a normal DE Forum poster here, but a longtime Musician. With the joy for droids that has recently occured, I decided to check my entertainer droids. To my suprise, my playback droid worked fine, even though my FX did not.

Long story short, I tested and tested and came to the conclusion that:

IF A DROID HAS A STORAGE MODULE, MUSIC PLAYBACK AND ENTERTAINER EFFECT MODULES WILL STILL WORK.

This is the case for pre-pub 21 droids and newly crafted droids. Yes this does nothing for current stock or existing droids, but it means that you have an outlet for some new droid sales.

I have not tested other modules....as I wouldn't know if they worked or not. I've never used em.

I hope all these issues get resolved soon because, as a musician, I know far too well the reality of content being removed.


Fragpuppie Uber
Master Musician/Master Entertainer
Coronet, Corellia, Chilastra
Farelli
Thu Aug 11, 2005 7:48 am
#2

Interesting...



Onab Farell
Ahazi



...has mastered the Pilot Profession.

Complete List of Pilot Trainer Locations


Jenden
Thu Aug 11, 2005 10:24 am
#3

I'll have to go through and test this... thanks for the heads up.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Infje
Thu Aug 11, 2005 10:27 am
#4

This does not hold true for combat droids. I built a post-Pub21 Probot with 4 combat and 1 auto-repair module and the auto-repair was actually bugged after storing-calling.



Faelyn Kartho :: Nerfed Glowstick Newbie
Jenden
Thu Aug 11, 2005 10:38 am
#5



Infje wrote:
This does not hold true for combat droids. I built a post-Pub21 Probot with 4 combat and 1 auto-repair module and the auto-repair was actually bugged after storing-calling.




That probot doesn't fall into his category, it must have a storage module.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Xrystal
Thu Aug 11, 2005 3:39 pm
#6



Well I replied to Frags original posting on this on this message post .. (sorry not figured out the clicky thing yet)


http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=114719&view=by_date_ascending&page=4


But to save ruffling through that for my reply to that one here it is again:





Interesting theory frag .. will test it right now while I have access (I think) to my fiances entertainer toon .. if not the results may have to wait until later when he gets home.


But, this doesn't explain why the other droids I have working fine and others don't. I never crafted them with storage. Anyway, lets see what I can do with this entertainer test...


Test 1: MSE Advanced


Mind Bloom Effect (brand new)- Level 6 Item Storage (new)- Level 4 Armor (recent) - Motive and Sensor modules were old


4 calls and still working


Unfortunately I haven't got any old Level 4 Armor or Level 6 Item Storage to test that out on.


But so far seems a possible explanation .. will try trapping now .. that one is messed up for me too )


Oh yeah, experimented on the droid and all modules. Final droid values were :


Durability 50%, Effectiveness 30%, Quality 50%


Test 2: Trapping Droid


R4 Advanced - Traps - Combat - Level 6 Item Storage - Level 4 Armor - Everything pretty recent...


Trapping works ..


But, just to be on the safe side .. the trapper droid that I could not get working before .. works now too ) go figure


Test 3: Detonation Droid


MSE Advanced-Detonate Module- Level 6 Item Storage - Level 4 Armor - Everything pretty recent...


Detonate option appears after 4+ calls andarelog and more calls works ..


Again, re-tried the detonation droids I made the other day using the exact same components and resources with the only difference being the item storage module. Still not working on the old one and option not appearing. But new one still has the option appear.


Just in case people want to try things differently .. In all of these tests I put the main module in first and the storage in last .. order of priority. Whether that is a factor I don't know. But could explain why I haven't been having many of these problems. Maybe my way of crafting is coincidentally the way the program is expecting it.... *shrugs* .. but who knows.






Wondering if this will work on detonation droids too so gonna test that tonight. But yeah would be great to be able to sell droid other than BH droids and astromechs.


/target Fragpuppie


/bow2


/applaud


Will update this page with these tests. Unfortunately I only have a few droids going wrong for me .. but if it fixes things temporarily for others its great news. And will hopefully help the devs track down the actual cause.

Message Edited by Xrystal on 08-12-2005 12:54 AM

Farelli
Thu Aug 11, 2005 4:24 pm
#7




Xrystal wrote:

...


...


Message Edited by Farelli on 08-11-2005 07:25 PM



Onab Farell
Ahazi



...has mastered the Pilot Profession.

Complete List of Pilot Trainer Locations


Jenden
Thu Aug 11, 2005 4:51 pm
#8

Just a heads up, I sent this info on to the devs, hopefully it will help them track this down.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Robotdonut
Thu Aug 11, 2005 9:13 pm
#9

I built and tested R3, R2 and Probots with one item storage module(level6), one combat module, and 3 or 4 auto-repair modules. All the droids I made for the test had the auto-repair command in the radial menu after the 2nd, 3rd and more calls from the datapad. I used all pre-publish 21 components and pre and post chassis for the test.


So this workaround seems to work for combat droids with the auto-repair function.


I made some R-type and probots without the item storage module( just combat and auto-repair)and the auto-repair command in the radial menu was not listed after the second call of the droid from my datapad.


still need more testing....





Opit Acka
Trader: Engineering

Opit's Droidery-CLOSED-
4532, -4012 on Naboo 700m N/NW of Moenia
All your droid needs! Batteries-Vehicles-Weapons-JTLstuff

Obo_alCan
Fri Aug 12, 2005 12:56 am
#10

Works with Auto-Repair.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Caramina
Fri Aug 12, 2005 11:44 am
#11

i did this last night with mouse droids using 1 storage module and 1 detonation module - and it was successfully detonated.
Caramina
Fri Aug 12, 2005 11:45 am
#12

i will try the same with creature harvesting mods tonight if noone beats me to it - back from work in an hour or 2
Fragpuppie
Sat Aug 13, 2005 12:57 am
#13

I'm glad to see that this appears to be working for the other modules as well. I have no idea what kind of impact it will have that the droid will have one less module available. For my droids, losing one to starage was fine for my playback droid and my crafting droid. 5 tracks if fine when you compare it to the max of 6, especially when you look at the potential of 140 combinations (70 when you take out instrument dupes). Personally I think that a playback track should play an instrument for ANY song, not a song/instrument combo. I had already switched to a 5 playback 1 storage droid because I needed the space before houses were upped. When spaceships came out, my crafting one lost its Med use module but it now has all 5 stations and a storage.

How much of an impact is it to lose a module to this for harvesting? For combat (with auto repair)? For detonation?


Fragpuppie Uber
Master Musician/Master Entertainer
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