Droid Engineer Archive

Thread: Statement of Purpose for Droid Engineering

Eutock
Sun Feb 01, 2004 12:13 pm
#1





The in-game Holocron description for the Droid Engineering profession says that DE's can make droids for "many purposes". While this is an adequate explanation for SWG players and fan of Star Wars, it is simply too vague for the purposes of building a solid profession for an MMORPG.


This may sound like a trivial point, but it has important consequences for this profession. In the perspective of the profession's history, and particularly in the context of the recent combat droid/utility discussions, it has become quite clear that a true definition of purpose for the profession was never developed by SOE. In other words, the current DE profession was built off of the assumption that "many purposes" was an easily translated description.


This assumption is what has caused most of the profession's problems in terms of real tangible gains in development. Droid engineering is alone among the elite artisan professions in that the functionality of its craftable items is not uniform nor easily grouped. Weaponsmiths, armorsmiths, tailors, architects, and chefs all have easily defined and recognizable purposes in the game. Medical modules, crafting stations, and item storage all affect very different aspects of gameplay. More importantly, when it comes to combat or utility modules, these droid components can have varying and complex consequences on profession and game balance.


SOE is struggling for a statement of purpose for the droid engineering profession. A statement must be specific enough to define how the various types of droid engineering components will affect gameplay, yet at the same time not be limiting to the point of narrowly defining goals. Once a statement of purpose is given, it will be much easier to propose and develop profession changes within those stated goals, and it will be much easier for the developers to listen to and respond to community feedback.


This may sound like a call to go back to square one, but I'm not sure if this profession was ever really there. I believe there is evidence to this problem in how SOE's stated intentions keep changing, and in how the community's response to the changes can vary widely. In short, droid engineering has had a problem getting off of square one because there never was a square one.





Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

SpaceCobra
Sun Feb 01, 2004 3:14 pm
#2

I honestly don't think that the Droid Engineer was originally conceptualized asa pure crafter profession. I think that it was envisioned more like the drone rigger in Shadowrun, basically one who builds and controls droids. I think that a lack of a clear idea of their vision led many a greedy--er, enterprising player with dollar signs in their eyes to take on the profession thinking it would lead them to a life of wealth and comfort, and so when it came time to add more abilities to the profession, the crafter base took up arms and shouted out their resistance of The Man's plan for the profession that they took and coddled as their own Precious.




Cortez Sparo
Master Adventurer
Intrepid
Sketh
Sun Feb 01, 2004 5:08 pm
#3

The problem is that the game model used was not a sci-fi model, let alone a SW model... it was the standard sword and sorcery model. Now, there is nothing wrong with that - for an SandS world.


I'll stick around for now - but if space ships are EQ style boats, I am so gone....





______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
JellybeanWanderhome
Sun Feb 01, 2004 9:03 pm
#4






Sketh wrote:

The problem is that the game model used was not a sci-fi model, let alone a SW model... it was the standard sword and sorcery model. Now, there is nothing wrong with that - for an SandS world.


I'll stick around for now - but if space ships are EQ style boats, I am so gone....









hahaha


/ooc I fell off the transport can some one at least lev me?


I'm waiting for the ships to be flying around on 2D planes with no combat abilities. If an X-wing is as good as the R units that are supose to navigate them, then it will take 9,000 components to build, have things that look like lazers but don't actualy shoot, have heavy armor but only 5 HAM but none of that matters cause if you try to attack with it it just turns the other way and jumps to hyperspace. Of course it won't run far cause every 10 seconds of hyperspace it drops down to an idle and announces *low power*.


On a serious note I bet space ends up being 2D planes and ships can only be purchased with faction making the dream of being a independant "Han Solo" type impossible.


(Yes I know Han eventualy was basicly a Rebel but that wasn't his intentions.)



Besides Sketh, aren't the current shuttles EQ boats? Just without the long ride.

Sketh
Sun Feb 01, 2004 9:07 pm
#5

Well, one thing you can be sure of.


There will be a holo-checkers game that those neat looking, clear topped R2's can play - but only against wookies (this will be to ballance wookies not being able to wear armor).


Of course, if the wookie looses, he must have the Arms Handler class to pull the droids limbs off....





______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
Gribnitz
Mon Feb 02, 2004 1:45 am
#6

I am not so sure Droid Engineers actually have a purpose other than catering to the other crafting professions which is a pretty limited market. TH has already stated that utility droids can't and won't be allowed to boost skills or abilities. That right there puts a major crimper on our abilities for future enhancements.


We already know we aren't going to get any combat droid useable by the masses better than a lvl 10 probot, so what exactly are Droid Engineers for ?? The only road I see Droid Engineer going down is the DH profession because that is the only thing the Dev's are allowing us to have. They have closed thier minds to anything else, even though it is apparent that just about every other 'crafting' class enhances combat or skill abilities in some form or fashion.


I think I am about done. I can't log on anymore than 30 minutes at a time anymore and when I do, I usually alt-tab out to read the forums. Sad when you have to scan the forums for a bit of enticement to keep playing, when we should already have these things in game after 8 months.





-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
N0RAX
Mon Feb 02, 2004 1:55 am
#7


Gribnitz wrote:

We already know we aren't going to get any combat droid useable by the masses better than a lvl 10 probot, so what exactly are Droid Engineers for ?? The only road I see Droid Engineer going down is the DH profession because that is the only thing the Dev's are allowing us to have. They have closed thier minds to anything else, even though it is apparent that just about every other 'crafting' class enhances combat or skill abilities in some form or fashion.





We shouldn't have to suffer with poorly designed droids just because the Devs didn't think about our profession when balancing the products that all the crafters make.

-norax
Eutock
Wed Feb 18, 2004 6:27 pm
#8

Update 02/18/2004 -


With the release of the "Where we were and where we're going" thread over at In Development, droid engineering finally has the closest writeup it will get to a true Statement of Purpose. It summerizes the recent past attempts at DE development, while simultaneously laying out the groundwork for the future. Unlike previous communications, this one is clear and concise, and provides a valid platform for discussion.


Perhaps all it really takes is the correct wording. For example, the original "DE Plan" had a vague reference to MSE bombs. That evoked harsh responses from the community, as it was something the community never previously asked for. However, this new statement makes reference to a new "exploding module" that turns some droids into consumables. This descriptive framework is much easier to digest, as it is a generalization in the context of the Publish 8 features.




Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

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