Droid Engineer Archive

Thread: 150 med. capability droids

Kiroo
Wed Mar 17, 2004 4:51 pm
#1

Hello,

I've been a DE for a while now, but only recently I've started making medical droids so I'm no in the subject.
I've been trying to make a med droid with med. cap. above 110 with no luck. Though I have high quality materials, I seem unable to jump above the 110 limit. Is it still possible? Maybe something has been changed?

Has anyone recently made a 130 droid perhaps? After experimenting with high oq and high conductivity materials for a while all I could do was a med module with exp. effectivness of 79%, with gave me a med. module with med. cap. of 12. The general module build with those med. modules had med. capability = 37 and that is unsufficient.

And frankly... I'm out of ideas. I even got some skill tapes from a friend Though I would probably need around 50 of them.

So did anyone made a med droid recently with med. cap. above 110?

Best Regards,
Kiroo @ Bloodfin




Kiroo Ome @ Bloodfin
Kollos
Wed Mar 17, 2004 4:52 pm
#2

Medical capability in a Droidis capped at 110.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Obo_alCan
Wed Mar 17, 2004 4:54 pm
#3

They are capped at 110. You can't go higher.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Kiroo
Wed Mar 17, 2004 4:54 pm
#4

Thank You, I can finally sell all those uber-resources and become a millionaire again

Kiroo




Kiroo Ome @ Bloodfin
CapnSteve
Wed Mar 17, 2004 11:55 pm
#5

Just curious, but where did you get the idea that they maxed out at 150?



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
Kiroo
Thu Mar 18, 2004 8:58 am
#6

Accualy I have been asked if I can make 150. The person claimed he had seen one.
Has it been always 110 at lvl 6?




Kiroo Ome @ Bloodfin
Slip3Kid
Thu Mar 18, 2004 9:14 am
#7

Capped at 110.



If I win your auction you can contact Walleyedai or Slipkid In-Game, or drop the goods at the "Ship Chassis" vendor at the cords listed below.
Walleyedai Weedbedai Master Shipwright/Fencer
Slipkid Master TKA/Fencer/Swordsman
AnchorHead Southpoint Mall
Tat -153 / -5670
Page 1 of 1
Previous Next