Droid Engineer Archive
Thread: Droid repair kits...Are these working right?
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Redondo
Thu Mar 18, 2004 4:31 pm
#1
I noticed the other night with my Droid Repair Kit (DRK)B crafted to heal 1012 damage that it wasn't working like a normal stim does. The DRK was delivering all 1012 points to the mind then when the mind filled up switched to action and then health. All in all with my LE droid laying on the ground at about 0 HAM it took me about 4 or 5 charges to totally revive him. I dont care if it is suppose to work this way, but med stims deliver less of a heal, but distribute the total value over Health and Action. So if I have a med stim B with 400 heal it would deliver 400 (ideally) to my health and my action, not just 400 to one stat. Is there an option as to what stat I can heal? is this bugged? is this how it is going to be? What kind of results are everyone else seeing with these?
Prin Eckbo
Master DE, Shadowfire
StrayCat1212
Thu Mar 18, 2004 4:56 pm
#2
We have no idea. Reports from test center originally cited that the droid stims took the total power rating and divided that number by 3. That new number was then applied to each HAM bar upon the heal action. If the bar was already filled, the extra points were wasted. Now, it is exactly how you say. It applies a total number to all 3 HAM bars starting at Mind (or maybe the lowest bar)and filling it up first. Not sure which is more useful to me. I am praying that it chooses the lowest bar first, but that is prolly wishful thinking.
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