Droid Engineer Archive

Thread: Idea: Droid Repair Kits?

Au-Ru_Blasterkin
Thu Oct 23, 2003 4:36 pm
#1

Droid Engineers really need a way to heal our droids... Doctors can sell stims, Bio Engineers can sell Pet Stims... Let Droid Engineers sell Droid Repair kits. Here's the my idea for the template for the kits... Built by Droid Engineers, Useable by anyone.


Refinement I


Droid Manipulator Arm Repair Kit - Heals Droid Health Damage (50 damage, Experimentable up to 150 damage healed, 10 charges experimentable up to 20 charges)


Schematic -


Components - 1 Manipulator Arm


Resources - 2x Chemical, 5x Metal, 15x Metal, 2x Metal, 2x Low-Grade Ore


Droid Motivator Repair Kit A - Heals Droid Action Damage (50 damage, Experimentable up to 150 damage healed, 10 charges experimentable up to 20 charges)


Schematic -


Components - 1 Droid Motive System


Resources - 2x Chemical, 8x Metal, 2x Metal, 2x Metal, 5x Metal, 2x Low-Grade Ore



Refinement II


Droid Brain Repair Kit A - Heals Droid Mind Damage (50 damage, Experimentable up to 150 damage healed, 10 charges experimentable up to 20 charges)


Schematic -


Components - 1 Droid Brain


Resources - 2x Inert Gas, 4x Chemical, 7x Copper, 1x Metal, 1x Meta,l 4x Siliclastic Ore


Droid Frame Repair Kit A - Heals Droid Vitality (10 Vitality at the cost of 1 max, experimentable up to 20 vitality at the cost of 1 max)


Schematic -


Components - 1 Advanced Droid Frame Unit


Resources - 35x Fiberplast, 75x Steel



Refinement III


Droid Manipulator Arm Repair Kit B - Heals Droid Health Damage (150 damage, Experimentable up to 300 damage healed, 20 charges experimentable up to 40 charges)


Schematic -


Components - 1 Manipulator Arm Package Set


Resources - 13x Extrusive Ore, 18x Extrusive Ore, 8x Chemical, 9x Ferrous Metal, 15x Metal, 13x Metal, 5x Metal


Droid Motivator Repair Kit B - Heals Droid Action Damage (150 damage, Experimentable up to 300 damage healed, 20 charges experimentable up to 40 charges)


Schematic -


Components - 1 Advanced Motive System


Resources - 2x Steel, 3x Chemical, 8x Copper, 8x Metal, 3x Low-Grade Ore



Refinement IV


Droid Brain Repair Kit B - Heals Droid Mind Damage (150 damage, Experimentable up to 300 damage healed, 20 charges experimentable up to 40 charges)


Schematic -


Components - 1 Advanced Droid Brain


Resources - 5x Inert Gas, 6x Chemical, 13x Copper, 5x Siliclastic Ore,


Droid Frame Repair Kit B - Heals Droid Vitality (20 Vitality at the cost of 1 max, experimentable up to 40 vitality at the cost of 1 max)


Schematic -


Components - 2 Identical Advanced Droid Frame Units from a Factory Crate


Resources - 35x Fiberplast, 75x Steel



Any thoughts?


Au-Ru Blasterkin - Master Droid Engineer of Intrepid


duncje
Thu Oct 23, 2003 4:51 pm
#2

Hmm... we had droid repair kits, they didn't work. Then they removed them from the game completely. *shrug* I say just let us have 2 droids out at once, so we can recharge/repair our droids....



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

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