Droid Engineer Archive
Thread: Idea: Droid Repair Kits?
Droid Engineers really need a way to heal our droids... Doctors can sell stims, Bio Engineers can sell Pet Stims... Let Droid Engineers sell Droid Repair kits. Here's the my idea for the template for the kits... Built by Droid Engineers, Useable by anyone.
Refinement I
Droid Manipulator Arm Repair Kit - Heals Droid Health Damage (50 damage, Experimentable up to 150 damage healed, 10 charges experimentable up to 20 charges)
Schematic -
Components - 1 Manipulator Arm
Resources - 2x Chemical, 5x Metal, 15x Metal, 2x Metal, 2x Low-Grade Ore
Droid Motivator Repair Kit A - Heals Droid Action Damage (50 damage, Experimentable up to 150 damage healed, 10 charges experimentable up to 20 charges)
Schematic -
Components - 1 Droid Motive System
Resources - 2x Chemical, 8x Metal, 2x Metal, 2x Metal, 5x Metal, 2x Low-Grade Ore
Refinement II
Droid Brain Repair Kit A - Heals Droid Mind Damage (50 damage, Experimentable up to 150 damage healed, 10 charges experimentable up to 20 charges)
Schematic -
Components - 1 Droid Brain
Resources - 2x Inert Gas, 4x Chemical, 7x Copper, 1x Metal, 1x Meta,l 4x Siliclastic Ore
Droid Frame Repair Kit A - Heals Droid Vitality (10 Vitality at the cost of 1 max, experimentable up to 20 vitality at the cost of 1 max)
Schematic -
Components - 1 Advanced Droid Frame Unit
Resources - 35x Fiberplast, 75x Steel
Refinement III
Droid Manipulator Arm Repair Kit B - Heals Droid Health Damage (150 damage, Experimentable up to 300 damage healed, 20 charges experimentable up to 40 charges)
Schematic -
Components - 1 Manipulator Arm Package Set
Resources - 13x Extrusive Ore, 18x Extrusive Ore, 8x Chemical, 9x Ferrous Metal, 15x Metal, 13x Metal, 5x Metal
Droid Motivator Repair Kit B - Heals Droid Action Damage (150 damage, Experimentable up to 300 damage healed, 20 charges experimentable up to 40 charges)
Schematic -
Components - 1 Advanced Motive System
Resources - 2x Steel, 3x Chemical, 8x Copper, 8x Metal, 3x Low-Grade Ore
Refinement IV
Droid Brain Repair Kit B - Heals Droid Mind Damage (150 damage, Experimentable up to 300 damage healed, 20 charges experimentable up to 40 charges)
Schematic -
Components - 1 Advanced Droid Brain
Resources - 5x Inert Gas, 6x Chemical, 13x Copper, 5x Siliclastic Ore,
Droid Frame Repair Kit B - Heals Droid Vitality (20 Vitality at the cost of 1 max, experimentable up to 40 vitality at the cost of 1 max)
Schematic -
Components - 2 Identical Advanced Droid Frame Units from a Factory Crate
Resources - 35x Fiberplast, 75x Steel
Any thoughts?
Au-Ru Blasterkin - Master Droid Engineer of Intrepid