Droid Engineer Archive
Thread: Concept Series: Entertainer Droid
Kollos wrote:
This module would allow an entertainer to queue one of 10 different new effects (smoke, lighting, etc.) The advantage is that the droid won’t consume entertainers HAM (just batteries). Each module will represent a different effect. So with 10 different effects, there will be 10 Entertainer modules which means the higher level droids with more module slots will be more useful for queuing different effects.
Yeah, I agree. The protocol may look nice, but R4s on the dancefloor. As usual we can always dream of new chassis.
JediKnightMark wrote:
Kollos wrote:
This module would allow an entertainer to queue one of 10 different new effects (smoke, lighting, etc.) The advantage is that the droid won’t consume entertainers HAM (just batteries). Each module will represent a different effect. So with 10 different effects, there will be 10 Entertainer modules which means the higher level droids with more module slots will be more useful for queuing different effects.
:pens the Essential Guide to Droids::
I don't see any chassi that would really be good as a smoke and lights machine? Perhaps if we punched some holes in aDZ70 Fugitive Tracker so it could shoot out little colored beams of multicolored light and it was painted chrome? lol
Module 1: Double XP on next flourish - this module simply doubles the hit of XP taken on the next flourish performed.
Module 2: Heal double Battle Fatigue on next flourish - this heals double the amount for the next flourish tick off of the Battle Fatigue.
Module 3: Heal double Mind Wounds on next flourish - this heals double the amount for the next flourish tick off of the mind wounds.
Module 4: One-shot heal - this is a more advanced cert that allows the entertainer to heal an entire mind bar in one flourish.
Module 5: Charm NPC (big tip) - this would actually be a new feature that has a chance to increase mission payout for future entertainer missions
Module 6: Charm Player variation 1 - this would have the effect of increasing the size of the entertainer buff by at least 10%
Module 7: Charm Player variation 2 - This decreases the amount of time it takes to fully buff a player's mind pool by a percentage or by a time incriment.
Module 8: Charm Player variation 3 (memory retention) - this causes a regenerative buff for 30 minutes after watching or listening to an entertainer. Remembering the entertainer fondly is enough to let the mind regenerate on its own for a short time.
Module 9: Remove Mind Ailment - This would allow an entertainer to remove (through the normal method of watch/listen) mind disease or mind bleeding.
Module 10: Outdoor concert - A module that allows entertainers to heal outside of the cantina.
Kollos wrote:
I was thinking that the R-series droids would look fine, but I gotta admit that a DZ70 Disco Ball sounds a lot cooler.![]()
C-3PO is actually a really good dancer.
I'm sure most people reading this know, but you can make droids "dance" by setting patrol points creatively.
As to Entertainer droids, what TH mentioned (special effects droids) hadn't even crossed my mind. I always assumed that an Entertainer Droid would work like a Medical Droid, i.e. allow you to heal outside of the designated space.
With the Special Effects droids, I'd at least like DE's to be able to demonstrate the product - maybe non-Entertainers can make a single effect come out, and only Entertainers can program the multiple-effect queue.
I've really been trying to warmup to the idea, but the more I think about it the more I wish they would just drop the entertainer droid and work on another if this is all they are gonna give us. I really don't see very many entertainers doing this.It's too bad they don't seem very open to even consider limitied use "boom box' droids, that allow Entertainers to heal outside in a city or in a camp. Street performers and healing at camps sounds kind of nice - and isn't the total freedom of being able to heal ANYWHERE like a medical droid.
I want droids for everyone, and obviously Entertainers are included in that. But since this seems to be the "highlight" of the utility droid patch, I must admit I'm disapointed to get something that isn't really useful, only marginally interesting.
Entertainers already have effects that I rarely see used that are inherent - I simply don't see many entertainers having a fleet of droids just to produce a couple of effects each (that they have to rotate out AND constantly power).
Audio
In all seriousness, we have to take into account that we don't want to circumvent the skills of a particular profession by replacing them with a droid. Yes, we want them to perform tasks that the user cannot but we don't want entertainers to forgoe their special effects branch and not master b/c of droids. What we do want is to augment their abilities, which means not overwriting things they can already do.
I have a 2ndary character on Eclipse (or Intrepid, I can never remember)who has mastered all of the entertainer professions so if anyone has any questions and doesn't want to leave the safety of the this forum go ahead and ask. PM whatever.
ok my head hurts from last night I'm gonna go lay down and find my other shoe....
To me, if the entertainer droid doesnt allow for entertaining in the field, like a medic module allows, this droid is DOA.
Personally I just think the devs were working on Entertainer (past posts have mentioned that) and they just moved the development from being native to the profession to the chassis of a droid.