Droid Engineer Archive

Thread: if i'm not confused then i have a bad feeling about this...

ebystander
Mon Feb 23, 2004 12:06 am
#1

so, ok. i'm not sure if i have this right or not...


with the new adds were going to get the ability to add combat modules UP TO 6 which will be UP TO level 10...so a combat droid with 1 combat module will be as good as a level 1.x creature? if so, then why not just have a probot...i'm sure that the combat modules will have to have something rare to get them up to 100%...although i do remember something about the resource costs were going to go up...


so my questions are these:


if the BEST droid will only be level 10, why bother with anything other than a probot (except maybe for asthetic purposes),

and

will we be able to put 2 combat modules into an advanced probot and have it be more powerful?


i'm just not sure that i understand what's going on, so please don't flame me or anything. i'm not trying to be cynical...



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m'arth on corbantis...buy stuff from me or i will touch you with the potty tentacle!
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apprentice slave to the grind...aka DE
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Puck_Starfire
Mon Feb 23, 2004 12:07 am
#2

All eye candy...
Drashk
Mon Feb 23, 2004 12:17 am
#3




ebystander wrote:

so my questions are these:


if the BEST droid will only be level 10, why bother with anything other than a probot (except maybe for asthetic purposes),

and

will we be able to put 2 combat modules into an advanced probot and have it be more powerful?




From the indications that I have read, Level 10 may not be the actual cap. Lets take the Advanced BLL for instance. This behemoth of a droid is actually Level 12 currently. You also have to keep in mind what Medium 40% armor does for each every Droid that we can build. Armor rating currently does not have effect on the Difficultly levels of our droids. An Advance Probot with Medium 40% armor actually take take more damage then some Level 20 pets. The armor makes a huge difference and with the addition of Droid healing kits, this will become even more appearent to pet users.


As to the question about the Advance Probot, this will all depend on whether or not the Probot will retain inherent combat abilities when combat modules are added. I'm going to guess that we will see an increase on combat damage in the Adv Probot, overthe 75-88 max range that we currently see.






Making SWG more Star Warsy. One droid at a time.
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