Droid Engineer Archive
Thread: Some suggestions on Droid Enhancements/Combat Modules
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Handsnake
Mon Mar 22, 2004 11:54 am
#1
If you really want to have people come to DE's, and have our presence appreciated and requested (anyone have contant I need an armorsmith for repair? Any on? in your guildchat?) then perhaps we could do more with the following:
1. Customization of Readied (old) Droids
Allow for the addition of up to 2 general OR 1 combat modules to an already Readied ADV droid. ADV MSE Readied droids could have only 1 general module or 1 combat module added. This would require a /consent and a repair droid. Resources could be based on OQ and CON, allowing for the customization to have some resource impact.
Recommend that the combat module option also require a manipulator arm set of the same mech quality or higher than the combat module.
Recommend that the general module option require an ADV Frame component with the same mech quality or higher than the general module.
2. Additional module slots of Deeded Droids *more below
Allow for the addition of up to 3 general and 1 combat module to be added to any ADV deed, excepting MSE droids (suggestion for MSE ADV - 1 additional general module and 1 combat {ranged attack only}, max)
Non ADV deeds (excluding the MSE) could have 2 general modules added max.
As before, this would require a /consent and a repair droid. Resources could be based only on OQ, allowing for the customization to have some resource impact and giving a benefit for pre-ordering (besides the greater number of slots).
Recommend that the combat module option also require a manipulator arm set of the same mech quality or higher than the combat module.
Recommend that the general module option require an ADV Frame component with the same mech quality or higher than the general module.
3. (And I'm going to get hell for this one) Custom Combat Modules *more below.
These combat modules would be only able to be fitted in single slots at Deeded or Readied Customization steps.
These would REQUIRE as a component 2 identical non-sliced pistols and a 100 plus rated Combat module. The additional combat rating would be 1/5 the MINIMUM damage the weapon would do PLUS the rating of the Combat Module component. The damage TYPE for the droid would be changed (anyone want to see a genosian stun pistol based droid? )
The upshot is that
1. People would bring their droids in for servicing;
2. Final 'craftsmanship' would allow customization on factory readied units (allowing both 'industrialists' and cottage workshop DE's to benefit)
3. Allow DE's to act as a 'money and item sink'
4. Give DE's the satisfaction of being a prized craftsman
5. Allow specialization for Combat droid loving DE's
and
6. Go a heck of a long way to make combat droids attractive to customers.
Additional suggestions/clarifications:
1. The Deeded Customization step may be difficult to implement vis-a-vis the use of a repair droid.
An alternative suggestion is that each module slot customization have as a required component a rating 14.5 or higher Weapon/Droid tool. (throwing some business to Master Artisans too).
Every additional .1 rating on the tool would increase HAM by 5 to a max of 50 increase per module.
2. Clarification/Correction to Custom Combat Modules
The Custom Combat module should require either 2 identical pistols (giving a 1/5 min damage to rating boost) or 1 units (giving a 1/10th boost based on the minimum damage).
The best way to implement this is to have 2 schems: Custom Combat A and B modules, where A has 1 slot for a pistol, whilst the B module would have a slot for 2 identical pistols. Both would change the damage type for the entire droid.
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