Droid Engineer Archive

Thread: are my 110 combat modules the max they can be?

BriaArtisan
Tue Mar 16, 2004 12:37 pm
#1

is 110 the best you can make?


and i'm guessing anything over 100 is pointless anyway? or no?


this whole new droid system has me feeling like a DE noob again, and been master for several months, heh




Neol Elch'Fi
Master Droid Engineer/Artisan/Merchant

Fully stocked Droid Vendor at Echo Base on Tatooine 3080, -7330
BH Seekers/Arakyd Probes/Med Droids/Combat Droids/Batteries/Stims
JediKnightMark
Tue Mar 16, 2004 12:46 pm
#2

for me, 93% = 103 so I'd amagine combat modules combat ratings are similar to medical modules ratings in that 110 = max





---------------------------
Haelon's Mercantile, Bounties and Starship Services.
Tatooine 2490 -4860
2-4-1-4 Reality Consultant
Yet another beta wasted
A respec a day keeps the monotony away

Gorantoth
Wed Mar 17, 2004 3:18 am
#3

I've made some 100% modules and yes... 110% is the max. No it is not pointless to make things over 100 since a probot max is 550 with 5 modules. Over 100 is only pointless for an R3.



---
Keeper of the Centralized Droid Issues threads (retired)
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
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