Droid Engineer Archive
Thread: Droid fixes in upcoming patch
Hello fellow DEs,
"Droid Engineer:
Everything that says “applies to all pet types” in the creature handler section also applies to droids.
A lot of fixes went in the last update for the DE’s, so we haven’t had too much chance to do more yet. The top things that we see us doing in the near future (but that may not be in time for this update) are:
· There is no mechanism in place to heal the white bar of a droid. We are going to add a repair kit for droids that artisans can make. This should take care of things for you.
· Huge increase in the number of combat droids available for players.
· Greatly increase the amount of droid customization.
We realize you guys still need a lot of lovin’ on the profession just in terms of bugs to look at, and we’re using Gorantoth’s list as something to march down. But the DE bugs are proving to be pesky critters that are hard to stomp. "
--- The following is the CH part that applies to DE too. (No more Permadeath)
Pets will now regen in the datapad, even when stored from the radial menu - applies to all pet types
· Pets current wound/damage will be saved even when the pet is auto-stored - applies to all pet types
· Pet control devices will not be deleted unless the user selects the DESTROY option - applies to all pet types
· PCD's will say "this pet is dead" if the owner tries to use the PCD after a non-CH pet has been killed - applies to all pet types
· The "store" button is back on the radial menu again - applies to all pet types
· Pets will not randomly decide to run back to the place from which they were called - applies to all pet types
· The 'release' command is now the 'store' command - applies to all pet types
· Pet stats reduced due to vitality follow this formula: - applies to all pet types
o 75 to 100 = no stat reduction
o 50 to 75 = 25% stat reduction
o 25 to 50 = 50% stat reduction
o 1 - 25 = 75% stat reduction
· Pet stats will never be reduced more than 75% due to vitality loss - applies to all pet types
Pets will never permanently die due to stat reduction - applies to all pet types
· Droid pets will suffer vitality loss the same as CH pets do (instead of permanent death)
· Note that faction-perk pets are will still permanently die when incapacitated.
· Creatures commanded to attack a target will actually attack it, instead of just running at it and stopping (happened with targets farther away that 50 meters) - applies to all pet types
· Pets will not switch targets in combat unless commanded to attack something else - applies to all pet types
· Pets will switch targets in combat when commanded to attack something else - applies to all pet types
· Pets commanded to "follow" or "stay" in combat will stop fighting, and either follow, or stay, until commanded to attack something - applies to all pet types
· Pets will not stop guarding when commanded to follow or stay in combat (i.e. they will resume guarding after combat) - applies to all pet types
· /tellpet will work the same as "/say " or "/shout ", but without the spam - applies to all pet types
· Pets will leave groups properly. If given the "group"-command while already grouped, the pet will disband. - applies to all pet types
· Added the "You cannot store for x-seconds" missing string (Replacing "Prose Cannot Store Yet" ) - applies to all pet types
· Added the cant-store-yet message to the "release" command, which is now the "store command" - applies to all pet types
· Pets will properly "store" when their master boards a shuttle - applies to all pet types
· Fixed a bug that allow pets to be stored in droid data-modules - applies to all pet types
As I said in your other thread ... this very topic was already discussed in detail on this very board 3 days ago when Holo first made his post. See the following thread:
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=16775