Droid Engineer Archive

Thread: SINCE WHEN DO DROIDS SUFFER FROM PERMADEATH?

JPFREEK
Mon Aug 25, 2003 11:58 am
#1

I had my droid out at camp.. it was a MSE droid with data storage modules.. I had some important stuff saved on those modules.. I got jumped by a bunch of slice hounds and my droid got fubard.



BEFORE the patch, the droid would just get incapped and then it would eventually come back, or you could store it.



Now it died and can't get back the contents inside.. so bascially I lost a LOT of Creds on this little guy.




Barrett Ackchi
CEO - Master Weaponsmith/Master Shipwright/Master Artisan
BARRETT-TECH INDUSTRIES
Kadaara, Naboo (-4928, -191, 6064)
Purveyors of finely crafted Blasters, Explosives, Heavy weapons, Personal Vehicles, Spacecraft, & Spacecraft Weaponry
Malkore
Mon Aug 25, 2003 1:17 pm
#2

This is why I'm joining the test center tonight. I want to have a shot at seeing what is coming...and a chance to help this game get out of beta 4.



"The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila."
-Mitch Ratcliffe
Sneev
Mon Aug 25, 2003 2:30 pm
#3

Actually, I think this change was brought in specifically to help reduce the population of pre-nerf Probots.


It singlehandedly killed the DE profession in my opinion, since there is no reason to consider purchasing a droid that can easily be killed permanently. I include a large disclaimer/warning in all my droids for sale informing users that this is the case - and I can't help but feel it discourages most purchasers. It certainly would discourage me.


The fact that you can load things up on a droid that are then *also* lost as was mentioned above only makes it worse. The fact that *any* pet is superior to the most advanced droid in terms of survivability is the deathknell.


I can't believe the devs were not aware of this - so my conclusion is that it was done deliberately with the intent of reducing the number of pre-nerf probots as much as possible. The alternative, switching all pre-nerf probots to match the post-nerf stats - would have caused such an uproar that I am sure folks might have quit over it.





Jhonto - Elder: Architect, Artisan, Chef, Droid Engineer, Merchant, Tailor, Entertainer, Image Designer, Politician, Bounty Hunter, Marksman, TKM, Creature Handler, Ranger, Scout, Doctor, Dancer and Musician
High Plains, Tatooine (3356, 7212), Tarquinas

Jindi Jaw'aqti - Half Bothan/Half Jawa Spy. Regimental Sargeant Major, 15th Stormtrooper Regiment, Ft Palpatine, Lok.
Odwyn
Tue Aug 26, 2003 12:03 am
#4

Since 12 days ago.. don't worry they will remove that soonish.. no ETA on it..



----------------
Talious Tobanis, Jack of All Trades, Valcyn
Avihog, Geneticist, Valcyn
The_Cabbage
Tue Aug 26, 2003 12:49 am
#5

Yeah, I just lost my Probot yesterday...a pre-nerf one, irreplaceable. I have seen nothing on this in any patch notes. VERY frustrating, glad they're getting rid of it, but they should have told us about it...



- Krelian Atreides, Lowca
Master Squad Leader/Creature Handler/Pistoleer
MasterFulcrum
Tue Aug 26, 2003 12:52 am
#6

Greetings!

Actually, it was in the patch notes from that big patch we had over a week ago. I'd recommend checking the patch note archives...

- Fulcrum of Starsider
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