Droid Engineer Archive

Thread: What should I acompany my DE skills with?

Combat_Medic_to_be
Sun Dec 28, 2003 12:09 pm
#1

Hi, Im new round here and also new to SWG. I purchased the game about a week or so ago and have enjoyed every second spent playing. From the beginning I wanted to be a MDE but after hearing that the profesion has many problems I thought otherwise. Now that it seems the profesion is going to be the subject of much positive tinkering in the future I am definately going to become one.


My holo said I need to master swordsman, and I plan to do this and keep it so i have some decent combat skills. I think that mastering DE and artisan would be good so i can make all the components I need myself.


With the skill points left over after mastering the above 3 profesions (18 points) i feel the best thing to do with them is to get merchant 3/0/0/0 so i can advertise me vendors, even though they will be basic. Does this seem like a good combination of skills? or do yo have any other sugestions?


Only other thing I would like to ask is if anybody knows a good macro for crafting basic items to get to engineering IV quickly. I would like it so it makes generic melee upgrades as i have plenty of materials for those unless there are other items that give significantly more general crafting xp.




Jendi Akasce - Nevaeh
A carebear tumbleweed

Combat_Medic_to_be
Sun Dec 28, 2003 12:12 pm
#2

Not sure how to edit my posts here so I'll have to make a new post, sorry for clutering the boards up.


Just wanted to say that the reason for my name is that i initially wanted to be a combatmedic and DE. If anybody can tell me if it is possible to change my name and who can do it I would much apriciate it. Thanks




Jendi Akasce - Nevaeh
A carebear tumbleweed

TheWoody
Sun Dec 28, 2003 3:56 pm
#3

you'll use up those last points getting to master swordsman. Need 4 levels of brawler (and novice brawler before that) before you can begin the swordsman walk.


Nice to know I wasn't hte only DE who got swordsman though




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"Never in the field of forum posting has so much bollocks been said to so many by so few"
Combat_Medic_to_be
Sun Dec 28, 2003 5:18 pm
#4

Nope, with Master DE, artisan and swordsman you have 18 points left even after taking into acount brawler 0/0/4/0.



Jendi Akasce - Nevaeh
A carebear tumbleweed

Salahsur
Sun Dec 28, 2003 5:25 pm
#5

If you're going Swordsman, get Medic and First Aid 1 with those last 18. You'll need it for the frequent self-repair work...


Combat_Medic_to_be
Sun Dec 28, 2003 5:36 pm
#6

I think i'll either do that or go with my other possibility which is:


Master DE and artisan, swordsman 3/4/4/4 and merchant 4/0/0/0 (so i can advertise my vendors)


They way i will decide is wether or not i need the extra abilities gained by master swordsman or not cause i will master it anyway for my holo




Jendi Akasce - Nevaeh
A carebear tumbleweed

Apollo336
Sun Dec 28, 2003 10:38 pm
#7

What I did instead of mastering artisan so it would save me some skill points to spend on other things I just got a master artisan friend of mine to make me a schematic of 1000 gps, memory modules, control units etc and ran off 1000 of each so id have them, if I ever need more ill do it again. what that did was i saved money not havin to spend for someone to make the items for me id do em myself with my own resources just like you would at master artisan but without all the waisted skill points



Erruk - Bria
Resource salesman
Vendor at 1164, 6131 on naboo (just outside of cdeli city)
I have some 2/unit resources
Combat_Medic_to_be
Mon Dec 29, 2003 5:46 am
#8

That sounds like the best option, shame I dont have a clue how to go about doing that!


So can an artisan just make a schematic for other players to make things but they can only do it once and at the quantity the schematic allows?




Jendi Akasce - Nevaeh
A carebear tumbleweed

Leadhead101
Mon Dec 29, 2003 6:51 am
#9

This is kind of a strange way, but I was thinking after I finish my master fencer and get tired of it, I am going to go squadleader. With the addition of more combat droids and you get a creature/mount that can fight and mabee a faction pet, they get all of those melee and ranged defences pluss alot of other bonuses that the squadleader adds to his group. It would be a pretty cool combo, then your 18 left over points could be spent on a partiall pistol profession or something.



"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
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